Thread: Dusk #634

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  1. #41  
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    Pretty much all I got to say about it.

    If you guys ever want some extra support, I be willing to develop a bit for this (server side - I do not know protcols above 317 and hate client work). Completely free of charge, of course. Just seems like a solid project thus far and I would like it to see it continue going somewhere.
    Gl with the project.
    Users with a big brain: Totty (RuneHD), Graham (Apollo), Tomm0017 (RSMod), ghost (DragonFire), Leanbow ("a lot" - 21 savage), 3lou 55 ("grind hard, I done grind hard" - 21 savage), Corey (idr), patrity (thx for Kronos bb)

    I do not do anything related to RSPS; I am here for the entertainment.

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  2. #42  
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    Quote Originally Posted by Act of Valor View Post

    Pretty much all I got to say about it.

    If you guys ever want some extra support, I be willing to develop a bit for this (server side - I do not know protcols above 317 and hate client work). Completely free of charge, of course. Just seems like a solid project thus far and I would like it to see it continue going somewhere.
    Gl with the project.
    We're not looking for more developers at the moment, but I appreciate you offering. What we could use is some testers once we're live, and perhaps some help on data collection. Add my discord if you're interested.
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    Looking promising, can't wait for release.
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  4. #44  
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    September 13th, 2020

    We're still at it, folks. Today we've progressed on equipment bonuses.



    Additionally, we've progressed on our data storage system. We'll be using postgres DBMS. Here's a sneak peak at our schema thus far.

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  6. #45  
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    Can I get a link to the discord? Would love to follow this project more closely.
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  7. #46  
    Misthalin where it all began.
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    can anyone pm me the discord?
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    October 21st, 2020

    Thanks for the patience everyone! There's a lot going on behind the scenes that you don't see, as well as a lot going on in our personal lives. Regardless, we're trying our best to write high quality, reliable code.
    If you're interested in what's going on, send me a [Only registered and activated users can see links. ] to join the Discord and stay up-to-date. Don't forget to [Only registered and activated users can see links. ]to the [Only registered and activated users can see links. ]as well (you can get notifications over your control panel or email whenever there's a new post).



    Update

    Banking

    Greg has been working on banking - check out the media below.


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  9. #48  
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    great project
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    Forums have received a brief update today.
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    Quote Originally Posted by Tyluur View Post
    September 13th, 2020

    We're still at it, folks. Today we've progressed on equipment bonuses.



    Additionally, we've progressed on our data storage system. We'll be using postgres DBMS. Here's a sneak peak at our schema thus far.

    Yikes. Why would you use username as the primary key? Use a numeric PK with username as an (unique) attribute of the player table. Something akin to this would be much better imo.


    Code:
    create table if not exists dusk.item_container
    (
        id int auto_increment
            primary key,
        type varchar(50) not null,
        constraint item_container_type_uindex
            unique (type)
    );
    
    
    create table if not exists dusk.player
    (
        id int auto_increment
            primary key,
        username varchar(12) not null,
        constraint player_username_uindex
            unique (username)
    );
    
    
    create table if not exists dusk.player_item_container
    (
        player_id int not null,
        item_container_id int not null,
        tab int default 0 not null,
        slot int not null,
        item_id int not null,
        item_amount int not null,
        primary key (player_id, item_container_id, tab, slot),
        constraint player_item_container_item_container_id_fk
            foreign key (item_container_id) references dusk.item_container (id),
        constraint player_item_container_player_id_fk
            foreign key (player_id) references dusk.player (id)
    );
    
    
    create index player_item_container_item_id_index
        on dusk.player_item_container (item_id);
    Regardless, really like this project. Best of luck.
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