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Latest Updates [11/04/2020]
Bug Fixes:
✦ Taverley dungeon lava is no longer walkable
✦ Cooking on a fire within Kingdom will no longer continue to cook after the fire is extinguished
✦ Fixed a few issues regarding warriors guild (which is now available via minigames teleport in the "Other" tab)
Other:
✦ You can now block tasks for a fee of 100 slayer points, it is free to unblock. Regular players can block 4 tasks whereas silver+ donators can block 6.
✦ Added more slayer tasks
✦ Most slayer tasks should now be available within the teleport interface (need to locate a few others/make areas)
✦ ::toggledrop command will toggle whether or not the confirm dialogue will be displayed when dropping (destroying) items, use the command a second time to re-enable this feature. USE AT OWN RISK: with no confirm, if you drop an item of value it will be destroyed. Automatically re-enables when re-logging.
✦ Added functionality to some ladders/stairs around the map
New Content:
Slayer Interface
✦ The progress bar increases in size as you get closer to finishing your task.
✦ Conditional item pertains to the item needed for killing this particular monster IE: gargoyle requires a rockhammer.
✦ Kingdom unlocked: Yes means you have unlocked this monster via the killcount requirement, Temporary means this monster will be available for you to use within the PVM Instance until the task has been completed, and then will lock once more because you do not have the killcount requirement. No just means this monster is not available in the Kingdom.
✦ Media
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- The advanced gnome course has been added (some media above) for anyone unfamiliar with it: It is located at the regular gnome course, however it requires level 85 agility to use. It consists of 3 obstacles and starts on the top platform of the tree (the second obstacle after climbing the net) you will receive 12,240 XP per lap which is only roughly 800 exp more than the wildy course, however it takes on average 17 seconds quicker to complete.
- The ring of wealth (i), made by using magic imbuent with a regular ring of wealth. Magic imbuent can be purchased from the gold point shop. The ring of wealth (i), unlike the non-imbued version does NOT deplete in charges. It does NOT give an additional drop rate bonus, BUT it does save you the inconvenience of needing to recharge every 100 kills as well as the 250k gp recharge fee (which adds up fairly quickly). It is also untradeable... Also note that magic imbuent is a one-time purchase and can be used on all imbue-able rings IE: archers, berserker, seers rings.
- Hedge set added to the builder
- Adjustments made to the health overlay that caused jumping
- Fixed a bug that caused players to die before their health reached 0.
- The ring of life will no longer save you while in wilderness or locations that do not cause you to lose items on death
Spoiler for media:
Also, the featured kingdom design this week is made by @[Only registered and activated users can see links. ] absolutely beautiful and very creative! There are a few others however this one takes the cake. The builder picture doesn't do it justice, it looks much better in game. I have yet to take a video.
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A new tool to make your life just a little bit easier.

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Latest Updates [18/04/2020]
Bug Fixes:
✦ Any monster available in the Kingdom PVM Instance, if given as a slayer task, will be unlocked for use until your task ends (unless you have the killcount requirement for permanent unlock)
✦ The unlock killcount for PVM instance monsters is now set to 300
✦ AOE staff model has been cleaned up (Note I will be selling the first 3 staffs for 170m each)
✦ The killcount for GWD bosses entrance has been reduced to 10 for gold donators (20 for silver and 30 for non-donators)
✦ The Kingdom autominer will no longer mine ores unless you have one placed in your kingdom
✦ Both of the fremennik dungeon shortcuts now work (with the required agility level)
✦ Amulet of glory no longer takes you behind the castle walls at home
✦ Living rock cavern rope now works (Teleport can also be found in the Mining and Fishing skilling teleports)
✦ Fixed a few hidden bugs with the builder line tool
✦ A bug that caused players to die prior to their health reaching 0 has been fixed.
New Content:
- Kingdom Passes
✦ Kingdom Passes are new items rewarded from the royal chest.
✦ Their rarity follows the time you receive (common, uncommon, rare).
✦ When used, you will be granted the correspoding time to your kingdom access time. This time stacks with any current time you may already have.
✦ They grant royalty experience, amount is dependent on time (currently: 4k, 34k, 100k) these amounts are not affected by dxp.
✦ Currently only available from royal chest and gold point shop, but may see future reward implementations.
- Advanced Gnome Agility Course:
The advanced gnome course has been added. It is located at the regular gnome course, however it requires level 85 agility to use. It consists of 3 obstacles and starts on the top platform of the tree (the second obstacle after climbing the net) you will receive 12,240 XP per lap which is only roughly 800 exp more than the wildy course, however it takes on average 17 seconds quicker to complete.
Other:
✦ The ring of wealth (i), made by using "magic imbuent" with a regular ring of wealth. Magic imbuent can be purchased from the gold point shop (donator shop). The ring of wealth (i), unlike it's non-imbued version does NOT deplete in charges. It does NOT give an additional drop rate bonus, BUT it does save you the inconvenience of needing to recharge every 100 kills as well as the 250k gp recharge fee (which adds up fairly quickly). It is also untradeable... Also note that magic imbuent is a one-time purchase and can be used on all imbue-able rings IE: archers, berserker, seers rings.
Game Media
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Hello everyone!
Jake is back at it again with just a small update.
He has added the new kingdom panel interface. It is not done, only "Status" and the bottom buttons are functional, however it has all the core functionality done and does everything the previous panel does, so I decided to put it in at its current state. The Kingdom entrance no longer contains any options other than enter and panel, everything else will be done through the panel itself, this also includes the removal of the ::kingdombuilder command.
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Kingdom Daily Tasks have arrived. These tasks are global, meaning everyone has the same task. This provides another method to level your royalty, as well as brings another social possibility to the table. You can view the task and your progress via the Kingdom Panel.
Some things to note:
- Tasks are changed every 24 hours.
- You do not have to be renting a kingdom to do share-able content related tasks (such as mining and woodcutting), you can use someone elses kingdom if they are so kind.
- You get royalty xp for every progress towards task completion, this xp rate is dependent on the tier you are working from. For example, if the task is to mine ores: Mining copper ore will result in 34 royalty xp per ore, whereas mining runite will result in 260 royalty xp per ore.
- The rewards are the same regardless of the route you take, so the decision is up you: Gain Royalty XP or gain quicker rewards.
- Currently the only rewards for each task completion are 1m coins and 3 royal keys. These will change and fluctuate based on task when I get a feel for the system in use, as well as some feedback from the players.
- Double Exp Perk and Double Resources Perk affect your progress. Double Exp will double the royalty xp you receive per progress, and double resources will count as two progressions per one (for tasks that harvest resources, so this will not apply to a slayer related task).
The current tasks:
- Mine 250 ores
- Chop 250 logs
- Complete 20 slayer tasks
I will be adding more tasks and I'd love to get some task suggestions. Currently, tasks are randomized which only prevent getting the same task two days in a row, but you can get the same task on the third day. This may be changed to a chronological order, meaning it works down the entire list of tasks, once reaching the last, it starts up from the top. This would make the next upcoming task predictable.
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Got some of the big ones out of the way!
1st) We now have a website. No forums as of yet, but at least there's a domain and webpage (which needs some serious design work if I might add) [Only registered and activated users can see links. ] it's essentially just a half-assed homepage with a download link at the moment.
2nd Voting is now implemented. You can find the vote link in the top of client in the "Links" tab, or you can use the ::vote command. Voting on at least 5 sites will grant you a vote token and an increase in your vote count. You can check if you've voted enough times to claim your vote by typing ::checkvote if you have not reached 5 sites yet, it will notify you, otherwise your vote token will be sent to your bank.
3rd) Auto-donation is also now available via a webstore. You can also find this link in the clients menu bar, or you can optionally use the :: donate command. Once transaction is completed, give it a few moments and then use the ::claim command.
Spoiler for Image:
Feel free to give any pointers
[Only registered and activated users can see links. ]

You're right the home page doesn need some design work: the slogan doesn't contrast enough with the background and the logo, slogan and download button in the header are off-center (varies a lot by screen resolution).
As for the project itself you've got a unique theme which is refreshing to see, keep it up.


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