Thread: Runik - A Dungeon Crawler built with the RuneTek 5 Engine [last upd. 05/13, 2020]

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  1. #11  
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    Interesting concept, will you also create custom maps?
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    Why not from completely scratch so you can copyright everything? Good luck anyways!
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    Quote Originally Posted by Wells Fargo View Post
    Why not from completely scratch so you can copyright everything? Good luck anyways!
    Oh gee, yea why don't you make tens of thousands of assets? It only takes a small team of 15 like 2 years...

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  4. #14  
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    Quote Originally Posted by bracket View Post
    Interesting concept, will you also create custom maps?
    It's definitely a possibility in the future. I'm no map designer by any means, so if I can find someone who wants to fill that role, then absolutely. In the meantime, there's plenty of dungeon/over-world maps I can work with to get a fair amount of content for launch. Right now my focus is on the core and content, and then I can start to think about custom maps.

    Quote Originally Posted by Wells Fargo View Post
    Why not from completely scratch so you can copyright everything? Good luck anyways!
    As quoted above, there's just too many variables that a single developer (note developer, I'm not much of an artist) for me to reasonably attempt a project on that scale. Plus, developing for RuneScape Private Servers already gives me an audience of potential players instead of having to market a nothing/unknown game. It's really a hobby project at the end of the day, and a test to see just how far I can push the client and how that correlates into providing an entertaining game.
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  6. #15  
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    Always refreshing to see something new, keep it up.
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    Great work chaflie!
    AvalonPK Developer
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    Great job, it's nice to see someone do what Jagex should have done years ago. Use the technology/engine of Runescape to actually make more games!
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    Quote Originally Posted by Greg View Post
    Oh gee, yea why don't you make tens of thousands of assets? It only takes a small team of 15 like 2 years...

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    I was just curious cause it's my goal one day, the guy seems to have enough skills to pull it off so I wanted to know why not. I've worked on rsps projects longer than that so I don't see why not, considering it'd be a much better route IMO if you're skilled enough. Yes more difficult that's why you'd need the skill level to pull it off, and yes marketing and stuff would be a tougher one but games sell their selves at the end of the day. It wouldn't be impossible to put together a decent sized team to pull it off either so I'm not sure why you reacted this way, you used to be really cool too. I guess maybe we don't have the same ambition. Also you don't need a million dollars to do this, there is such things as investors and other ways around it, you could even start small and grow.

    P.S read the comments in the first link you posted it basically explains the same things I was.

    Quote Originally Posted by chaflie View Post
    As quoted above, there's just too many variables that a single developer (note developer, I'm not much of an artist) for me to reasonably attempt a project on that scale. Plus, developing for RuneScape Private Servers already gives me an audience of potential players instead of having to market a nothing/unknown game. It's really a hobby project at the end of the day, and a test to see just how far I can push the client and how that correlates into providing an entertaining game.
    I understand and explained my point in asking above, best of luck again, looks bad ass!
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  10. #19  
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    this looks amazing, i really hope this goes far and you continue to update it as much as you can. Best of luck chalfie boy!
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  11. #20  
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    Quote Originally Posted by Wells Fargo View Post
    I was just curious cause it's my goal one day, the guy seems to have enough skills to pull it off so I wanted to know why not. I've worked on rsps projects longer than that so I don't see why not, considering it'd be a much better route IMO if you're skilled enough. Yes more difficult that's why you'd need the skill level to pull it off, and yes marketing and stuff would be a tougher one but games sell their selves at the end of the day. It wouldn't be impossible to put together a decent sized team to pull it off either so I'm not sure why you reacted this way, you used to be really cool too. I guess maybe we don't have the same ambition. Also you don't need a million dollars to do this, there is such things as investors and other ways around it, you could even start small and grow.

    Unfortunately, it's not about skill, somethings just take time, a lot of time. A one-man army/small team wanting to build an MMO is a cliché for a reason and that's why my comment was tongue-in-cheek. I could write several essays on why it's not a good idea to pursue but I don't want to hijack Chaflie's thread, so instead I'd be happy to discuss it elsewhere, otherwise I'll just leave you with this semi-famous reddit post to read [Only registered and activated users can see links. ]

    Enjoy Chaflie, it's good to see something fresh!
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