Thread: Imagine - Big Things Coming

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  1. #181  
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    Quote Originally Posted by ScorchedMeme View Post
    Seems like your developers cut corners on the mining. That rock when degraded isn't showing the proper object. Also why are your flags like dancing??
    Why are you gathering shrimp in Edgeville? Do you even play the game....
    Mining replacement rock was a placeholder as we were still gathering data. Flags are wrong animations due to confliction between revisions, will be fixed soon.
    Shrimp in edgeville was for testing purposes, he put the spot there to test.

    Quote Originally Posted by _Jamal View Post
    you are missing the correct object id for catching birds when its catched
    Thanks will be fixed
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  2. #182  
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    We now have multi-revision support for Widgets. It was a bit of a headache but it turned out well. At this time we are loading 550, 667 & OSRS.



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  3. #183  
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    Crafting has been fully added:

    Gem Cutting:



    Pottery::
    Softening Clay:

    Pottery Shaping:

    Pottery Ovens:



    JewleryMaking:




    Silver Smelting:

    Symbol Stringing:



    Spinning Wheel:



    Tanning:



    Combining BattleStaves:



    Weaving:
    [Only registered and activated users can see links. ]
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  5. #184  
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    Nice progress, looking good guys.
    Where the fuck is my cigarettes, I need my cancer. [C][Only registered and activated users can see links. ]
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  6. #185  
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    Lot of progress is being made.
    I'll be posting some new media shortly
    [Only registered and activated users can see links. ]
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  7. #186  
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    Quote Originally Posted by Hank View Post
    Lot of progress is being made.
    I'll be posting some new media shortly
    keep it up man! looks great.
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  9. #187  
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    Player Appearances w/ Customization interface has been added.
    (Part of the tutorial & accessible by talking to the make-over-mage):










    The daily login interface as well as an attendance system has been implemented:
    - Can be toggled to display every login (Will be accessible via an object at home area)
    - Shows how many days since your last login.
    - Shows which IP you last logged in with.
    - Displays rotating active donation deals.
    - Displays daily events currently active.
    - Attendance rewards for premium and non-premium members based on consecutive days logged in each month.



    These are not the real rewards/events, just fillers atm.


    Here is a little preview of the tutorial cut-scene as well



    More information:

    Beta will be going up very soon. There are just a few more things that we're finalizing before we can do that. But, make sure to head over to the [Only registered and activated users can see links. ]and apply to be a beta tester if you have not done so yet.
    More information can be found on our [Only registered and activated users can see links. ]as well!


    Ryley is just about done with our complete implementation of npcs. This includes:
    - Npc revision support (OSRS, RS2, RS3, CUSTOM).
    - Npc's now have the ability to have skill levels, combat weaknesses, attributes, and experience. Bonuses and combat animations are working now as well.
    Note: Some RS3 npc's animations that are brand new, ie. dinosaurs, are not working yet as they use a new animation system. Soon™️


    Karan and I have been doing QOL additions to the server such as making sure every location is populated with npc spawns, setting up npc zones, finalizing details regarding our custom content, getting new graphics made, setting up the website integration, implementing interfaces, implementing skills, etc...


    Klepto is finalizing the tutorial.
    With this update, it includes the implementation of the following:
    - Character Starter Interface.
    - Character Appearance Interface. make over mage
    - Immersive cut-scene system (Such as the boss fight cut-scene during the tutorial).
    - Tutorial progress saving.


    K4 has gotten practically all of the visual client bugs fixed this week.
    In addition to bug fixes, K4 has:
    - Added the 731 texture system into the client.
    - Updated our rs3 data from 894 -> revision 912.
    - Updated our base maps to 634 maps.

    You will notice a pretty significant visual improvement to the client from the first pieces of media we've shown off till now.
    K4 is currently working on adding a particle system to the client.


    Fahq has gotten all of the initial versions of our custom sets finished for male models. He is now going through and adding in the female models for them as well as sprucing them up where he sees fit and starting to implement all custom weapons/shields/etc...
    [Only registered and activated users can see links. ]
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  11. #188  
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    well new era of rsps coming.
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  12. #189  
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    Keep up the good work, looking great!

    Goodluck.
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  13. #190  
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    Some updates for you!


    Thieving:

    Stalls & Pick pocketing have been added.




    Clan Chat:

    Entering/Leaving clan chats has been added w/ permissions.
    Kicking members functionality has been added w/ permissions.
    Sending messages in clan chats has been added w/ permissions.
    Clan member list updates upon people leaving/joining.
    Clan chat ranks w/ icons has been added.





    Pathfinding -> several edge cases fixed:






    Other notable updates:
    • Crowns have been implemented into the chat systems (pm, public, etc...)
    • Beta is now live and actively being tested.
    • Combat level calculation now includes summoning.
    • Hitmasks have been implemented into combat.
    • Maxhit is now inclusive, instead of exclusive...
    • Npcsizes are now taken into account for pathfinding.
    • Equipment stats interface has been implemented.
    • Titles have been implemented.
    • All custom armours/weapons are now complete and implemented into the client/have server definitions.
    • Npc definitions are now complete for all rs2/rs3 npcs, with fully accurate data.
    • Multi-revision support for npcs has been implemented into the server.
    • System updating has been implemented.
    • The tutorial has been finished.
    • Skyboxes work on HD mode now.
    • Discord Rich Presence has been implemented.
    • Multi-revision support for CS2 scripts has been added.
    • Developer console has been implemented into the client.
    • All water shaders have been fixed on the client.


    The only thing left to do for clan chat is implementing the clan setup interface.
    I'll post another update here with some media of that when it's finished.


    [Only registered and activated users can see links. ]
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