Thread: Notorious

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  1. #41  
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    this project looks good
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    Will be following! Good luck with this




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  3. #43  
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    This has potential gl
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    Thieving skill is now fully complete.

    added pickpocketing on npcs with success rates depending on thieving levels, pickpocketing also has a chance to gain double/triple/quadruple loots depending on agility/thieving lvls and gives xp accordingly.

    All pickpocketing is like osrs with the exception of prifddinas workers who work abit diffrently, they are afk pickpocketing you just click once until you are caught (at a certain time u auto will stop pickpocketing to prevent infinite afk pickpocketing) and get striked, The strike system is same as runescape 3, if you gain 3 strikes from 1 clan you cannot pickpocket the worker from that clan for another 20 mins, here is a video:
    [Only registered and activated users can see links. ]

    with thieving ive added a thieving counter to show players their sucessful thieves and added a little random event where a rogue randomly appears awarding players random amount of money upto 250k and at certain x amount of thieves (1st skill ive tried this with and may add same like for other skills too) you unlock pieces of the ibis outfit which give bonus xp when equipped.
    [Only registered and activated users can see links. ]

    Thieving stalls are in their orignal locations like runescape and are protected by guards when caught and give same rewards like runescape.
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  6. #45  

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    Quote Originally Posted by khayam View Post
    Thieving skill is now fully complete.

    added pickpocketing on npcs with success rates depending on thieving levels, pickpocketing also has a chance to gain double/triple/quadruple loots depending on agility/thieving lvls and gives xp accordingly.

    All pickpocketing is like osrs with the exception of prifddinas workers who work abit diffrently, they are afk pickpocketing you just click once until you are caught (at a certain time u auto will stop pickpocketing to prevent infinite afk pickpocketing) and get striked, The strike system is same as runescape 3, if you gain 3 strikes from 1 clan you cannot pickpocket the worker from that clan for another 20 mins, here is a video:
    [Only registered and activated users can see links. ]

    with thieving ive added a thieving counter to show players their sucessful thieves and added a little random event where a rogue randomly appears awarding players random amount of money upto 250k and at certain x amount of thieves (1st skill ive tried this with and may add same like for other skills too) you unlock pieces of the ibis outfit which give bonus xp when equipped.
    [Only registered and activated users can see links. ]

    Thieving stalls are in their orignal locations like runescape and are protected by guards when caught and give same rewards like runescape.
    Looks good. Can't wait for you to have a go at combat
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    I ponder of something great...
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  7. #46  
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    Quote Originally Posted by SilverNova View Post
    Looks good. Can't wait for you to have a go at combat
    on rs3 they converted all magic staffs to 2 handed, idk if i should keep them 1 handed or follow rs3 and keep them 2 handed?
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  8. #47  

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    Quote Originally Posted by khayam View Post
    on rs3 they converted all magic staffs to 2 handed, idk if i should keep them 1 handed or follow rs3 and keep them 2 handed?
    2. Otherwise might be some balancing issues.
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    I ponder of something great...
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  9. #48  
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    yh true il convert them to 2 handed, since theres alot more wands and magic off hands too
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  10. #49  
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    Sorry for lack of updates and communication, ive been doing a little bit but not alot, been busy irl and now ive been hit with corona virus so hopefully when i get well again il be back on this.

    This project isnt dead.
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  12. #50  
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    Hi guys i know its been a really long time since i really posted any updates, sorry for that and im going to be more focused and be back on track so more frequent updates can be pushed out.

    Toolbelt:
    To begin with i have decided to completely remove the toolbelt system from the game, i personally didnt like the idea of it since you already have summoning theres no need for toolbelt. Gives it more of osrs feel.

    Hunter
    re did my hunter classes and made it more cleaner, since i havent really played rs3 since 2012 i learnt hunting now has skillchompas so i made sure those are huntable too and made pretty much most of the hunting methods work with puro puro and falconry.



    I managed to code in skillchompas for woodcutting and mining too, fishing is still left to be coded into.

    I cleaned up the following skills abit more:
    WOODCUTTING
    MINING
    HUNTER

    heres some gifs of skillchompas:
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    Working on farming right now and going to be finishing up the last skill chompas into fishing too.
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