Thread: Lletya #718

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  1. #11  
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    Sorry for delay of updates, my Wifi was down so I couldn't commit my git updates and be able to properly send out an update log accordingly.
    Here's update log #2, I have #3 already started with some awesome stuff tagged along with it.

    Remember, i'm looking for private testers to help find bugs, suggestions, etc.. so DM me on discord or here for the Discord server invite!
    Will be starting forum relations probably sometime in update #4.

    Code:
    Experience rates has been changed (x30 general, x80 combat)
    Disabled Task tab till further notice (using pseudo interface for now)
    Starter kit has been adjusted & balanced
    Welcome message will now be displayed for newcomers
    Added Velocity's AntiKnox release
    Fixed the bug where Equipment interface would not appear if you switched from bank mode, etc.. (it's a known bug in 718s).
    Updated Items Kept on death interface strings for more appealing reading
    Added Toolbelt configs (now items appear if the item exists in the toolbelt)
    Fixed Construction access issue
    Fixed default POH portal build
    Changed tile coordinates for exiting/kicked stage from POH
    New joiners to the discord server will be auto-roled to "Private Tester" for a limited time
    Added "Private Tester" & "Bug Tracker" roles to discord, read FAQ channel for more info
    Relogging from your POH will send you back outside to the enterance portal
    Dag king lair teleport position has been fixed, no longer clipping below; bosses accessable now
    Experience lamps has been nerfed heavily, no longer giving 1.2m experience from a medium (LOL)
    Fixed Pauline dialogue execution (happened when updating npc spawns)
    You can now use your Lunar Fencepost on the Trading wagon for 1 point (useful for skillers)
    You will now recieve a time of life span when you place a Portable or Divine objects
    You will now recieve a destruction message when a Portable or Divine object destructs (time goes up, and removes object)
    Deploying a Portable will no longer remove all from your inventory
    Added GitHub Webhook. Commits & Issues feed will be push to the dedicated Discord channel at #git-feed
    Some Basic POH starting
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  2. #12  
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    nice work so far with this CSS, keep it up.
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  3. #13  
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    Great updates so far .css! I also sent you a DM
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  4. #14  
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    Bump! .css is doing a great job at updating frequently and fixing bugs found everyday! Definitely worth keeping an eye on this project everyone
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  5. #15  
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    Thanks, there's a huge update log coming soon!
    You can see the updates directly and instantly via #git-feed. There's a few more spots left for Private Testers, there are exclusive rewards for taking part of this limited time time frame.
    Bug thanks to those who report and support Lletya overall, much love!
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  6. #16  
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    New update log #3 released, already have 4,5 completed and will be released soon. Remember you can see live updates as they're pushed via the Discord server channel feed: #git-feed. There's been a whole lot more interesting updates than below, but i'm trying to do what I can with the time I have due to IRL. Really fun experience building something as fun and unique as this. I really do appreciate the feedback & reports. Hoping to get a few more testers in to help fix the server into better shape and point it in directions that may better suit the server longevity.

    PM me on here, or via discord for a discord invite URL.

    Code:
    You can now pickpocket the npcs at home (requires 80 Thieving, same table as Hero's)
    Enhancement Issue has been posted on GitHub related to beginning gameplay mechanics, etc..
    70 Thieving will get you an RNG chance at Crystal chest loot for random 50k Coins
    New welcome interface has been added for logging into the server
    Added npcs to chapel area located on the second floor of home
    npcs at chapel room now have dialouges, one offers you paid task (good money making addition)
    Fixed the Resource Dungeon enterance access from a far distance bug
    Portable Sawmills now work, need to finish up the component actions*
    Removed Login protocol possible exploits ("dragonkk") stuff?
    Added Chickens to Home pen with the sheep, added due to Slayer Task requirement
    Fixed logging in issue for Linux server (local hosted work)
    Music will now play when you log in
    Dungeoneering has been disabled, will re-open when minor bugs is patched, etc..
    Added custom emoji + .gif emoji set to Discord
    Reworking a vast majority of shops (especially home area) to fit eco better
    Started to work on Notes tab (just need to figure out why text won't appear in tab)
    You can now craft mini-obilisk in POH
    Disabled Dungeoneering, will revamp and ensure skilling works as well + shop, etc..
    Bork death will now shake the screen till you leave
    Limited time Troll Baby pet for newcomers added to starter kid
    Fixed picking up Baby Troll interact options
    Players Online changes & minor fixes
    Started fixing Dungeoneering interactions & content (WIP)
    Fixed grammar issues with Hallvar dialouge
    Fixed various npc naming issues for dialouges
    Changed Thieving teleport coordinates to real location
    Agility teleporting dialouge options fixed
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  7. #17  
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    Hello there again, after making big progressions, i'm releasing update #4. Website has been launched with a simple splash page, awaiting my web host to fix a back end issue then I can start on forum & main website related work alongside server. Been blowing out updates like crazy as of late and happy to say the server is coming along very nicely and countless obsticles has been jumped over and hopefully the public release will be thought of in near future.

    DM me for the discord invite

    Update log #4
    Code:
    Fixed Fullhelms removing jaw
    Fixed Gravestone dialogue grammar
    Fixed new home coordinate area for P.O.S
    Store owners will receive a message when a player is viewing their shop
    Fixed Quest tab information & display
    Fixed Pets tab (invalid name display, etc..)
    Added calling/spawning graphics to Pets (same used from summoning)
    Fixed Dungeoneering x2 crafting interfaces for spinning wheels
    Removed weird wooden box outside of dungeoneering (east of reward shop)
    You can now teleport with the Ring of Kinship via Equipment & Inventory tab options
    Fixed Dungeoneering interface not showing/creating
    SOF tab will reappear if pet runs away
    Added Fillable items & object supporting
    Added Item emptying (referencing above)
    Fixed Pauline dialouge name issue
    Added all stairs functionalities to home (all interactions work as they should now)
    Sheep shearing has been added, good to start crafting now
    Added Item Weights system (supported up to 30k)
    Added rs2 Draining & Restoration formula for Running/Resting (Thanks Michael P for foruma)
    Added Notes system
    Fixed Notes Saving & Loading issues
    
    **Website has been launched, using the .com domain**
    Sneak peak for further construction changes (WIP)

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  8. #18  
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    Quote Originally Posted by .css View Post
    Hello there again, after making big progressions, i'm releasing update #4. Website has been launched with a simple splash page, awaiting my web host to fix a back end issue then I can start on forum & main website related work alongside server. Been blowing out updates like crazy as of late and happy to say the server is coming along very nicely and countless obsticles has been jumped over and hopefully the public release will be thought of in near future.

    DM me for the discord invite

    Update log #4
    Code:
    Fixed Fullhelms removing jaw
    Fixed Gravestone dialogue grammar
    Fixed new home coordinate area for P.O.S
    Store owners will receive a message when a player is viewing their shop
    Fixed Quest tab information & display
    Fixed Pets tab (invalid name display, etc..)
    Added calling/spawning graphics to Pets (same used from summoning)
    Fixed Dungeoneering x2 crafting interfaces for spinning wheels
    Removed weird wooden box outside of dungeoneering (east of reward shop)
    You can now teleport with the Ring of Kinship via Equipment & Inventory tab options
    Fixed Dungeoneering interface not showing/creating
    SOF tab will reappear if pet runs away
    Added Fillable items & object supporting
    Added Item emptying (referencing above)
    Fixed Pauline dialouge name issue
    Added all stairs functionalities to home (all interactions work as they should now)
    Sheep shearing has been added, good to start crafting now
    Added Item Weights system (supported up to 30k)
    Added rs2 Draining & Restoration formula for Running/Resting (Thanks Michael P for foruma)
    Added Notes system
    Fixed Notes Saving & Loading issues
    
    **Website has been launched, using the .com domain**
    Sneak peak for further construction changes (WIP)

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    You should fix your ground textures.
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  9. #19  
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    Code:
    Fixed resource shop dialogue & shop grammar
    Dark Lord entering/exit proper support added (WIP, new boss perhaps changing)
    SOF overlay if you have > 0 spins
    "Not your pet" message fixed for trying to pick up pet/others
    SOF overlay shown when given a spin
    Fixed item animation rendering when equiping and removing items, etc... (looked broken af prior)
    Temp fix for Tav dungeon door to bat area
    Dungeoneering spinning wheels (2-3?) should now work as they should
    Added KBD Enter/Exit object handlers
    Leaping Fish will now Gut and Drop properly
    Fixed Home large stairs interaction issue + "can't reach message"
    Changed pikkupstix location & added full summoning area (summoning basement)
    You'll now recieve a message when a new track plays
    Fixed Estate Agent dialogue closing issue (somehow a pain in the ass)
    Dungeoneering setups will now be generated based on your combat level
    Entering & Leaving dungeoneering various changes (overlays no removing, etc..)
    If a region doesn't have a song (or missing the songs from cache) another will play
    Spawning a Pet will now force open the pet tab
    Spawning a Familiar will now force open the Familiar tab
    Fixed double music track message & playing when logging in (really awkward to hear lol)
    Improved Run draining formula slightly
    NPC drop notifications for valuable loot for >50k values
    Celestial Dragons teleport has been fixed
    Removed Lodestone system entirely
    Fixed client script for Lodestone networking appearing when you double click home (it shows up)
    Fixed Fremmenik banker (dung outside) interactions
    Added fun "Coin tossing" gimmick to home, instantly make cheap money when joining LOL.
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