Thread: Expired project thread.

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  1. #21  
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    Spoiler for archived:
    Quote Originally Posted by _Log View Post
    Very nice, goodluck on your project.

    Can't wait to see what you all produce!
    This is solo project, But thanks all the same.
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  2. #22  
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    love the update bro keep it up looking sexy
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  3. #23  
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    Spoiler for archived:
    Quote Originally Posted by Gallifrey View Post
    love the update bro keep it up looking sexy
    Thanks.

    Here's a little something worked on today.

    R-S Admin Response  Teaser

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  4. #24  
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    Quote Originally Posted by Cywir View Post
    Thanks.

    Here's a little something worked on today.

    R-S Admin Response  Teaser

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    that amazing bro
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  5. #25  
    Retired From RSPS

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    Excited for this; I'll be keeping up with this project for sure.
    Quote Originally Posted by i am here View Post
    I have never messed with Eclipse. Is it a whole new revision or type of code?
    Quote Originally Posted by bibl View Post
    hahaha, good one m9. "deob" is short for "deobfuscated" which is not the same as decompiled.
    I'm GEEGIN' OUT
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  6. #26  
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    Spoiler for archived:
    Quote Originally Posted by iGarrett View Post
    Excited for this; I'll be keeping up with this project for sure.
    Thank you for your interest in Cywir.

    R-S Admin Response  Latest Updates

    Code:
    Update Log 1.39 [Friday 10th May 2019];
    
    /**
    Added daily Giant Oyster D&D, Locked behind total level requirement.
    Added Giant oyster teleport to minigames.
    Finished skillcape perks and interface, now fully functional.
    Dumped all combat definitions for AOD.
    Started work on instancing for AOD.
    Added prayer and magic book selection to father Aereck in lumbridge.
    **/
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  7. #27  
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    Quote Originally Posted by Cywir View Post
    Thank you for your interest in Cywir.

    R-S Admin Response  Latest Updates

    Code:
    Update Log 1.39 [Friday 10th May 2019];
    
    /**
    Added daily Giant Oyster D&D, Locked behind total level requirement.
    Added Giant oyster teleport to minigames.
    Finished skillcape perks and interface, now fully functional.
    Dumped all combat definitions for AOD.
    Started work on instancing for AOD.
    Added prayer and magic book selection to father Aereck in lumbridge.
    **/
    love update looking good bro keep up the good work u doing bro
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  8. #28  
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    Spoiler for archived:
    R-S Admin Response  Latest updates
    Code:
    Update Log 1.40 [Tuesday 14th May 2019];
    /**
    Perks on completionist and max capes are now fully functional.
    Loot interface has been updated to a newer parent componentId.
    Imbuable items can now be crafted. (Tectonic,Staffs,Tiaras);
    Started working on rise of the six random map generation.
    Fixed an issue with crossing the plank at slayer tower.
    Walking npc's which have DoT abilities active on them will now properly multiply the damage.
    Invention manufacture now correctly makes any item with the right materials.
    Continued work on invention disassembly, Worked out a formula for component distribution.
    Disassembly is now fully functional.(need to add unique components to different items)
    Reworked treasure trials reward distribution.
    Fixed invention skill icon when levelling up.
    Fixed an issue with category messing up on crafting action interface.
    Secret Project(Milestone 2: Reached).
    **/
    Last edited by NoX; 05-14-2019 at 02:25 AM. Reason: Typos
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  10. #29  
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    Quote Originally Posted by Cywir View Post
    R-S Admin Response  Latest updates
    Code:
    Update Log 1.40 [Friday 14th May 2019];
    /**
    Perks on completionist and max capes are now fully functional.
    Loot interface has been updated to a newer parent componentId.
    Imbuable items can now be crafted. (Tectonic,Staffs,Tiaras);
    Started working on rise of the six random map generation.
    Fixed an issue with crossing the plank at slayer tower.
    Walking npc's which have DoT abilities active on them will now properly multiply the damage.
    Invention manufacture now correctly makes any item with the right materials.
    Continued work on invention disassembly, Worked out a formula for component distribution.
    Disassembly is now fully functional.(need to add unique components to different items)
    Reworked treasure trials reward distribution.
    Fixed invention skill icon when levelling up.
    Fixed an issue with category messing up on crafting action interface.
    Secret Project(Milestone 2: Reached).
    **/
    wow i cant wait to see this project online nice updates
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  11. #30  
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    Spoiler for archived:
    R-S Admin Response  Notice
    Our first development blog has gone live!
    Developer Blog - Cywir


    R-S Admin Response  Latest Updates
    Code:
    Update Log 1.41 [Wednesday 15th May 2019];
    /**
    General Shopkeeper will now buy any items for 30% of their value.
    Items sold to shopkeepers will not be visable to players.
    Substantial progress made with the invention skill dialogue, Dissasembly is now working correctly.
    Removed 60 disassembly limit in Invention.
    Increased bank slots alot, This will be available by default.
    Bank Tabs should now work flawlessly.
    Wealth evaluator is basically complete just need to add sharing wealth.
    **/
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