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bump for bots.
We are currently doing a huge conversion by making OSRS interfaces completely load by default, this will make things so much easier for us and less time-consuming. We've had to re-write a lot because of this you can probably tell, but yea our next update post will for sure be our biggest yet.
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A quick update of what's been going on lately, we have been working
Firstly I would like to welcome _jordan to the team, who will be taking control of server development.
The team has been spending these last few weeks redoing core components in both the client and the server.
We’ve:
* Rewritten our IO and networking, scrapping our previous protocol built on mina, upgrading to Netty 4.
* Addressed all the issues we’ve faced with the JS5 protocol. The client and server now references all 43 cache indexes.
* Redone all our OSRS cs2 instructions, upgrading our data set to 177.14.
* Gotten rid of widget and cs2 instruction code injections. Any additions/changes to our data is now done purely in the cache.
* Added bots and started working on bot mechanics and behavior.
* Started restructuring our packets, converting the current 550 format to OSRS.
The plans for the next upcoming weeks are to finish the foundation and redo any main component and/or feature to mainly use our new set of OSRS data.
You can expect:
* The RuneLite cache module integration to handle our OSRS definitions.
* The RuneLite cache server module integration to handle our reference cache and JS5 protocol.
* A finished OSRS packet structure.
* The start of integrating our 550 client into the RuneLite client.
Some 177 widgets
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