Thread: TokHaar - Sacred Rock

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  1. #21  
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    Recent Updates


    Development has slowed a bit due to issues we have ran into client-sided. The issues have been resolved now we can focus back onto the nice content side of things.

    Updates:

    Fist of Guthix
    * Packed maps & data
    * Finished lobby, displays rating
    * Waiting lobby is now finished, displays how many players are needed to start
    * Stone has been added, charges can be collected depending on how close you are from the centre
    * Time left now shows
    * Target finding has been finished

    Bounty Hunter Caves
    * Packed maps & data, this took some time to do.
    * Sprites & interfaces have been packed
    * Entering the caves has been finished, there are 3 entrances: low level, med level, high level. Restrictions have been added aswell
    * Target finding has been finished

    Spoiler for Fist of Guthix Progress:

    We've finished all of the main functions so far, however we still need to finish the floor underlays & textures. We will also be running tests to ensure gameplay is as perfect as possible.

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    Spoiler for Bounty Hunter Progress:
    Unfortunately, bounty hunter was removed in 550 and replaced with the Elo system, so it took a lot of work to pack the maps & sprites required. So far, the maps & sprites have been completely packed & most of the server-sided code has been finished. We still await to pack the target finding interface, although it is a simple interface, it would be good to do this when we start using our tool to implement OSRS interfaces.

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    New update post will be posted next Monday with some important progress.
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  3. #22  
    Registered Member Gorvek's Avatar
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    Feels like a 317 very much, in 1 aspect the worst way too cause of the orbs detailing; Polish up the orbs a bit, your minimap rendering overlaps the sprites as well so take note.
    Also shows avvarocka which gives me artem and stan vibes from the past (no developer declaration shown on OP), but anyways good luck, i'll be following this up.
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  4. #23  
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    Quote Originally Posted by Gorvek View Post
    Feels like a 317 very much, in 1 aspect the worst way too cause of the orbs detailing; Polish up the orbs a bit, your minimap rendering overlaps the sprites as well so take note.
    Also shows avvarocka which gives me artem and stan vibes from the past (no developer declaration shown on OP), but anyways good luck, i'll be following this up.
    Yeah the textures on some of the maps aren't finished yet so I see where you're coming from, however we are a 550 deob. Orbs are just placeholders rn, will be completing them further down the line. Regarding avarrocka, this is Macks old project which I believe he named it that at one point, haven't got round to changing that yet.

    Glad you're following.
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  5. #24  
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    You boys have a lot of work to do, don't give up!
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  6. #25  
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    Recent Updates

    Over the weekend we have been working on implementing the latest OSRS data, which we have now finished.

    This includes:
    * Full OSRS data has been packed up to #174, including all items & npcs.
    * OSRS player models

    We also finished the waiting lobby for FOG, which will display your rating.

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    Apologies for the brief update, we are trying to get all of the hard, custom client-sided content finished before we move onto the main content. More updates will be posted later this week.
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  7. #26  
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    good luck
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  9. #27  
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    Bump for tha brotha
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  11. #29  
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    bump
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  12. #30  
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    Quote Originally Posted by TokHaar View Post
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    Base: Hyperion




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    TokHaar is a unique server which our main goal is to bring various aspects of Runescape and OSRS together, providing gameplay you haven't seen on an RSPS before. From real HD, BH Caves & Fist of Guthix, to Vorkath and Inferno, we aspire to include the most popular content from each revision, and bring them together as one. Originally we were a pure OSRS server (Old project thread), using a #86 deob. However, after long talks we decided to upgrade the client to the HD 550 deob, which provides the options to use the diverse content that we need, instead of having to pack higher revision maps and data into the OSRS client. Most of our time so far has been spent porting the client, which required substantial amounts of work. Although we have our goals set, we will always listen to the players and community to help develop our ideas and identify anything we are doing wrong. Furthermore, our main priority is to keep the community alive by providing constant updates and polls to help understand where we need to get to be one of the top RSPS on the scene. We have a long road to go to get to exactly where we want, but with time will come quality work and hopefully it will all come together.




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    Spoiler for TokHaar media:
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    SUPPORT US
    Spoiler for Support us:


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    https:/g/i.imgur.com/o6vg4xw.pn


    We will be updating the thread as much as we can with updates and information about the discord & website. We have been in development for a while now and will be putting the work in to make this succeed. Please give us any feedback & comments you can, all criticism would be appreciated and taken into count, however please be as informative as possible to help us understand what it is exactly you are trying to say. On a side-note, our development team will remain anonymous until further notice. Don't be shy to comment
    Fix media, still avarrocka
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