Thread: Recreating the game that I loved (2011 Recreation Server)

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  1. #211  
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    Think about the fact that this man alone is putting more work into the game than Jagex is doing for RS3 at the moment, which has only gotten two actual big content updates this entire year.

    He Is a Man of Focus, Commitment and Sheer Fucking Will
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  3. #212  
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    Quote Originally Posted by awesomenes4l View Post
    Think about the fact that this man alone is putting more work into the game than Jagex is doing for RS3 at the moment, which has only gotten two actual big content updates this entire year.

    He Is a Man of Focus, Commitment and Sheer Fucking Will
    If only jagex would allow this project to be legalized. God that'd change a lot.
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    Quote Originally Posted by awesomenes4l View Post
    Think about the fact that this man alone is putting more work into the game than Jagex is doing for RS3 at the moment, which has only gotten two actual big content updates this entire year.

    He Is a Man of Focus, Commitment and Sheer Fucking Will

    Is GeneralReposti's work respectable? Absolutely. But you're a mongoloid if you think the level of effort required is even remotely the same. Recreating the game is exponentially easier than the design phase and art/modeling alone, let alone the other dilemmas that come from working in a professional environment such as dealing with legacy code bases, poor workflows, waiting on others to complete their tasks, so on and so forth...
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  6. #214  
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    Quote Originally Posted by Durbin View Post
    Is GeneralReposti's work respectable? Absolutely. But you're a mongoloid if you think the level of effort required is even remotely the same. Recreating the game is exponentially easier than the design phase and art/modeling alone, let alone the other dilemmas that come from working in a professional environment such as dealing with legacy code bases, poor workflows, waiting on others to complete their tasks, so on and so forth...
    Yeah it's pretty damn ignorant for someone to claim that RS3's effort->content ratio is at all comparable to the work we do. We literally just have content already designed, planned out, and supported by the engine. All we have to do is the content logic which is quite easy especially when we aren't limited by a disgusting legacy runescript codebase.

    The time it takes them to create the artwork for RS3 these days alone would be at least 30x the amount of time to actually implement the feature to be honest.
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    The best open-source pre-eoc remake project that isn't in its early stages for once
    Darkan Client (727 Client Refactor)
    Darkan World Server
    “It would not be impossible to prove with sufficient repetition and a psychological understanding of the people concerned that a square is in fact a circle. They are mere words, and words can be molded until they clothe ideas and disguise.”
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  7. #215  
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    Well, was working on cache stuff and decided to try to figure out how to replace the world map for regions I've changed the maps for. However I found that lower revisions' overlays and underlays dont match up with 667, so it doesn't render properly. Unfortunately I have no idea how to convert it. I've spent 3 days trying to figure it out...

    I wrote a conversion method client sided and it works, but that's not the right way to do it. I don't like doing things this way so I will probably wait till I can figure it out properly before actually replacing them all.

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  8. #216  
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    Update 7/3/2020:

    After I finished Monkey Madness I wanted to redo all of the cache changes I had made over the last 2 years and do them the proper way.

    Before when editing the cache I just used the rseditor tool to do it, but this meant I wasn't able to actually edit the definitions or anything like that. Which meant for example if I was putting a model in for an older version of something, but that model had been replaced in the revisions since then it would need to be overridden.

    Also when I replaced the Trollheim maps the first time, many objects used in the old maps had been replaced in the cache by new objects like dungeon doors.

    Attached image

    Before I had just readded the old object as a new one and then spawned it in server side. But that isn't the proper way to do it.

    I learned how to edit the landscape data so that I could add a new object then put it into the landscape data while removing the old one.

    I also had always wanted to figure out how to change the world map, as once I added in the old maps the new version of the map was still on the world map. This was probably the hardest thing I've done yet on this project.
    I wrote a decoder and encoder for it and was able to make the change to the region, however it appeared improperly like so:

    Attached image

    I was made aware that the reason this was happening was due to the overlay and underlay colors being in a different order or even missing between revisions. So I needed to convert them to the 667 index and add any that were missing. I was able to figure out the converting part but got stuck on how to rewrite them. Thankfully, Incendiary helped me out.

    Attached image

    I spent 4 days figuring that out and almost gave up. But I am glad I know how to do it now.

    Anyway, here is a list of all the changes I made, doing it the proper way.

    Replaced any region's map and world map that was affected by the Trollheim update
    Replaced the region map and world map for the grand exchange
    Replaced the region and world map that had livid farm, because fuck that awful mini game I am never making it.
    Removed the loyalty shop from Varrock center as well as its icon from the map and world map.
    Old gnome and troll models, wrote a method to replace them all in 4 seconds
    Replaced all of the graphics for the regular spell book
    Readded any game sounds that had been removed

    In the future I will do more changes, but this is enough for now. One major thing I'd like to add is the Deadman interfaces etc.

    Thanks to Clem, Greg, Incendiary and Makar for help with cache stuff and Displee for his archive/library.

    Once I finished this I decided to start working towards RFD. So I knocked out 4 of the easier prequests and vampire slayer cause I felt like it:

    Vampire Slayer



    Witch's House




    Fishing Contest



    Gertrude's Cat



    Shield of Arrav




    Anyway I'm just shooting to finish all of these quests by the end of the year.

    They are what I consider to be the "core" oldschool quests.

    Big Chompy Bird Hunting (RFD)
    Demon Slayer (RFD)
    Dragon Slayer (RFD)
    Dream Mentor
    Dwarf Cannon
    Eadgar's Ruse (Dream Mentor)
    Fairy Tale I - Growing Pains
    Fairy Tale II - Cure a Queen (Fairy Rings)
    Fight Arena
    Fremennik Isles
    Golem, The (King of the Dwarves/RFD)
    Haunted Mine/Tarn's Lair (Salve)
    Heroes' Quest (RFD)
    Ghosts Ahoy (Ectophial)
    Legends' Quest (RFD)
    Recipe for Disaster
    Shadow of the Storm (RFD)
    Watchtower (Yanile Teleport)
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  9. #217  
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    Such an amazing project. Love the progress, love the consistency. Keep the good work up, bro!
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  10. #218  
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    Quote Originally Posted by Slaving View Post
    Such an amazing project. Love the progress, love the consistency. Keep the good work up, bro!
    Thanks, I will!
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  11. #219  
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    Was a bit busy in July but I am nearly done with Legends' quest and will post an update when I finish
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  12. #220  
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    Great progress, glad you're still working on this! Keep it up.
    Quote Originally Posted by blakeman8192 View Post
    Keep trying. Quitting is the only true failure.
    Spoiler for skrrrrr:

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