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Think about the fact that this man alone is putting more work into the game than Jagex is doing for RS3 at the moment, which has only gotten two actual big content updates this entire year.
He Is a Man of Focus, Commitment and Sheer Fucking Will
Is GeneralReposti's work respectable? Absolutely. But you're a mongoloid if you think the level of effort required is even remotely the same. Recreating the game is exponentially easier than the design phase and art/modeling alone, let alone the other dilemmas that come from working in a professional environment such as dealing with legacy code bases, poor workflows, waiting on others to complete their tasks, so on and so forth...
Yeah it's pretty damn ignorant for someone to claim that RS3's effort->content ratio is at all comparable to the work we do. We literally just have content already designed, planned out, and supported by the engine. All we have to do is the content logic which is quite easy especially when we aren't limited by a disgusting legacy runescript codebase.
The time it takes them to create the artwork for RS3 these days alone would be at least 30x the amount of time to actually implement the feature to be honest.
Well, was working on cache stuff and decided to try to figure out how to replace the world map for regions I've changed the maps for. However I found that lower revisions' overlays and underlays dont match up with 667, so it doesn't render properly. Unfortunately I have no idea how to convert it. I've spent 3 days trying to figure it out...
I wrote a conversion method client sided and it works, but that's not the right way to do it. I don't like doing things this way so I will probably wait till I can figure it out properly before actually replacing them all.
Update 7/3/2020:
After I finished Monkey Madness I wanted to redo all of the cache changes I had made over the last 2 years and do them the proper way.
Before when editing the cache I just used the rseditor tool to do it, but this meant I wasn't able to actually edit the definitions or anything like that. Which meant for example if I was putting a model in for an older version of something, but that model had been replaced in the revisions since then it would need to be overridden.
Also when I replaced the Trollheim maps the first time, many objects used in the old maps had been replaced in the cache by new objects like dungeon doors.
Before I had just readded the old object as a new one and then spawned it in server side. But that isn't the proper way to do it.
I learned how to edit the landscape data so that I could add a new object then put it into the landscape data while removing the old one.
I also had always wanted to figure out how to change the world map, as once I added in the old maps the new version of the map was still on the world map. This was probably the hardest thing I've done yet on this project.
I wrote a decoder and encoder for it and was able to make the change to the region, however it appeared improperly like so:
I was made aware that the reason this was happening was due to the overlay and underlay colors being in a different order or even missing between revisions. So I needed to convert them to the 667 index and add any that were missing. I was able to figure out the converting part but got stuck on how to rewrite them. Thankfully, Incendiary helped me out.
I spent 4 days figuring that out and almost gave up. But I am glad I know how to do it now.
Anyway, here is a list of all the changes I made, doing it the proper way.
Replaced any region's map and world map that was affected by the Trollheim update
Replaced the region map and world map for the grand exchange
Replaced the region and world map that had livid farm, because fuck that awful mini game I am never making it.
Removed the loyalty shop from Varrock center as well as its icon from the map and world map.
Old gnome and troll models, wrote a method to replace them all in 4 seconds
Replaced all of the graphics for the regular spell book
Readded any game sounds that had been removed
In the future I will do more changes, but this is enough for now. One major thing I'd like to add is the Deadman interfaces etc.
Thanks to Clem, Greg, Incendiary and Makar for help with cache stuff and Displee for his archive/library.
Once I finished this I decided to start working towards RFD. So I knocked out 4 of the easier prequests and vampire slayer cause I felt like it:
Vampire Slayer
Witch's House
Fishing Contest
Gertrude's Cat
Shield of Arrav
Anyway I'm just shooting to finish all of these quests by the end of the year.
They are what I consider to be the "core" oldschool quests.
Big Chompy Bird Hunting (RFD)
Demon Slayer (RFD)
Dragon Slayer (RFD)
Dream Mentor
Dwarf Cannon
Eadgar's Ruse (Dream Mentor)
Fairy Tale I - Growing Pains
Fairy Tale II - Cure a Queen (Fairy Rings)
Fight Arena
Fremennik Isles
Golem, The (King of the Dwarves/RFD)
Haunted Mine/Tarn's Lair (Salve)
Heroes' Quest (RFD)
Ghosts Ahoy (Ectophial)
Legends' Quest (RFD)
Recipe for Disaster
Shadow of the Storm (RFD)
Watchtower (Yanile Teleport)
Such an amazing project. Love the progress, love the consistency. Keep the good work up, bro!
Was a bit busy in July but I am nearly done with Legends' quest and will post an update when I finish
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