Thread: Entrana - A Visionary Oldschool Moden Project [OPEN BETA TBA: JOIN DISCORD SERVER]

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  1. #41  
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    Hey gang, a little update post!

    Yes, we're still programming 18/7, as we've been working out a lot of annoying kinks in our private beta. There was a few problems we've been facing with cache streaming, and as Dread and I both had our caches fully loaded before we started facing issues, it never seemed like a problem until we started letting people trickle onto the server. With that being said, I've been hard at work at redesigning our client infrastructure and how we want the server to ultimately look.

    Included in the infrastructure upgrade is minimizing the cache used in Paragon and excluding a ton of useless indices that we never use, and improving the overall feel of the client. I became too excited at packing beautiful aesthetics in left and right, and now I've learned to take it slow and take my time with designing our client. Nevertheless, Entrana will continue to be visually pleasing and an even better experience as you interact with our content!

    Meanwhile, Dread has been hard at work with background code including rewriting our management server(s) and improving our website infrastructure. A lot of server related tasks are (for once) relying on an improved client so you will start to see some more visual progress soon.

    Thanks for checking us out, and as always, join our Discord to keep yourself better in the loop!
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  2. #42  
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    Getting closer to the private beta on 1st of September, join discord below if you are interested in being part of it, criteria can be found in the #Announcements section!

    https://discord.gg/5PcxjWw
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  3. #43  
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    Removed.
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  4. #44  
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    Quote Originally Posted by Rsgoldtime View Post
    Entrana? Is Paiman a part of this ? The last time I worked on Entrana he scammed me a significant sum of money unless your using the name for other purposes.
    Hi there, we have no affiliation with previous works under the name Entrana unless you're referring to our last project, found here: https://www.rune-server.ee/runescape...vers-news.html
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  5. #45  
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    Settings interface, brightness

    With our cache streaming issues finally out of the way and everything once again reconfigured, I was able to get stuck into making interfaces/content! First up was the big task of doing the settings interface, and despite wanting to do a custom design, OSRS just had it all laid out for me anyways. I've gone and reworked a bunch of the configurations for this new interface and even re-enabled the brightness setting!

    I've also went and located the Yellow Box/ToolTip display code in the client and lowered the delay time from 1.5 seconds to .5 seconds to make the tooltips load "smoother".





    A lot of time went into repairing our cache streaming, so apologies for the lack of updates, but you should start to see more fun stuff now!
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  6. #46  
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    What's your vision for your project?

    What do you see yourself doing differently?

    Why should players not play OSRS/RS3 and your project?

    Are you going to release more game modes?
    june.
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  8. #47  
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    Looking good my dude
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    Quote Originally Posted by Erviso View Post
    What's your vision for your project?

    What do you see yourself doing differently?

    Why should players not play OSRS/RS3 and your project?

    Are you going to release more game modes?
    The overall vision is outlined in the project thread itself. We will aim to be different and Unique in as many ways as we can without destroying the core fundamentals of Runescape and ensuring it is still recognisable.

    In regards the the game modes, my eventual goal will be to have a custom mini-game/s of some description to comply with the unique aspects that we look to release as mentioned above.
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  10. #49  
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    Settings interface

    With a deep sigh of relief, I am proud to say the settings interface is finally "complete". The core of the interface(s) has been finished off and the current working settings have been configured to activate/deactivate/update as required. I put some custom stuff in there such as the "client alerts" which will utilize our alert system from our third-party client and included an "HD/SD" button that also displays your current frames per second (or FR meaning frame rate). Everything has a hover, a yellow tooltip box, and all the sliders work as intended (audio sliders work but don't actually do anything yet). The "Bond" button will open our donation credit store (more information on that later this week) and there is some more work to do for attack options, and advanced settings. I've also included the Change Display name button as we intend on utilizing IPB's display name feature so I'd like to be able to let users manage their display names from in-game as well.

    Lots more work to do on this one, but the core features are finally done!



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    Ping

    Inspired by my friends at RuneForged, I added a "Ping" text to our FPS display. This will ping the server every 1 minute (if you have FPS turned on) and will fetch the Ping every time you turn the command on. (Don't mind the high ping, we located our private beta in France and on a terrible server for now)
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    Will follow, hopefully it turns out well.
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