Thread: Liberate

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  1. #11  
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    Best of luck.
    AKA 'Randoms'
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  2. #12  
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    Quote Originally Posted by Admiral Slee View Post
    You're forgiven and given another chance. Good luck.
    Thank you very much

    Quote Originally Posted by Hxrdcore View Post
    Best of luck.
    Thanks
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  3. #13  
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    Didn't have the venom system done on blowpipe, but I just implemented it.

    I know I'm working on things slowly. But, I have added the serp helm. Allowing you to have venom immunity whilst wearing. 100% chance at shooting venom while wearing blowpipe and only 1/8 chance without using blowpipe. Working on Toxic staff of the dead, black chinchompas, then I think that's gonna be it for OSRS items. As theres no point to adding inferno cape due to the fact theres already TokHaar-Kal. Yeah it would be cool to have the extra minigame, but also no point.

    Last edited by mdk5; 06-24-2018 at 08:26 PM.
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  4. #14  
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    Added the Grand Exchange








    On the other hand. I found something that will effect later on. The blow pipe. Say I have 3 blowpipes right? I pack Dragon Darts in to one, I won't be able to pack rune darts in the other one, due to the fact it's handled with ints/booleans. So I'm going to re-create the blowpipe with different/easier methods which won't be discussed due to leeches.
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  5. #15  
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    Honestly lost track of updates, code & move on is my method.

    But heres what I do remember:
    Zulrah models added, waiting till I fix some in-game things before fully coding it.
    Fixed dialogues to be spaced & not look sloppy.
    Teleporting out of any events (fight caves, jail, death room, fight kiln) etc.
    Fixed Recipe for Disaster non-stop fading screen.
    Removed non-working gravestone system, and started my own.
    Removed the trash drop system & added my own. Along with drop editor.
    Added a boss I coded a while back "leeuni" and adding changes to it, as everyone has leeched it by now.
    - Future update -
    Adding desert treasure, so people can't instantly hop into ancients you have to complete desert treasure.
    - bosses will be added
    -- storyline will be added.
    --- requirements will be added (except quests)
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  6. #16  
    ᗪ乇尺乇乙乙乇ᗪ

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    Quote Originally Posted by shane1337 View Post
    Wow twisted bow looks nice post more media!
    i think thats my twisted bow release! didnt expect it to land here if it is haha.

    Love to see where this project goes, looks really clean and I hope you add more media soon as well. best of luck!
    [Only registered and activated users can see links. ]
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  7. #17  
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    Quote Originally Posted by lumplum View Post
    i think thats my twisted bow release! didnt expect it to land here if it is haha.

    Love to see where this project goes, looks really clean and I hope you add more media soon as well. best of luck!
    Also didn't expect to see you land here. yes, this is your twisted bow model release. Thanks by the way, should have left a friendly comment. Will release more pictures soon.
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  8. #18  
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    Update:
    -Haven't really been doing much, as I've been finishing a couple unfinished codes, working on client(cache) crashing.
    -Removed ugly training teleports interface, made it simple dialogues.
    -Frost Dragons require 85 dungeoneering to access.
    -Armadyl crossbow added to saradomin boss drop
    -Dragon crossbow added to QBD
    -Nerfed QBD fire attack, as its not supposed to hit constant 600s with Super Antifire, etc.
    -Fixed client nulling (un-allowing others to re-gain run energy, and things such as special attack being glitched.)
    -Fixed a nex phase, containing horrible codes.
    -Removed a few of the useless bosses that were implemented for some odd reason, as they were poorly coded & overly strong
    -Gravestones fully re-coded/working.
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  9. #19  
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    best of luck
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  10. #20  
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    Quote Originally Posted by dragon08 View Post
    best of luck
    Thanks very much
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