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Best of luck.



Didn't have the venom system done on blowpipe, but I just implemented it.
I know I'm working on things slowly. But, I have added the serp helm. Allowing you to have venom immunity whilst wearing. 100% chance at shooting venom while wearing blowpipe and only 1/8 chance without using blowpipe. Working on Toxic staff of the dead, black chinchompas, then I think that's gonna be it for OSRS items. As theres no point to adding inferno cape due to the fact theres already TokHaar-Kal. Yeah it would be cool to have the extra minigame, but also no point.
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Last edited by mdk5; 06-24-2018 at 08:26 PM.

Added the Grand Exchange
On the other hand. I found something that will effect later on. The blow pipe. Say I have 3 blowpipes right? I pack Dragon Darts in to one, I won't be able to pack rune darts in the other one, due to the fact it's handled with ints/booleans. So I'm going to re-create the blowpipe with different/easier methods which won't be discussed due to leeches.

Honestly lost track of updates, code & move on is my method.
But heres what I do remember:
Zulrah models added, waiting till I fix some in-game things before fully coding it.
Fixed dialogues to be spaced & not look sloppy.
Teleporting out of any events (fight caves, jail, death room, fight kiln) etc.
Fixed Recipe for Disaster non-stop fading screen.
Removed non-working gravestone system, and started my own.
Removed the trash drop system & added my own. Along with drop editor.
Added a boss I coded a while back "leeuni" and adding changes to it, as everyone has leeched it by now.
- Future update -
Adding desert treasure, so people can't instantly hop into ancients you have to complete desert treasure.
- bosses will be added
-- storyline will be added.
--- requirements will be added (except quests)






Update:
-Haven't really been doing much, as I've been finishing a couple unfinished codes, working on client(cache) crashing.
-Removed ugly training teleports interface, made it simple dialogues.
-Frost Dragons require 85 dungeoneering to access.
-Armadyl crossbow added to saradomin boss drop
-Dragon crossbow added to QBD
-Nerfed QBD fire attack, as its not supposed to hit constant 600s with Super Antifire, etc.
-Fixed client nulling (un-allowing others to re-gain run energy, and things such as special attack being glitched.)
-Fixed a nex phase, containing horrible codes.
-Removed a few of the useless bosses that were implemented for some odd reason, as they were poorly coded & overly strong
-Gravestones fully re-coded/working.

best of luck

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