Thread: [592] RuneForged - June 30th - The Ultimate 2010 HD RuneScape Experience

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  1. #121  
    pride, love, happiness
    .alycia's Avatar
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    You should only be getting the earthquake/shaking camera when you loot the chest and are stuck in the tunnels, and upon leaving/teleporting the earthquake will stop.
     

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  3. #122  
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    Quote Originally Posted by chaflie View Post
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    You should only be getting the earthquake/shaking camera when you loot the chest and are stuck in the tunnels, and upon leaving/teleporting the earthquake will stop.
    thanks for letting me know ill double check to make sure Dylan wasn't doing random things before the clip and make sure everything is correct
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  4. #123  
    Its Dylan.... Or Is It


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    Quote Originally Posted by chaflie View Post
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    You should only be getting the earthquake/shaking camera when you loot the chest and are stuck in the tunnels, and upon leaving/teleporting the earthquake will stop.
    Yeah after getting the loot the screen keeps shaking ill fix that tonight.
    Last edited by DylanPage95; 06-13-2018 at 08:06 PM. Reason: removing part as _Jordan did a better post on it
     

  5. #124  
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    today marks the end of our $50 giveaway! dylan made the roll and posted the .mp4 in our Discord if you would like to check it out. congratulations to Jens. for winning the $50! we have plans to do more things like this for all of our supports, y'all get involved today!



    we want to thank everybody for the huge amounts of support, suggestions and feedback from everyone!
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  6. #125  
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    Congratz dude
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  7. #126  
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    bump. we are currently seeking a developer. please read this thread! thanks everybody!
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  8. #127  
    shit im high af

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    Friendly bump for mah friend, Jordan. Gonna be a cool server!
    Quote Originally Posted by Nikolas RSPS View Post
    ill get a rune-server tattoo at 60,000 replies
     

  9. #128  
    WVWVWVWVWVWVWVW

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    Quote Originally Posted by Chance View Post
    Friendly bump for mah friend, Jordan. Gonna be a cool server!
    you're the best, Chance!

    -----------------------

    it's finally the weekend, time for some media and updates!

    so starting the last week, we are shifting gears away from hardcore bug finding and fixing and are moving towards more rsps content development and trying to get the actual base of the server done and ready for hosting and to be played on, so updates are kinda different. we are doing a lot of idea creating and game planning to make sure this turns out great for you guys. we are DESTROYING this section and the amount of people who joined the Discord is literally insane. everyone has been so respectful, honest and professional with us and seeing everyone enjoy what we are bringing to private servers is giving us the unconditional motivation to work on this. thank you all so much!

    because of this, we want you guys to be able to get in-game asap. we are officially opening a beta-pvp-spawn kind of world to you guys that will have access to it's full glory. reminder: this is not a remake of runescape and i don't want anyone getting the wrong impression doing this. we are opening this world to a public host in exactly two weeks from now on June 30, 2018! an exact time is still unconfirmed. but, the last day of the month!

    • Slayer has been checked out and fixed and is now trainable.
    • Developed a new "Master Server" that currently works the world list, update server and account creation completely independent of the game server.
    • Added multiple-world support so we can host multiple game servers and run real-time updates back and worth between the client-server-game.
    • Implemented dynamic world listings for server scalability.
    • Player count now updates correctly for each world.
    • Fixed a bunch of npc combat stuff inside the Pollivneach Dungeon.
    • The Spikey Chain inside Slayer Tower now works correctly.
    • An issue with color botting arose and we have developed a detection for it and prevent any sort of way of using them.
    • Update server has been completely re-designed.
    • Completely re-designed the interface handling inside Matrix into a modular type system. This will improve overall origanization and ease-of-use for the server when we are adding new content involving interfaces.
    • Added support for sick item overrides so you can rock a phat while wearing your sick slayer helm.
    • Entering "unsafe areas" of the game disables item overrides e.g Wilderness, God Wars Dungeon, Duel Arena.
    • Also added a cool feature where we can automatically handle button unlocking in each individual interface listener so it's ran automatically.
    • Fixed a weird issue where npc's would drop random items not found in our drop system.
    • Removed unsupported items from existing shops showing 'null' items.
    • Removed Orks from Draynor bank.
    • Martin The Master Gardner is now pick-pocketable.
    • Client now checks for selected world before the player does login.
    • Added a travel system into the game to allow easy player access to the game world. Similar to a 'Lodestone' network?
    • Fixed the fading screen effect.
    • Seaman Lorris at the ::home is now who you go to for world transportation.


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    Attached imageChance is currently working on a new logo design for us. Also we are currently iso a developer. Please read this thread if interested. If you havent already, join our Discord and Forum! The live server is coming just around the corner, hurry up and get involved

    June 30, 2018
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  11. #129  
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    I really don't see the point in this...
    IMO it's just a bunch of useless code.

    Spoiler for This....:
    "Added support for sick item overrides so you can rock a phat while wearing your sick slayer helm."
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    OT: Server is looking amazing each update! Can't wait for the release, I will be the first person to max (if all skills are trainable).
    Should potentially add-in something into the server for the first person to reach 99 in all skills (and/or total level).
    I am the Arena.
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  12. #130  
    🖤Runic Developer🖤
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    this made me horny
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