Thread: [562] Fractize

Page 7 of 17 FirstFirst ... 56789 ... LastLast
Results 61 to 70 of 163
  1. #61  
    Respected Member


    Kris's Avatar
    Join Date
    Jun 2016
    Age
    26
    Posts
    3,638
    Thanks given
    820
    Thanks received
    2,642
    Rep Power
    5000
    Quote Originally Posted by Jens. View Post
    - Fixed willow tree ids some required 60 woodcutting to chop.
    Why not base it off of the object name? Dealing with ids is just annoying. If your object definitions are wrong and return "null" for almost all items, copy obj defs from the 562 I sent you, as it has that issue fixed iirc.
    Attached image
    Reply With Quote  
     

  2. #62  
    Registered Member

    Join Date
    Jan 2018
    Posts
    295
    Thanks given
    6
    Thanks received
    113
    Rep Power
    264
    Quote Originally Posted by Kris View Post
    Why not base it off of the object name? Dealing with ids is just annoying. If your object definitions are wrong and return "null" for almost all items, copy obj defs from the 562 I sent you, as it has that issue fixed iirc.
    Fixed, also cleaned WorldpacketsDecoder and moved the obj/npcs and other to the handler files.
    Reply With Quote  
     

  3. #63  
    Registered Member

    Join Date
    Oct 2011
    Posts
    2,084
    Thanks given
    0
    Thanks received
    1,043
    Rep Power
    3608
    great progess.

    are you using the orginal ostava cache and client that was released? the hd mode on it didn't work for me.
    Reply With Quote  
     

  4. #64  
    Registered Member

    Join Date
    Jan 2018
    Posts
    295
    Thanks given
    6
    Thanks received
    113
    Rep Power
    264
    Quote Originally Posted by Omelete View Post
    great progess.

    are you using the orginal ostava cache and client that was released? the hd mode on it didn't work for me.
    Thanks, Yeah im using the orginal, are you compiling the client correctly, i remember i've had some problems if i compiled with a different java.
    Reply With Quote  
     

  5. #65  
    Registered Member

    Join Date
    Oct 2011
    Posts
    2,084
    Thanks given
    0
    Thanks received
    1,043
    Rep Power
    3608
    Quote Originally Posted by Jens. View Post
    Thanks, Yeah im using the orginal, are you compiling the client correctly, i remember i've had some problems if i compiled with a different java.
    no errors, it's just "unable to enter the mode".
    Reply With Quote  
     

  6. #66  
    Registered Member

    Join Date
    Jan 2018
    Posts
    295
    Thanks given
    6
    Thanks received
    113
    Rep Power
    264
    - New skilling content: Smithing.
    Attached image
    - Kalphite dungeon fixed (rope lasts for 10 min).
    - Pay-toll(10gp) option fixed for Al kharids gate.
    - OBJECT_CLICK5_PACKET added.
    - Fixed the level up flashing, now only flashes the skill you leveling up.
    - Lots of cleaning in the Source.
    Attached image
    Reply With Quote  
     

  7. Thankful user:


  8. #67  
    Registered Member

    Join Date
    Jan 2018
    Posts
    295
    Thanks given
    6
    Thanks received
    113
    Rep Power
    264
    - Stronghold of Security.
    - Stairs dialogue added.
    - Grand Exchange changed npc facing directions.

    Attached image
    Attached image
    Reply With Quote  
     

  9. #68  
    Registered Member

    Join Date
    Dec 2009
    Posts
    774
    Thanks given
    367
    Thanks received
    455
    Rep Power
    927
    Quote Originally Posted by Kris View Post
    Why not base it off of the object name? Dealing with ids is just annoying. If your object definitions are wrong and return "null" for almost all items, copy obj defs from the 562 I sent you, as it has that issue fixed iirc.
    If you're going to use this approach, be careful for objects with the same names.

    OT:

    Looks great!
    link removed
    Reply With Quote  
     

  10. #69  
    Registered Member

    Join Date
    Jan 2018
    Posts
    295
    Thanks given
    6
    Thanks received
    113
    Rep Power
    264
    Quote Originally Posted by Admiral Slee View Post
    If you're going to use this approach, be careful for objects with the same names.

    OT:

    Looks great!
    Thanks, ill stick with ids for now

    Started working on summoning more info later.
    Just bcuz it looks like they are having sex
    Attached image
    Attached image
    Reply With Quote  
     

  11. #70  
    Registered Member

    Join Date
    Jan 2018
    Posts
    295
    Thanks given
    6
    Thanks received
    113
    Rep Power
    264
    Summoning:
    - Familiar bonuses (for the npcs under finished familiar combatscripts).
    - Familiar attacks (No special attacks yet & not all animations).
    - Summon familiar.
    - Creating pouches & scrolls (not finished all yet).
    - Trapdoor to summoning obelisk fixed.

    (Wolf whistle quest is in progress, but i wont finish it before i fixed familiar special attack button)

    ---Finished Familiar CombatScripts---
    *Spirit wolf
    *Dreadfowl
    *Spirit spider
    *Thorny snail
    *Granite crab
    *Spirit mosquito
    *Desert wyrm
    *Abyssal titan

    Clan Updates:
    Auto joins the clan you were in before you logged out.

    Attached image
    Attached image
    Attached image
    Reply With Quote  
     

Page 7 of 17 FirstFirst ... 56789 ... LastLast

Thread Information
Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)


User Tag List

Similar Threads

  1. [562] Fractize - 2009 Emulation | PvM & PvP
    By Jens. in forum Advertise
    Replies: 119
    Last Post: 06-24-2018, 08:44 PM
  2. 562 Server and Client
    By Hotyute in forum Downloads
    Replies: 188
    Last Post: 08-18-2010, 06:18 AM
  3. [562] Tower of Eternity - #1
    By Ensure in forum Projects
    Replies: 175
    Last Post: 02-05-2010, 06:27 PM
  4. [562]CrystalBlaze
    By Pie in forum Projects
    Replies: 113
    Last Post: 10-25-2009, 01:23 AM
  5. 562
    By readappeal in forum Help
    Replies: 0
    Last Post: 09-12-2009, 01:14 PM
Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •