Thread: [562] Fractize

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  1. #61  
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    Quote Originally Posted by Jens. View Post
    - Fixed willow tree ids some required 60 woodcutting to chop.
    Why not base it off of the object name? Dealing with ids is just annoying. If your object definitions are wrong and return "null" for almost all items, copy obj defs from the 562 I sent you, as it has that issue fixed iirc.

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    I will ignore all personal messages regarding 317s (Including 317 loading X).
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  2. #62  
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    Quote Originally Posted by Kris View Post
    Why not base it off of the object name? Dealing with ids is just annoying. If your object definitions are wrong and return "null" for almost all items, copy obj defs from the 562 I sent you, as it has that issue fixed iirc.
    Fixed, also cleaned WorldpacketsDecoder and moved the obj/npcs and other to the handler files.

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  3. #63  
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    great progess.

    are you using the orginal ostava cache and client that was released? the hd mode on it didn't work for me.
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  4. #64  
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    Quote Originally Posted by Omelete View Post
    great progess.

    are you using the orginal ostava cache and client that was released? the hd mode on it didn't work for me.
    Thanks, Yeah im using the orginal, are you compiling the client correctly, i remember i've had some problems if i compiled with a different java.

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    Quote Originally Posted by Jens. View Post
    Thanks, Yeah im using the orginal, are you compiling the client correctly, i remember i've had some problems if i compiled with a different java.
    no errors, it's just "unable to enter the mode".
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  6. #66  
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    - New skilling content: Smithing.

    - Kalphite dungeon fixed (rope lasts for 10 min).
    - Pay-toll(10gp) option fixed for Al kharids gate.
    - OBJECT_CLICK5_PACKET added.
    - Fixed the level up flashing, now only flashes the skill you leveling up.
    - Lots of cleaning in the Source.

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  8. #67  
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    - Stronghold of Security.
    - Stairs dialogue added.
    - Grand Exchange changed npc facing directions.



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  9. #68  
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    Quote Originally Posted by Kris View Post
    Why not base it off of the object name? Dealing with ids is just annoying. If your object definitions are wrong and return "null" for almost all items, copy obj defs from the 562 I sent you, as it has that issue fixed iirc.
    If you're going to use this approach, be careful for objects with the same names.

    OT:

    Looks great!
    link removed
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  10. #69  
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    Quote Originally Posted by Admiral Slee View Post
    If you're going to use this approach, be careful for objects with the same names.

    OT:

    Looks great!
    Thanks, ill stick with ids for now

    Started working on summoning more info later.
    Just bcuz it looks like they are having sex


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    Summoning:
    - Familiar bonuses (for the npcs under finished familiar combatscripts).
    - Familiar attacks (No special attacks yet & not all animations).
    - Summon familiar.
    - Creating pouches & scrolls (not finished all yet).
    - Trapdoor to summoning obelisk fixed.

    (Wolf whistle quest is in progress, but i wont finish it before i fixed familiar special attack button)

    ---Finished Familiar CombatScripts---
    *Spirit wolf
    *Dreadfowl
    *Spirit spider
    *Thorny snail
    *Granite crab
    *Spirit mosquito
    *Desert wyrm
    *Abyssal titan

    Clan Updates:
    Auto joins the clan you were in before you logged out.




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