Thread: ⚔️ Reprisal 667 | OSRS / RS3 / Custom Maps and Interfaces ⚔️

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  1. #21  

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    Zexillium's Avatar
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    If you're gonna add your own loadin screen and backgrounds you might as well put some useful tips such as "Having trouble killing a boss or performing a certain activity? Read the forum guides for help!" instead of the old runescape tips for like 2012/2013 that everyone already knows about.
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  2. #22  
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    Good luck
     

  3. #23  
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    Quote Originally Posted by SilverNova View Post
    If you're gonna add your own loadin screen and backgrounds you might as well put some useful tips such as "Having trouble killing a boss or performing a certain activity? Read the forum guides for help!" instead of the old runescape tips for like 2012/2013 that everyone already knows about.
    One thing at a time bossman. Haven't gotten around to it. I rather finish the design before being detail oriented.


    Quote Originally Posted by Spyr0 View Post
    Good luck
    Thank you!




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    Since I'm not a supporter of stealing content like the other 667's are, I've decided to try my best at recreating that OSBuddy overlay Simbiotic created. This one is based off of Konduit's with my own border. Hits are behind and the NPC name is defaulting to the placeholder, but the cs2 script functionality is near completion. The interface is not complete, I know that the bar is off and I also know that the text is hard to see with what I currently have the background as.

    Wonfa did a lot of work with skills, but I've neglected to post any media. We're trying to emulate skills at a 99% completion level. Here's just a few things which everyones seen a thousand times:
    Spoiler for Skilling Media:

    Attached imageAttached imageAttached image

    Currently verifying all exp rates are proper and also verifying that mostly everything works and is viable. If anyone has some skilling ideas you wouldn't mind me implementing, hit me up. These could be similar to "spirit" pop-ups for bonfires in 718.

    Also, I have figured out how to render the right click menu as a left click hover (draw it when the top left text is drawn). I think Beastpk had this done and I've seen a lot of servers stealing this. I'll be changing the look of it so that I stand out from the others.
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  4. #24  
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    Skotizo + a custom map for it has been added! (Ignore the broken gameframe)
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    Plus, I have added client zooming and shift click dropping.
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    Wonfa is hard at work on T90's and completing the skills, I'm hoping to have some media to post soon of the RS3 items.
     

  5. #25  
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    Threads been pretty dead, not of a lot of attention. Still gonna continue the drive
    Wonfa and I are currently working on a tool for the cache which will make our lives a lot easier.
    Here is a very primitive version of the tool. The Map and Interface editors are done, I just have to finish rendering. The NPC Definitions editor is the only def editor currently working but it's no where near complete. It will have an in-tool renderer for the NPC's models.
    I am going to finish up the GUI design for each of the tools tomorrow since I have some free time.
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    In other news, I have finished Skotizo's combat and I have started on a "loot crate" system and Zulrah. Zulrah should be done within the coming days. For the loot crate system, I'm going to have to figure out how to make the items cycle.
     

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  7. #26  
    High Quality Designs

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    Would highly suggest checking this out when it's released, great development team



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  9. #27  
    Cool.
    Divine D's Avatar
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    this looks awesome.
     

  10. #28  
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    Quote Originally Posted by Ordinance View Post
    Threads been pretty dead, not of a lot of attention. Still gonna continue the drive
    Wonfa and I are currently working on a tool for the cache which will make our lives a lot easier.
    Here is a very primitive version of the tool. The Map and Interface editors are done, I just have to finish rendering. The NPC Definitions editor is the only def editor currently working but it's no where near complete. It will have an in-tool renderer for the NPC's models.
    I am going to finish up the GUI design for each of the tools tomorrow since I have some free time.
    Attached image
    In other news, I have finished Skotizo's combat and I have started on a "loot crate" system and Zulrah. Zulrah should be done within the coming days. For the loot crate system, I'm going to have to figure out how to make the items cycle.
    This looks so similar to mine, which is cool to see. Would actually love to collab with you, add my skype: fdb.lucifer
     

  11. #29  
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    Looks great.

    Looking forward to the beta.
    doing something
     

  12. #30  
    Kingpin of RSGP

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    Finally another server which is putting effort into their content rather than leeching. Goodluck with this project!
     

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