Keep up the great work lads!
EDIT: Any plans on what you're going to add before launch/beta? From what I see, almost all skills are green and I assume most bosses are as well?
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Updated the level 99 and total level skill achievement fireworks
Updated several projectiles with the new projectile system
[Only registered and activated users can see links. ]
[Only registered and activated users can see links. ]
It is now possbile to fail agility courses, you will stop failing after you reach the level threshold, also updated the gnome course as it was outdated
[Only registered and activated users can see links. ]
[Only registered and activated users can see links. ]
[Only registered and activated users can see links. ]
[Only registered and activated users can see links. ]
[Only registered and activated users can see links. ]
[Only registered and activated users can see links. ]
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Added access the Brimhaven Dungeon with all shortcuts and obstacles working.
Reworked transportation system
Teleports offered by the mage at home have been improved, a new animation has also been added to the mage.
Sailing from Rellekka to all neighboring islands has been added. (and vice-versa)
Other updates:
All thieving npcs have been updated to give significantly improved loot.
The Ardougne cloaks (2 and above) now offer an increased chance of pickpocketing from an npc.
The amount of logs you get while woodcutting has been increased after testing how slow it really was.
The chance of burning raw fish has been decreased.
6 new Achievements releated to Fishing and Firemaking.
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Is there gonna be osrs bosses?
Gl looks awesome!

I'm just in the middle of programming farming, bosses are easy to add with our systems so that isn't an issue.
We do plan on having OSRS bosses we did pack cerberus and zulrah but didn't get round to finishing so it probably wont be accesible on release more info on that in the future tho.
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Farming is now a trainable skill! We have attempted to emulate all aspects of farming with only a few QOL updates that we feel will benefit players conforming to the fact it is an RSPS.
A farming store has been added at home with basic supplies
You must rake patches (which will re-grow if there has been nothing planted), bear in mind that crops can get diseased and die so using compost/supercompost and or watering will help to prevent disease/death. It is also possible to use the fertile soil spell to apply supercompost to a patch as well as paying farmers to look after crops! Miscellaneous crops like scarecrows and flower protection have also been added as well as seedling growing, compost bins and much more.
Patch inspection:
Allotments:
Herbs:
Trees:
Tool leprechaun:
In other news: A lot of under the hood improvements to stability and core a list too long/boring to mention but most of our time has been taken up with that. However we have begun to work on new farming achievements that will allow players to achieve great rewards expect more in the future!
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Looks really good. Glad you guys haven't given up yet. Though it would be nice if you could post at least every week to let us know what's up. If you leave a thread dead for almost a month, people will start assuming that you've given up on the project.
Good luck with this! Don't see a future for rsps in this division though
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