Thread: [727] AUROST | Scratch | OSRS - RS3 Items | 20 Skills | Unique Quests & Achievements

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  1. #11  
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    Quote Originally Posted by Taengo View Post
    The plugins are written in Kotlin my friend.

    OT: Been working on finishing of the new projectile system which utilises all the projectile packets in the client.
    Great choice. Am following!
     

  2. #12  

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    Any plans on updating the revisions further? (Inferno Expansion Items || Menaphos Revision)
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    I ponder of something great...
     

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    Aero has finished identifying 3 new projectile packets (MAP_PROJANIM, MAP_PROJANIM_HALFSQ and PROJANIM_SPECIFIC) while I'm trying my best to make all projectile like how I remember them on RS.
    The new packets also calculate the speed of projectiles based on distance between the attacker and target. Projectile clipping has also been finished.
    Map projectile animations are now flagged as zone updates and are synced correctly with animations and spot animations just like on pre-eoc RS.



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    bigger: [Only registered and activated users can see links. ]
     

  4. #14  
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    Quote Originally Posted by Bence View Post

    Aero has finished identifying 3 new projectile packets (MAP_PROJANIM, MAP_PROJANIM_HALFSQ and PROJANIM_SPECIFIC) while I'm trying my best to make all projectile like how I remember them on RS.
    The new packets also calculate the speed of projectiles based on distance between the attacker and target. Projectile clipping has also been finished.
    Map projectile animations are now flagged as zone updates and are synced correctly with animations and spot animations just like on pre-eoc RS.



    bigger: [Only registered and activated users can see links. ]

    bigger: [Only registered and activated users can see links. ]
    the soulsplit projectile doesn't look right, check again on that bonesaw bamf vid [i.e. @ 0:47]. range projectile looks too fast too
     

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    Quote Originally Posted by Tyluur View Post
    the soulsplit projectile doesn't look right, check again on that bonesaw bamf vid [i.e. @ 0:47]. range projectile looks too fast too
    After playing around a bit with the values this is what I have now:
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    used this vid as a reference:
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  6. #16  
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    Quote Originally Posted by Bence View Post
    After playing around a bit with the values this is what I have now:
    [Only registered and activated users can see links. ]


    used this vid as a reference:
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    they both look better, hows your msb look?
     

  7. #17  
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    Do you have the divination 120 master cape texture icon?
    God's NOT Dead!!
     

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    Quote Originally Posted by SilverNova View Post
    Any plans on updating the revisions further? (Inferno Expansion Items || Menaphos Revision)
    Whilst this is possible for us to do, it is however an update for the future. Our main aim is to produce a stable server ready to host and advertise and then work our way from there. Most of the content decisions like this (work added from OSRS/RS3) is planned to be polled and decided upon by the community. Thank you for the suggestion and interest however!

    Quote Originally Posted by Casey View Post
    Do you have the divination 120 master cape texture icon?
    Yes I do my friend however I am not in a position to release such things, as it was a bitch to create these textures from scratch.
     

  9. #19  
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    Quote Originally Posted by Taengo View Post
    Whilst this is possible for us to do, it is however an update for the future. Our main aim is to produce a stable server ready to host and advertise and then work our way from there. Most of the content decisions like this (work added from OSRS/RS3) is planned to be polled and decided upon by the community. Thank you for the suggestion and interest however!


    Yes I do my friend however I am not in a position to release such things, as it was a bitch to create these textures from scratch.
    Rs3 made the texture for the capes i couldn't find it in the cache i got the rest of the capes but not this one.
    God's NOT Dead!!
     

  10. #20  
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    413 floor object spawns have now been added, all the important areas done even the useless ones.



     

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