Thread: Grizzly | Unity | MMORPG | WoW/RS | Fast & Daily Development | Need GFX & Modelers

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  1. #1 Grizzly | Unity | MMORPG | WoW/RS | Fast & Daily Development | Need GFX & Modelers 
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    R-S Mod Response  Join Us / Keep Connected

    Want to be the first to be notified when we update? Join our discord to view the updates and sneak peaks before others!
    discord removed

    Wanting to become a Grizzly Artist/Developer? We are currently looking!
    [Only registered and activated users can see links. ]


    R-S Mod Response  Goals and Thoughts

    I've been a real big game enthusiast my entire life. I've always had a thing for mmorpgs. However, not many have had the good smooth vibe that only Runescape 3 and World of Warcraft has given.

    The most true feeling in a game, is when you first begin to play it. We have all had the feeling. When you first begin your adventure in a new MMORPG. Its the best feeling, because you feel like there is a world of possibilities that await you.
    Although? You've now been playing the game for a year now and it feels dull, like those possibilities are gone. That is my main desire with this project, is to make it feel like no matter what route you take, no matter how you level, how fast you level,how long you have played. There is still a world that still awaits you with endless possibilities. Sounds impossible right? Well not exactly. There are endless amounts of ways to make this possible, and over the years of being a passionate game designer, and player.

    I've come up with ultimate solutions that have solved this endless repetitive problem. I've taken ideas and reversed/rewritten them to be a more viable piece of content for our game. We have embraced the flaws of every mmorpg, and have made them into something great and unique. The potential this has is endless, the results are endless, and the game play will be endless!

    Spoiler for Ideas:

    This MMORPG will contains bits and pieces of every decent MMORPG on the market. Runescape, World of Warcraft, Rides of Icarus, Black Desert Online, Skyrim, and even The Witcher Series.
    We will be adding our own innovation to the pieces of content each and every one of these games have to offer.
    Code:
    Game Style: {
    Dynamic, Customizable World.
    Your road to level cap, is to determine your class reason and purpose, uniqueness, and increasing your skill for PvE and PvP.
    Huge Open World (No Loading Screens)
    Ocean Exploration
    Customizable UI, Including Hiding UI
    Player Housing
    }
     
    Combat Style: {
    Tank, Healer, DPS, Hybrid(buff’er)
    Mixture of (Skill Based Shots, Character Dodging/Combos, Rotations)
    Majority of classes can fill any role (dps, tank, healer)
    PvE and PvP scales differently (talents, gear, etc)
     
    }
     
    Factions: {
    Colors: {orange, red}
    }
     
    Leveling: {
    Vanilla Max Level: 40
    Dungeons
    Raids
    Quests
    Pet Training
    Exploration
    Achievements
    PvP
    Professions
    }
    
    Dungeons: {
    Level Required: 10
    Soloable Dungeons
    Dungeons will have 3 different levels of difficulty while leveling up
    Your skill base will determine if you’re eligible to join a dungeon in higher difficulty. (recorded dps/hps, deaths, and skill achievements)
    }
     
    Raids: {
    Level Required: 30
    Premade Group Only
    Hardcore raids (required average dps/hps history, gear, and achievements)
    }
     
     
     
    PvP: {
    Level Required: 10
    Arenas: 1v1 (Any Class or Specified (used for learning how to vs another class), 2v2, 3v3, 4v4, 5v5
    World Wide PvP Grounds (specified location)
    Guilds Attack for Town Control
    }
     
    PvE: {
    Screen Size World Bosses (Drops best gear in-game, long random timers that can spawn in certain worlds)
    Boss mechanics (trial and error and punishable)
     
    }





    R-S Mod Response  Networking

    Custom backend
    Protobufs
    SSL Sockets
    Netty 4.1
    .net 3.5
    C#6


    R-S Mod Response  Languages

    C#
    Java
    JavaScript
    Kotlin


    Spoiler for Media:









    Last edited by Stuart; 11-13-2017 at 04:01 PM.
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  2. #2  
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    Best of luck man. Looking forward to some progress.
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  4. #3  
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    Quote Originally Posted by Zivik View Post
    Best of luck man. Looking forward to some progress.
    Thanks man, I'm working on a lot of in-game GUI's. I'm constantly working on this project. Any ideas or suggestions would be greatly appreciated.

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    Spoiler for The Hatred Group:


    Spoiler for Dapoosie:




    Spoiler for _Jordan's Documentary:


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  5. #4  
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    Wow man! Looking forward to this.
    I like ducks.
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  6. #5  
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    Looks cool, will be following.

    Follow my OSRS progress!
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  7. #6  
    Neg me pls
    Teemo.'s Avatar
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    Looks damn cool!
    B E G O N E T H O T
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  8. #7  
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    This server and ArthionOnline are both gunna be amazing servers. I wish you the best of luck on this project.
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  10. #8  
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    Best of luck brother, what you showcased to me on Skype defo looked promising!
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    Server can be #1 with 0 players.
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  • #9  
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    A nice change; gl
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  • #10  
    1-800-WHY-UMAD

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    nice brundon. better keep code neat or u'll get flamed
    Wish List:

    [Only registered and activated users can see links. ] for vet rank, and unban this man (Bacon Head): [Only registered and activated users can see links. ]
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