Thread: [OSHD] RedRune

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  1. #131  
    Spread Love

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    Good luck for release Tyluur
     

  2. #132  
    08-13, SpawnScape Owner

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    Lookin' gewd so far.
     

  3. #133  
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    7/19/17
    Code:
    	+   Converted networking to use netty 4 library
    		-   This came with addition of RSA & ISAAC encryption/decryption
    	+   Changed client src to a better 666 src
    	+  Added 'lobby server' to be the main connection server
    		-   'World server' support is easy and adding another world is as simple as pressing run
    		-   Each world no longer has their own lobby and we have one big lobby server
    	+   This might seem like small tasks but check the second photo for context as to how long it takes to do these things right
    		-   Credits to Walied for answers & support

    Quote Originally Posted by blakeman8192 View Post
    Keep trying. Quitting is the only true failure.
    Spoiler for skrrrrr:

    Attached image
     

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  5. #134  
    Why, hello there!

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    Quote Originally Posted by Tyluur View Post
    7/19/17
    Code:
        +   Converted networking to use netty 4 library
            -   This came with addition of RSA & ISAAC encryption/decryption
        +   Changed client src to a better 666 src
        +  Added 'lobby server' to be the main connection server
            -   'World server' support is easy and adding another world is as simple as pressing run
            -   Each world no longer has their own lobby and we have one big lobby server
        +   This might seem like small tasks but check the second photo for context as to how long it takes to do these things right
            -   Credits to Walied for answers & support

    Looks great, man.
    Attached image
     

  6. #135  
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    Multi world support post-login perfect:



    Now to move onto the content, its been a long week...

    7/21/17
    Code:
    	+   Encountered an irritating issue with packet decoding & resolved it after spending a day on it.
    		-   Finished ISAAC decryption with decoding
    	+   Finally finished player file synchronization over multiple worlds
    		-   Merged lobby server & download server into one server, with different handshake handling.
    	+   Started PVM System
    		-   Loaded 971 dumped npc combat definitions
    			+   These include 1000+ ids of npcs with different bonuses, attack animations, etc
    			+   As well as charm drops
    			+   As well as drop tables
    		-   Wrote npc drop table system & implemented it [with charms]
    		-   Wrote npc combat system and implemented it with a test class for npcs that don't have custom swings
    			+   Man, guard, woman, hellhound, etc....
    		-   Wrote npc defense bonus calculation for pvm [so realistic hits are done when you're fighting npcs]
    	+   Added wilderness area checking to player appearance update block [126 + 12/138 cb lvl]


    Quote Originally Posted by blakeman8192 View Post
    Keep trying. Quitting is the only true failure.
    Spoiler for skrrrrr:

    Attached image
     

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  8. #136  
    Mikoto
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    multi world support ftw
     

  9. #137  
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    man cant wait to play, looks very promising and a server that I would definitely enjoy

    suggestion; maybe make realistic pk bots upon launch of server? incase there's not many players online to pk with?
     

  10. #138  
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    Quote Originally Posted by _hassan View Post
    man cant wait to play, looks very promising and a server that I would definitely enjoy

    suggestion; maybe make realistic pk bots upon launch of server? incase there's not many players online to pk with?
    PK bots are a good idea for a server that doesn't plan on having an initial active pk base on release. We're focused on the pvp aspect the most, so they won't be a worry [pvm was even saved for last lol].
    Quote Originally Posted by blakeman8192 View Post
    Keep trying. Quitting is the only true failure.
    Spoiler for skrrrrr:

    Attached image
     

  11. #139  
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    Tyluur has worked very hard on this project and it will pay off soon! Absolutely can't wait for the release
     

  12. #140  
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    nice progress
     

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