|
When you say "Scratch" what do you mean? do you mean your own framework, networking, updating ect? or do you mean you're using a base that you just converted to 666? I assume your old 667?
7/11/17
Code:+ Recognized an error in the dark bow special projectiles + hit delays and fixed it, they're 100% now. [thx aero for pointing this out] + Started progress on our new master server (tossed the old one so we could use netty 4)
7/10/17
Code:+ Added multi zone area listeners + flag setting when we walk in and out of a multi zone + Added object names to dialogue subscriptions [dialogues with subscriptions mapped will be fired when the interaction starts]
Keep it up man. It looks nice so far!
7/12/17
Code:+ Progress continued on master server + Successfully integrated it into the real game server - Login requests are all handled on the master server - Response codes are sent from the master server to the game server - Each world has their own lobby server - Still using json for player file saving, we're now encoding & transmitting the player file over the network (serialization saving ease of use) - Added private messaging over the network - Automatic reconnection listener incase of connection drops - Connection verification for packets so we don't send packets when the server is offline - Connection verification for game server, if the master server is offline and someone tries to log in, they get a 'login server offline' messaeg + If the master server goes offline, players online aren't affected but private messages/logins will be broken
Finally will play
« Previous Thread | Next Thread » |
Thread Information |
Users Browsing this ThreadThere are currently 1 users browsing this thread. (0 members and 1 guests) |