Thread: [OSHD] RedRune

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  1. #111  
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    Quote Originally Posted by B8edpaft View Post
    Nice. This could become the next Alotic lol
    This is gonna be the first RedRune .

    ----- Development Diary -------


    6/26/17
    Code:
    +   Added prayer bonus calculation to all combat calculators
    +   Added weight per item and weight calculation for energy draining while running.
    +   Added player resting via orbs
    -   As well as the getting up animation
    +   Added item weights to the stats popup in the equipment menu
    +   Added protection prayer effects and deflection prayer effects
    -   Different graphics for magic/ranged/melee
    Last edited by Spooky; 06-27-2017 at 05:52 PM. Reason: images containing domain
    Quote Originally Posted by blakeman8192 View Post
    Keep trying. Quitting is the only true failure.
    Spoiler for skrrrrr:

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  3. #112  
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    6/27/17
    Code:
    +   Added entity freezing
    	-   Checks for frozen status in walking/following/node interaction [nodes mean objects/floor items/players/npcs]
    +   Added spellbook swapping
    +   Added a command to find items by their name [also by their options if you want]
    	-   ::itemn armadyl drop    ->  this will find all items that have 'armadyl' in their name
    		-   and that have 'drop' in their inventory options
    	-   Mainly used for admins+, but in beta testing this will be good for beta testers.
    +   Added the destroy item interface [when you attempt to drop an item that's untradeable/destroyable/lended]
    +   Added item definition checking for lended items [as well as changing their last definition server sided to 'discard' [not 'drop' like their regular parts]
    +   Added interface closing event to inventory item slot swapping
    +   Added more information to the ::commands interface, like what you should add after the command
    	-   Mainly for mod+ commands
    +   Added all prayer drains and saps
    	-   With stat adjustment calculation in the tab according to the runescape data
    	-   Projectiles are accurately calculated as well.
    	-   Drain amount is used to calculate your attack bonuses too, so if its negative you'll have less accuracy, etc.
    	-   Added a restoration formula for the drain modifiers
    		-   Every 15 seconds, they will restore by 1% to their original 0 value.
    +   Added ava's accumulator effect
    +   Fixed a scheduled task bug that wouldn't allow tasks that had a delay > 1 to happen
    	-   Also removed 'immediate' task types -> these are never needed
    +   Fixed auto retaliate - it now retaliates a tick after the hit lands, not combat starts ticking.
    +   Added magic shortbow & magic longbow special attack with perfect projectiles & accuracy
    +   Added ammo stacking on the floor instead of new floor items being created each time an arrow is shot





    Quote Originally Posted by blakeman8192 View Post
    Keep trying. Quitting is the only true failure.
    Spoiler for skrrrrr:

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  5. #113  
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    dear devs i think u have a bug, ur attacking ppl outside of the wild

    OT: You're doing good lad, keep up the good work.
     

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  7. #114  
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    6/29/17
    Code:
    +   Added ice barrage
    	-   Freezes for 30 ticks
    	-   Unfreezeable for 6 ticks after your freeze is over
    	-   Accurate gfx for freezing and when your target is already frozen
    	-   Autocasting working
    +   Added ice blitz [with the obvious implications]
    	-   Including the projectile
    +   Added proper calculation of magic spells with delays [stacking works perfectly if ur rushing from tiles away]
    +   Improved leeches significantly
    	-   Previously the leeches were applied when the hit landed, this isn't how it was in runescape [had to watch some videos]
    	-   I made them applied when the combat is ticked, and now the leech will overlap your combat animation [credits affliction for info]
    	-   Changed chat messages for leeches, they only send one message if you're maxed instead of flooding your chatbox with info.
    	-   Reduced leech amount from 5% to 1% per successful leech [saps too]
    +   Added soulsplit
    	-   Correct timing for hit landing
    	-   Correct projectile
    	-   Correct graphics
    	-   Fixed soulsplit projectiles to land on time
    	-   Made it sent regardless of whether your hit lands or not.
    +   Added prayer boosts into melee max hit calculation
    +   Updated melee accuracy & defense combat calculations [with precision based on real runescape formulas (this info was calculated publicly)]
    +   Updated range accuracy & defense combat calculations [with precision based on real runescape formulas (this info was calculated publicly)]
    	-   Even the combat style you're on has a small bonus on your defense calculation like on RS
    	-   Accuracy also takes into account your attack level boost from the base attack level requirement of the weapon you're wielding
    +   Confirmed max hit calculations for all melee, range, and magic using accurate runescape calculations
    	-   Information if you're interested in javascript: https://pastebin.com/7LcSpvu4
    +   Added special attack accuracy multiplier for several different weapon types, basing information from runescape's.
    +   Added potions [only base potions at the moment]
    	-   Noted that in 2011 there was no combat delay after sipping a potion... however combat did stop.
    +   Updated dharok max hit calculation to be accurate to runescape's
    	-   At exactly 1 lifepoint u can max a 1008 on a player[with the best combat bonuses with dharoks, turmoil, and super pots]
    +   Updated 'roll' algorithm to be more realistic [we don't want to be able to hit 0-0 on mystics too often, etc....]
    +   Made autocast spells reset when u equip a weapon
    +   Stopped duplicate texts from being sent [so ur not spammed w/ 'mysterious force stops u....']






    Quote Originally Posted by blakeman8192 View Post
    Keep trying. Quitting is the only true failure.
    Spoiler for skrrrrr:

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  9. #115  
    WEEEEEWOOOOWEEEEEWOOOOWEEEEWOOOO-----[[#]]---[[8]]--[[8]]------[[8]]----[[8]]------[[8]]
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    Your brew should go over 99 hitpoints when you drink it, same for things like rocktails.
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    Spoiler for Come under my wing:

    Spoiler for sb lol!:
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    Oldschool Runescape progress thread is here!
     

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  11. #116  
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    Quote Originally Posted by Silly Goose View Post
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    Your brew should go over 99 hitpoints when you drink it, same for things like rocktails.
    good reminder, i haven't yet added hitpoints modifications though, thats why hp bars aren't decreasing or anything yet. will do though =]
    Quote Originally Posted by blakeman8192 View Post
    Keep trying. Quitting is the only true failure.
    Spoiler for skrrrrr:

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  12. #117  
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    6/30/17
    Sorry for the late post.
    Code:
    +   Fixed region bug [some secondary ones would never load]
    +   Added dynamic support for 4 graphics at the same time [4 different masks] [for npcs too]
    +   Fixed floor items [gif shown sped up a lot]
    +	Updated projectiles for leeches a bit [slow don + angled like on rs]
    +	Updated projectile for soulsplit a bit [slow down + angled like on rs]
    +   Added floor item examine packet
    +   Added floor item examining event
    +   Added floor item usage packet
    +   Added floor item usage event
    	-   I.e. lighting logs that are already lit
    +   Stopped inventory items from being swapped when player is item interact locked [hopping ditch/burying bones]


    Quote Originally Posted by blakeman8192 View Post
    Keep trying. Quitting is the only true failure.
    Spoiler for skrrrrr:

    Attached image
     

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  14. #118  
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    Looking good so far man Keep up the good work!
     

  15. #119  
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    7/4/17
    Code:
    +   Started dynamic region system
    	-   Clip flags loading
    	-   Object loading
    	-   Unfinished at the moment still requires some finishing for clipped movement
    Quote Originally Posted by blakeman8192 View Post
    Keep trying. Quitting is the only true failure.
    Spoiler for skrrrrr:

    Attached image
     

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  17. #120  
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    7/9/17
    Code:
    	+   Added general game bar toggling + saving
    	+   Identified client packet for private game bar changing
    	+   Identified client packet for public/trade game bar changing
    	+   Added private/public/trade game bar changing + saving
    	+   Added hitpoint modification
    	+   Added hitpoint refresh config
    	+   Added death events for players
    	+   Added saradomin brew + guthix flask health modifications
    	+   Added correct items on death calculation based on item values.
    	+   Added new special attacks
    		-   Bandos godsword [The Bandos godsword's special attack, "Warstrike", has doubled accuracy, inflicts 21% more damage and drains the opponent's combat stats equivalent to the damage hit in the following order: Defence, Strength, Attack, Prayer, Magic, Ranged. For example, if the special attack inflicts 50 damage on a foe with 30 in all combat stats, it would drain 30 Defence and 20 Strength levels (leaving the target with 0 Defence and 10 Strength).]
    		-   Zamorak godsword [The Zamorak godsword has a special attack, Ice Cleave, which freezes the target in place for 20 seconds; the same duration as Ice Barrage. Additionally, the special doubles the user's accuracy and increases the user's max hit by 10%. It uses 50% of the special attack bar. The sword's special attack must produce a successful hit in order to have the freezing effect.]
    		-   Saradomin godsword [When used, the player's max hit is increased by 10%, accuracy is doubled, and half of the damage dealt (rounded down) by the sword is restored to the player's hitpoints, and 1/4 of the damage is restored to the player's Prayer. This drains 50% of the special attack bar.]
    		-   Saradomin sword [Its special attack adds up to 16 extra Magic-based damage to the standard melee attack. If the melee attack misses, then the magic attack will not activate. However, the melee-based can still hit a 0 with the magic-based still activating (similar to Guthan's healing a 0 hit). Players receive 2 Magic experience for each point of damage caused by the magical hit. This special attack consumes the user's entire special attack bar.]
    			-   Also updated the speed to match whip's speed
    		-   Dragon claw special [These claws feature a special attack, Slice and Dice, which drains 50% of the special attack bar and hits an enemy four times in succession, which is popularly used by PKers as a finisher.]
    		-   Vesta's longsword special
    		-   Korasi's sword special
    		-   Dark bow special
    	+   Updated range max hit formula [max of 480 with dark bow and elite void]






    Quote Originally Posted by blakeman8192 View Post
    Keep trying. Quitting is the only true failure.
    Spoiler for skrrrrr:

    Attached image
     

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