Thread: [OSHD] RedRune

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  1. #191  
    Discord Johnyblob22#7757


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    Quote Originally Posted by Tyluur View Post
    August 30th Update:

    After spending 3 months on the RedRune666 Scratch framework, I realized it would still take a while to get to a good production phase. Considering I'm going back to university in less than 2 weeks, I decided it's best that I transfer the content from RR666 over to a Matrix 667 base. There is still a lot of bad & old code in this base [the networking especially], so before the content is improved I'll be spending some time on the improval of previous shit code.

    Also, I've been rethinking the PvP World idea, and I came to the conclusion that it would be best to keep everything on one world. But in order to maintain the "worldwide pvp" aspect, there will be a :vp command which teleports you to a "pvp world", with city-wide pvp like on RS2010/RS2011.

    A big deciding factor in this choice was clearly the amount of time required to get to the full release date. This means that the complete release for RedRune will be a lot sooner than expected. The beta has also been turned offline as a result of this [it will no longer serve as an indication of how the server will be]. There will be a new beta coming up once RedRune reaches that phase.

    TL;DR: new base, 666 content being transported over to matrix667. faster release date.

    Development blog:

    8/30/17
    Code:
    +   Pulled a scratch 667 deob/cache/server
    +   Removed tons of shit content & code from the 667 server release
    +   Added real 667 js5 [several changes]
    +   Added real 667 lobby login [rsa encryption]
    +   Added real 667 lobby
    +   Added real 667 world list
    +   Added real 667 world login [rsa encryption]
    +   Fixed a few things that would make the client crash on login bc of changes
    +   Updated server with correct 667 xteas
    +   Fixed tabs for resizable mode
    +   Started on a plugin system [registration/list based plugins] [using java]
    	-   Tested this implementation with equipment bonuses
    +   Added item stats to equipment bonuses
    	-   Fixed equipment bonuses interface not being able to unequip armour
    	-   Added player render emote config
    +   Refactored server/client significantly
    	-   Removed 'LogicPacket' usage (the fuck was this for)
    	-   Added outgoing packet queuing
    +   Added client zooming [shift + scroll to zoom]
    +   Added new route finding [mgi's]
    	-   Implemented into npc route events
    		[also made the player face the npc until the event is over]
    +   Added 'nothing interesting happens...' if we couldn't find anything to do at the end of an interaction




    I can see charlies been here xddd
     

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  3. #192  
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    What's the config for the "stats" interface in the equipment menu? I totally forgot if that's custom or not. Haven't played RuneScape in years.
     

  4. #193  
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    Quote Originally Posted by Selseus View Post
    What's the config for the "stats" interface in the equipment menu? I totally forgot if that's custom or not. Haven't played RuneScape in years.
    its several global strings, not configs.
    Quote Originally Posted by blakeman8192 View Post
    Keep trying. Quitting is the only true failure.
    Spoiler for skrrrrr:

    Attached image
     

  5. #194  
    Registered Member Mr. Snow's Avatar
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    That's some nice path work.


    “On two occasions I have been asked, ‘Pray, Mr. Babbage, if
    you put into the machine wrong figures, will the right answers
    come out?’ […] I am not able rightly to apprehend the kind of
    confusion of ideas that could provoke such a question.”
    —Charles Babbage, Passages from the Life of a Philosopher
    (1864)
     

  6. #195  
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    project aint special anymore now that u switched to matrix :c
     

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  8. #196  
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    Quote Originally Posted by tommeh View Post
    project aint special anymore now that u switched to matrix :c
    Switching to matrix won't reduce the quality of the project. I've already removed almost all the content from it [excluding skills] and started implementing newer systems and code improvements. I realized it would take a while to get to the state that a matrix base is at with code from scratch, so I decided to improve on a matrix base. The code won't look like matrix code in a few weeks anyway.

    Short example:


    Quote Originally Posted by blakeman8192 View Post
    Keep trying. Quitting is the only true failure.
    Spoiler for skrrrrr:

    Attached image
     

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  10. #197  
    Registered Member Andrew's Avatar
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    Good Progress Keep it up
     

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  12. #198  
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    Oh snap oh boy
     

  13. #199  
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    8/31/17
    Code:
    +   Completed interface plugin system and converted all interface handling to their own plugin
    +   Added npc plugins and converted all npc handling to their own plugin
    	-   Removed most of these because they were useless though
    +   Removed lots of shit content/code
    	-   Barrows/Godwars/Jail/Castle Wars/Duel Arena/Clan Wars
    +   Removed lots of dialogues
    +   Refactored several things in the packaging & introduced new classes for better naming & explanations, rather than packing everything into one class
    +   Added third & fourth npc option packets
    +   Rewrote object/npc/player/item interaction in controllers using one method [Entity is the parent class for all these mentioned types]
    +   Converted all npc drops/bonuses/examines/combat definitions over to .json
    	-   Caching data for faster usage
    +   Cleared out edgeville rooms and added custom quest tab
    +   Removed a lot of packed code in several classes.
    	-   Usage of lombok to shorten code down as well
    https://paste.ee/p/9oueo

    Quote Originally Posted by blakeman8192 View Post
    Keep trying. Quitting is the only true failure.
    Spoiler for skrrrrr:

    Attached image
     

  14. #200  
    Member [OSHD] RedRune Market Banned


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    i see u in the sb a lot ur a decent guy however lately u also post this fucking topic a lot lately so it must mean something to u, and tbf u paid money to be able to post it in the sb, so gl with it bro, glad to see people still give a shit about their projects (dont quote me cos i dont wanna come back, take the bump, soz for honesty ive been drinking)

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