Thread: [OSHD] RedRune

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  1. #271  
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    Been a bit busy this week but I managed to do some updates today... More coming this week!

    2/19/19 - NPC Data Collection

    Journal
    Code:
    	+   Updated npc data mapping slightly
    	+   Collected large data dump from Arios and converted to RedRune format
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    Quote Originally Posted by blakeman8192 View Post
    Keep trying. Quitting is the only true failure.
    Spoiler for skrrrrr:

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  2. #272  
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    2/20/19 - Doors & npc data*

    Journal

    Code:
    	+   Added a large collection of doors to the world map, most doors now world [open/close]
    	+   Added a large collection of gates/fences to the world map, most of them work now [open/close]
    	+   Went through main cities in RedRune and added all missing door configuration
    		-   Varrock, Lumbridge, Falador, Draynor Village, Entrana, Port Sarim, Edgeville
    	+   Updated npc data slightly, nowhere close to done yet...
    	+   Transfered server dependencies to gradle
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    Quote Originally Posted by blakeman8192 View Post
    Keep trying. Quitting is the only true failure.
    Spoiler for skrrrrr:

    Attached image
     

  3. #273  
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    Quote Originally Posted by Tyluur View Post
    2/20/19 - Doors & npc data*

    Journal

    Code:
    	+   Added a large collection of doors to the world map, most doors now world [open/close]
    	+   Added a large collection of gates/fences to the world map, most of them work now [open/close]
    	+   Went through main cities in RedRune and added all missing door configuration
    		-   Varrock, Lumbridge, Falador, Draynor Village, Entrana, Port Sarim, Edgeville
    	+   Updated npc data slightly, nowhere close to done yet...
    	+   Transfered server dependencies to gradle
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    gr8 content lad this is what i call interactive gameplay keep it up bro
     

  4. #274  
    WhiteDownMb | HYBRID JEFE
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    Quote Originally Posted by Tyluur View Post
    2/20/19 - Doors & npc data*

    Journal

    Code:
    	+   Added a large collection of doors to the world map, most doors now world [open/close]
    	+   Added a large collection of gates/fences to the world map, most of them work now [open/close]
    	+   Went through main cities in RedRune and added all missing door configuration
    		-   Varrock, Lumbridge, Falador, Draynor Village, Entrana, Port Sarim, Edgeville
    	+   Updated npc data slightly, nowhere close to done yet...
    	+   Transfered server dependencies to gradle
    Media


    Attached image
    Attached image
    Attached image

    Looking quite nice mate! Keep it up!

    All of humanity's problems stem from man's
    inability to sit quietly in a room by himself




     

  5. #275  
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    Content looks promising, keep it up.
     

  6. #276  
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    Quote Originally Posted by Tyluur View Post
    2/20/19 - Doors & npc data*

    Journal

    Code:
    	+   Added a large collection of doors to the world map, most doors now world [open/close]
    	+   Added a large collection of gates/fences to the world map, most of them work now [open/close]
    	+   Went through main cities in RedRune and added all missing door configuration
    		-   Varrock, Lumbridge, Falador, Draynor Village, Entrana, Port Sarim, Edgeville
    	+   Updated npc data slightly, nowhere close to done yet...
    	+   Transfered server dependencies to gradle
    Media


    Attached image
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    Please share your doors.cfg, thanks!
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  7. #277  
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    Quote Originally Posted by Klem3n View Post
    Please share your doors.cfg, thanks!
    doors.cfg? why not doors.sql
    Quote Originally Posted by blakeman8192 View Post
    Keep trying. Quitting is the only true failure.
    Spoiler for skrrrrr:

    Attached image
     

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  9. #278  
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    Quote Originally Posted by Tyluur View Post
    doors.cfg? why not doors.sql
    hahahaha, no way.
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  10. #279  
    Onyxia

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    Bump for this, lad, gr8 content coming soon!

    Check out my 667/718 Interfaces services, I have more than 25 vouches and will be happy to help you out for affordable prices
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  11. #280  
    Somewhere in the Mojave desert...

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    Always interesting seeing Tyluur's work, wishing you all the best with this project. Will have o check it out when I have some time
     

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