Thread: [OSHD] RedRune

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  1. #261  
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    Finalized the networking update, everything has been translated over to Netty 4 on a new networking infrastructure. Usage of InputStream/OutputStream has been terminated, and netty is being used as it was supposed to be.
    Much thanks to Cjay0091 for some clarification! I'll be spending some time verifying nothing was missed before moving onto more content this week.

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    Quote Originally Posted by Velocity View Post
    i'd love to get called in the middle of the night just to hear an indian voice whisper "the nulls are back friend, how i fix"
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  2. #262  
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    2/7/19 - Item Plugins, Teleport Tablets, & bone burial

    Journal
    Code:
    	+   Introduced Item Plugins
    		-   Actions for items can be created via a plugin class, and any option's action to perform is registered and handled in the class.
    		-   Multiple items per class are supported
    		-   Transferred all matrix item interactions to the plugin sy stem
    	+   Added teleport tablets for watch tower and teleport home
    	+   Fixed a bug with dragon bones in which you could drop the bone after burial
    Media


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    Quote Originally Posted by Velocity View Post
    i'd love to get called in the middle of the night just to hear an indian voice whisper "the nulls are back friend, how i fix"
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  3. #263  
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    Quote Originally Posted by Tyluur View Post
    2/7/19 - Item Plugins, Teleport Tablets, & bone burial

    Journal
    Code:
    	+   Introduced Item Plugins
    		-   Actions for items can be created via a plugin class, and any option's action to perform is registered and handled in the class.
    		-   Multiple items per class are supported
    		-   Transferred all matrix item interactions to the plugin sy stem
    	+   Added teleport tablets for watch tower and teleport home
    	+   Fixed a bug with dragon bones in which you could drop the bone after burial
    Media


    Don't really see the point in this VineWhipItemPlugin class. You could easily make a system to manage all item combining and deconstruction within one class and not have to repeat so much code for every single item.
    NandoStudios
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  4. #264  
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    True creating an enum and methods for upgrading or dismantling would be easier then handling for every single item.
    Where the fuck is my cigarettes, I need my cancer. [C][Only registered and activated users can see links. ]
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  5. #265  
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    Quote Originally Posted by Remi View Post
    True creating an enum and methods for upgrading or dismantling would be easier then handling for every single item.
    Quote Originally Posted by Valiii View Post
    Don't really see the point in this VineWhipItemPlugin class. You could easily make a system to manage all item combining and deconstruction within one class and not have to repeat so much code for every single item.
    I think vine whip is the only item that has a split option on it, correct me if I'm wrong. But for item upgrading I'll definitely be making something to simplifying that. Do you have any data as to what items are upgradeable? I'm thinking imbued rings at the moment.
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    Quote Originally Posted by Velocity View Post
    i'd love to get called in the middle of the night just to hear an indian voice whisper "the nulls are back friend, how i fix"
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  6. #266  
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    2/9/19 - Dialogue improvement, keybinds, plugins

    Journal
    Code:
    	+   Updated dialogue system to dynamically load dialogues by reflection
    	+   Updated dialogues with dynamic support for component ids [first, second, ..., options]
    	+   Added keybinds for dialogues
    		-   Space for next, keys [1-5] for options in dialogues
    	+   Added keybinds for interfaces
    		-   Esc for closing current interface
    	+   Added item on npc plugin support
    	+   Added item on player plugin support
    	+   Fixed an issue with the item on object packet
    Media




    2/8/19 - Object spawning, item on object support & plugins, item on item handling


    Journal
    Code:
    	+   Updated object spawning system lightly, objects that were removed/spawned will always do as expected
    	+   Added item on item plugin system
    		-   Updated all previous item on item actions to the new system
    	+   Added item on object plugin system
    	+   Added godsword modification
    		-   Dismantle action
    		-   Godsword shard + anvil = godsword blade
    		-   Godsword blade + godsword hilt = godsword
    	+   Fixed an issue with the item on object packet
    Media

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    Quote Originally Posted by Velocity View Post
    i'd love to get called in the middle of the night just to hear an indian voice whisper "the nulls are back friend, how i fix"
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  7. #267  
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    Shouldn't it say, "i got the partyhat"

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    Quote Originally Posted by _Syzygy_ View Post
    Shouldn't it say, "i got the partyhat"

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  9. #269  
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    Good luck dude
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    RedRune updates were put on hold while I wrapped up midterms this week. Development is back as usual .
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    Quote Originally Posted by Velocity View Post
    i'd love to get called in the middle of the night just to hear an indian voice whisper "the nulls are back friend, how i fix"
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