Thread: [OSHD] RedRune

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  1. #101  
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    Does the insta-spec of the G Maul also work right after using a special attack with a different weapon eg claws/ags?
     

  2. #102  
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    Quote Originally Posted by B8edpaft View Post
    Does the insta-spec of the G Maul also work right after using a special attack with a different weapon eg claws/ags?
    Actually I thought it wasn't like this in RS2011, but I double checked after reading this ( [Only registered and activated users can see links. ] ) and I'm gonna implement that tmrw.

    Update: fixed this before starting on other combat things today:

    [Only registered and activated users can see links. ] | [Only registered and activated users can see links. ] | [Only registered and activated users can see links. ] (official dog of rune-server)
    Quote Originally Posted by blakeman8192 View Post
    Keep trying. Quitting is the only true failure.
     

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  4. #103  
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    ----- Development Blog Post -----


    6/23/17

    Code:
    +   Added magic combat type
    	-   With a easy "plugin" system to add more spells
    	-   Magic accuracy/defense formulas appropriately done
    	-   Projectiles appropriately done for the 3 spells I tested the system with
    	-   Added spellbook sorting [saves]
    	-   Added defensive casting [saves]
    		-   Formula for experience received as well [not sure it's 100% accurate tho]
    	-   Added spell hiding/showing in spellbook via buttons [saves]
    	-   Added autocasting [saves]
    +   Added granite maul instant special attack without clicking the target again
    +   Added animation/gfx command for owner


    Last edited by Spooky; 06-27-2017 at 05:53 PM. Reason: domain removed from image
    [Only registered and activated users can see links. ] | [Only registered and activated users can see links. ] | [Only registered and activated users can see links. ] (official dog of rune-server)
    Quote Originally Posted by blakeman8192 View Post
    Keep trying. Quitting is the only true failure.
     

  5. #104  
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    nice progress, goodluck
     

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  7. #105  
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    What packet or what state of the client loading are you able to grab the world id?
    [Only registered and activated users can see links. ]
     

  8. #106  
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    Quote Originally Posted by Dragonsevery View Post
    What packet or what state of the client loading are you able to grab the world id?
    There's a variable in each client that denotes the world selected. basePort + worldId = connectionPort.
    [Only registered and activated users can see links. ] | [Only registered and activated users can see links. ] | [Only registered and activated users can see links. ] (official dog of rune-server)
    Quote Originally Posted by blakeman8192 View Post
    Keep trying. Quitting is the only true failure.
     

  9. #107  
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    bump
     

  10. #108  
    Mikoto
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    Quote Originally Posted by Tyluur View Post
    Actually I thought it wasn't like this in RS2011, but I double checked after reading this ( [Only registered and activated users can see links. ] ) and I'm gonna implement that tmrw.

    Update: fixed this before starting on other combat things today:

    thank god for the g maul
     

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  12. #109  
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    RedRune welcomes an addition to the team, for those concerned about the PKing community and whether it'll be as dead as every other server:




    [Only registered and activated users can see links. ] | [Only registered and activated users can see links. ] | [Only registered and activated users can see links. ] (official dog of rune-server)
    Quote Originally Posted by blakeman8192 View Post
    Keep trying. Quitting is the only true failure.
     

  13. #110  
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    Nice. This could become the next Alotic lol
     

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