Thread: [OSHD] RedRune

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  1. #21  
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    Looking really nice! Best of luck. I'll be sure to stay updated with your progress.
    doing something
     

  2. #22  
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    Best of luck with this project, Tyluur. All I have to say is don't give it. And listen to your community about suggestions. When I had visited HDPVP in the past, a lot of players a lot of good suggestions and they weren't never discussed or implemented. But, if you need someone for web development/forum work, feel free to hit me up man. You know I'll always offer my help to you like i have in the past.
     

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  4. #23  
    The One & Only


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    Good luck Tyluur! When's ETA on launch ?
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  5. #24  
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    Good luck Sir, hope this time it goes better!
     

  6. #25  
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    HDPvP was fun for a while but it flopped in the end. I really Enjoyed playing Zulrune (was last time I had fun playing a High revision), so with that being said I'll be following this project.
     

  7. #26  
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    Quote Originally Posted by Royal View Post
    Good luck Tyluur! When's ETA on launch ?
    Quote Originally Posted by Setup View Post
    Best of luck with this project, Tyluur. All I have to say is don't give it. And listen to your community about suggestions. When I had visited HDPVP in the past, a lot of players a lot of good suggestions and they weren't never discussed or implemented. But, if you need someone for web development/forum work, feel free to hit me up man. You know I'll always offer my help to you like i have in the past.
    Quote Originally Posted by Rylo View Post
    Looking really nice! Best of luck. I'll be sure to stay updated with your progress.
    Thanks everyone. I'm back on the ball with updates this week - I was taking care of some IRL things in the past week. RedRune will be my last server, and I have the largest amount of time to dedicate to perfecting it too. Stay posted!
    Quote Originally Posted by blakeman8192 View Post
    Keep trying. Quitting is the only true failure.
    Spoiler for skrrrrr:

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  8. #27  
    Discord Johnyblob22#7757


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    Nice Features but the whole interface that everyone uses (most commonly known in tizenx as ;;gear and bpk) being used as a navigation for shops looks like a hassle and annoying. thats the only thing I see wrong here. anyways good luck.
     

  9. #28  
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    Code:
    5/1/17
    +	Removed the 'previous' button on the shop interface when you don't open a shop with the shop manager
    +	Removed the town crier at home as well as wildernes skilling actions
    +	Moved repairing dfs and ring of wealth over to horvik (east of bank)
    +	Moved box of wealth over to thieving room
    +	You will not be able to sell items to stores that never sold them now.
    
    5/2/17
    +	Shortened the dialogue to repair barrows armour
    +	Removed the delay on picking up items from the floor when you're standing ontop of them
    +	Removed the 'You can't sell this item to the store' message when selling to general store.
    + 	Constructed a formulae to give blood money drops from every npc thats lvl 50 or more..
    +	Picked out an animation & graphics for the conversion of skilling materials to blood money at home.
    
    5/3/17
    +	Created a system to convert skilling resources into blood money
    +	Added a helpful interface to give information about converting skill resources to blood money
    	-	The 'Conversion Helper' NPC was added next to the well, he answers some questions about it.
    +	Removed whips from starter kits & presets
    	-	Pure melee/pure nh preset now uses 60 attack instead of 75 (as with zerker)
    +	Added coal ore mining to ::skillzone

    Quote Originally Posted by blakeman8192 View Post
    Keep trying. Quitting is the only true failure.
    Spoiler for skrrrrr:

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  11. #29  
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    Quote Originally Posted by Tyluur View Post
    Code:
    5/1/17
    +	Removed the 'previous' button on the shop interface when you don't open a shop with the shop manager
    +	Removed the town crier at home as well as wildernes skilling actions
    +	Moved repairing dfs and ring of wealth over to horvik (east of bank)
    +	Moved box of wealth over to thieving room
    +	You will not be able to sell items to stores that never sold them now.
    
    5/2/17
    +	Shortened the dialogue to repair barrows armour
    +	Removed the delay on picking up items from the floor when you're standing ontop of them
    +	Removed the 'You can't sell this item to the store' message when selling to general store.
    + 	Constructed a formulae to give blood money drops from every npc thats lvl 50 or more..
    +	Picked out an animation & graphics for the conversion of skilling materials to blood money at home.
    
    5/3/17
    +	Created a system to convert skilling resources into blood money
    +	Added a helpful interface to give information about converting skill resources to blood money
    	-	The 'Conversion Helper' NPC was added next to the well, he answers some questions about it.
    +	Removed whips from starter kits & presets
    	-	Pure melee/pure nh preset now uses 60 attack instead of 75 (as with zerker)
    +	Added coal ore mining to ::skillzone

    this is very nice
     

  12. #30  
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    when will it come in beta stage?
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