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I don't have any official set dates. I'm hoping to release within the first week of June though.
Code:5/4/17 + Added more tips to the server quick-tips list + Constructed an achievement system for easy future implementation - This has support for unlockable achievements (i.e. you have to do a previous achievement to unlock this one) - Dynamically loading all achievements via packaging - Implemented 10 easy, 10 medium, 5 hard, and 5 elite achievements + Removed bones from the grand exchange unlimited stock (because of some achievements) + Removed deep wilderness skilling locations (mining/fishing/woodcutting)
Code:5/5/17 + Set price of whip to 1500bm + Added a button in the quest tab to swap from presets/actions -> achievements + Updated the text for progressing in achievements, you will also be notified when u start an achievement for the first time - (as long as the achievement doesn't take one step to finish) + Fixed being able to spawn barrage/tb/veng in wilderness + Made object interaction smoother (no delay between arriving at the object and interacting with it) + Constructed an action system with context wrappers for all node interactions (items/npc/objects/floor items) - Transferred all such interactions over to this system - Makes gameplay feel much smoother, and fluidity in editting is increased - NPCs which do not walk will now face the players during interactions + Removed the ::yell command, yelling is now done like so: >>this is a message that will be yelled - When you attempt to use ::yell, it will tell you the right way to do it + Added ::discord, to join the discord chat via command. + Removed pets from vote store, as well as golden hammers + Moved construction portal to north of shops room + Tested the drop formula for blood money from npcs, the most you can get from one kill is 2000BM now + Created a plugin system for entity's, makes creating actions easier for them + Slightly improved the shopping room design - Also moved the crystal key chest over to this room
is that the original task interface? :O if it is, may i get the ID please? also looks really nice
Code:5/9/17 + Replaced legacy-pk custom login background with default rs2011 one + Improved small achievement system backend - OLD @Override public Integer goal() { return 1000; } @Override public Class<>[] requiredCompletionAchievements() { return constructClasses(DragonBoneBuryAchievement.class); } - New @Override public int goal() { return 1000; } @Override public Class<? extends AchievementSkeleton>[] requiredCompletionAchievements() { return constructClasses(DragonBoneBuryAchievement.class); } + Renamed magic unguent to Ring Imbuer (this changes berserker ring -> beserker ring (i), same with all other rings that have (i) form) + Smoothened up gameplay a lot more - All incoming packets are processed in a realistic 600ms tick, feels a lot more like runescape without the w2 lag - Perfected the small aspects (i.e. dropping items resets your animation + closes interfaces) - Improved switches as well as a result of the 600ms queueing - Combat is also a lot smoother now (and granite maul special attack is realistic [thanks to zxi]) + Updated formula for blood money drops from all npcs, now taking into consideration the size of the npc in the calculation + Updated player locking system slightly - Fixed being able to drop bones while burying to receive infinite experience + Updated player combat "smoothness" - You don't need to double click the player/npc you're fighting after you switch an item. (Player Combat initialization exported to action system) + Added a max hit dummy at home to see how hard you can hit - Combat accuracy/max hit/projectiles clearly need an upgrade [range] + Added loyalty title purchasing system - Buy a title once and claim it whenever you wish - Set a custom title and a custom title color for 30K loyalty points [claim whenever you wish] + Added a loyalty aura shop - Purchase auras for loyalty points
Code:5/10/17 + Changed the whole shop layout in the 'Select a shop' interface [shop manager] - Added boss points shop - Added skill points shop - Added wildy points shop - Removed a lot of shops for gear that should be PvM'ed for + Changed wilderness artifacts (statuettes) to give wildy points instead of blood money 5/11/17 + Fixed spells you're about to cast resetting after you switch items + Changed yell format slightly + Killing monsters in the wilderness that drop dragon bones will now give two dragon bones + Added point guide at home to explain how to get skill points/wildy points/boss points - Added boss point receival from all major bosses in the game - Added skill point receival from all skills in the game - Added prices to all of the aforementioned shops + Changed corrupt pvp armour to degrade in half the time regular pvp armour degrades + Added wilderness token drops from revenants - You can't convert these into wilderness points if you're in the wilderness + Added a completionist cape requirement 'finish every achievement ingame' + Added skilling experience boosts if you're wearing the witchdoctor outfit or rogues' outfit - Witchdoctor = * 1.025 exp boost on herblore - Rogue = * 1.025 exp boost on thieving + Added a blood money mystery box to a store called 'BM Exclusives' - Can receive up to h'ween masks here, or barrows armour and other semi-rares + Updated the donator mystery box with more rares and tested drop rates significantly + When players receive a rare item from mystery boxes, it is announced to everyone + Removed a lot of blood money prices so you can't sell rares to shops/alch them for blood money
this should get more recognition
Please let me know when you go in beta testing.
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