Thread: [OSHD] RedRune

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  1. #31  
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    Quote Originally Posted by s0z u try3d View Post
    when will it come in beta stage?
    I don't have any official set dates. I'm hoping to release within the first week of June though.

    Code:
    5/4/17
    +	Added more tips to the server quick-tips list
    +	Constructed an achievement system for easy future implementation
    	-	This has support for unlockable achievements (i.e. you have to do a previous achievement to unlock this one)
    	-	Dynamically loading all achievements via packaging
    	-	Implemented 10 easy, 10 medium, 5 hard, and 5 elite achievements
    +	Removed bones from the grand exchange unlimited stock (because of some achievements)
    +	Removed deep wilderness skilling locations (mining/fishing/woodcutting)





    Code:
    5/5/17
    +	Set price of whip to 1500bm
    +	Added a button in the quest tab to swap from presets/actions -> achievements
    +	Updated the text for progressing in achievements, you will also be notified when u start an achievement for the first time 
    	-	(as long as the achievement doesn't take one step to finish)
    +	Fixed being able to spawn barrage/tb/veng in wilderness
    +	Made object interaction smoother (no delay between arriving at the object and interacting with it)
    +	Constructed an action system with context wrappers for all node interactions (items/npc/objects/floor items)
    	-	Transferred all such interactions over to this system
    	-	Makes gameplay feel much smoother, and fluidity in editting is increased
    	-	NPCs which do not walk will now face the players during interactions
    +	Removed the ::yell command, yelling is now done like so: >>this is a message that will be yelled
    	-	When you attempt to use ::yell, it will tell you the right way to do it
    +	Added ::discord, to join the discord chat via command.
    +	Removed pets from vote store, as well as golden hammers
    +	Moved construction portal to north of shops room
    +	Tested the drop formula for blood money from npcs, the most you can get from one kill is 2000BM now
    +	Created a plugin system for entity's, makes creating actions easier for them
    +	Slightly improved the shopping room design
    	-	Also moved the crystal key chest over to this room

    Quote Originally Posted by blakeman8192 View Post
    Keep trying. Quitting is the only true failure.
    Spoiler for skrrrrr:

    Attached image
     

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  3. #32  
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    Good luck. Looks dope
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  5. #33  
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    is that the original task interface? :O if it is, may i get the ID please? also looks really nice
     

  6. #34  
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    Quote Originally Posted by _hassan View Post
    is that the original task interface? :O if it is, may i get the ID please? also looks really nice
    It's a custom interface.

    Server is looking great Tyluur keep up the good work.
     

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  8. #35  
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    Code:
    5/9/17
    +	Replaced legacy-pk custom login background with default rs2011 one
    +	Improved small achievement system backend 
    	-	OLD
    		@Override
    		public Integer goal() {
    			return 1000;
    		}
    		
    		@Override
    		public Class<>[] requiredCompletionAchievements() {
    			return constructClasses(DragonBoneBuryAchievement.class);
    		}
    		
    	-	New
    		@Override
    		public int goal() {
    			return 1000;
    		}
    		
    		@Override
    		public Class<? extends AchievementSkeleton>[] requiredCompletionAchievements() {
    			return constructClasses(DragonBoneBuryAchievement.class);
    		}
    +	Renamed magic unguent to Ring Imbuer (this changes berserker ring -> beserker ring (i), same with all other rings that have (i) form)
    +	Smoothened up gameplay a lot more
    	-	All incoming packets are processed in a realistic 600ms tick, feels a lot more like runescape without the w2 lag
    	-	Perfected the small aspects (i.e. dropping items resets your animation + closes interfaces)
    	-	Improved switches as well as a result of the 600ms queueing
    	-	Combat is also a lot smoother now (and granite maul special attack is realistic [thanks to zxi])
    +	Updated formula for blood money drops from all npcs, now taking into consideration the size of the npc in the calculation
    +	Updated player locking system slightly
    	-	Fixed being able to drop bones while burying to receive infinite experience
    +	Updated player combat "smoothness"
    	-	You don't need to double click the player/npc you're fighting after you switch an item. (Player Combat initialization exported to action system)
    +	Added a max hit dummy at home to see how hard you can hit
    	-	Combat accuracy/max hit/projectiles clearly need an upgrade [range]
    +	Added loyalty title purchasing system
    	-	Buy a title once and claim it whenever you wish
    	-	Set a custom title and a custom title color for 30K loyalty points [claim whenever you wish]
    +	Added a loyalty aura shop
    	-	Purchase auras for loyalty points







    Quote Originally Posted by blakeman8192 View Post
    Keep trying. Quitting is the only true failure.
    Spoiler for skrrrrr:

    Attached image
     

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  10. #36  
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    Code:
    5/10/17
    +	Changed the whole shop layout in the 'Select a shop' interface [shop manager]
    	-	Added boss points shop
    	-	Added skill points shop
    	-	Added wildy points shop
    	-	Removed a lot of shops for gear that should be PvM'ed for
    +	Changed wilderness artifacts (statuettes) to give wildy points instead of blood money
    
    5/11/17
    +	Fixed spells you're about to cast resetting after you switch items
    +	Changed yell format slightly
    +	Killing monsters in the wilderness that drop dragon bones will now give two dragon bones
    +	Added point guide at home to explain how to get skill points/wildy points/boss points
    	-	Added boss point receival from all major bosses in the game
    	-	Added skill point receival from all skills in the game
    	-	Added prices to all of the aforementioned shops
    +	Changed corrupt pvp armour to degrade in half the time regular pvp armour degrades
    +	Added wilderness token drops from revenants
    	-	You can't convert these into wilderness points if you're in the wilderness
    +	Added a completionist cape requirement 'finish every achievement ingame'
    +	Added skilling experience boosts if you're wearing the witchdoctor outfit or rogues' outfit
    	-	Witchdoctor = * 1.025 exp boost on herblore
    	-	Rogue = * 1.025 exp boost on thieving
    +	Added a blood money mystery box to a store called 'BM Exclusives'
    	-	Can receive up to h'ween masks here, or barrows armour and other semi-rares
    +	Updated the donator mystery box with more rares and tested drop rates significantly
    +	When players receive a rare item from mystery boxes, it is announced to everyone
    +	Removed a lot of blood money prices so you can't sell rares to shops/alch them for blood money

    Quote Originally Posted by blakeman8192 View Post
    Keep trying. Quitting is the only true failure.
    Spoiler for skrrrrr:

    Attached image
     

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  12. #37  
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    this should get more recognition
     

  13. #38  
    Extreme Donator [OSHD] RedRune Market Banned



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    Progress is looking great mate, keep it up

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    Discord: Roy#2382

     

  14. #39  
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    Quote Originally Posted by Arlo View Post
    this should get more recognition
    It's going to in a few weeks, no doubt .

    Quote Originally Posted by Roy. View Post
    Progress is looking great mate, keep it up
    Thanks =]
    Quote Originally Posted by blakeman8192 View Post
    Keep trying. Quitting is the only true failure.
    Spoiler for skrrrrr:

    Attached image
     

  15. #40  
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    Please let me know when you go in beta testing.
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