Thread: [742] Astrect

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  1. #71  
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    goodluck my bro
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  2. #72  
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    Hey Guys,

    As we're slowly creeping up on a potential beta within the next 1.5-2 weeks, we're still continuously pushing to get the core components done as soon as possible, and as correct as possible. We've been very hard at work today on quite a bit of things and we're slowly moving further and further in the right direction! Here's what we've accomplished today.

    Updates:
    • Herblore has been implemented
      • Herb cleaning
      • Potion creation
    • Fishing has been implemented
      • Catches
      • Equipment
    • You're now able to toggle split private chat
    • Overload potions have been implemented


    Spoiler for Herblore Media:








    Spoiler for Fishing Media:







    Be sure to join our discord https://discord.gg/CrCVUcd to stay up to date with announcements, updates, and anything concerning development and the future of Astrect!

    As always we'd like to thank everyone who's been supporting the project and look forward to seeing you guys hopefully participating in our beta when we get that far! We truly appreciate it and are grateful you guys are still giving this thread attention!
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  4. #73  
    Registered Member Dollar_'s Avatar
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    Looking good Titanium. Keep it up!
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  5. #74  
    🎶 As you're falling down 🎶


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    Nice job with the updates.
    Quote Originally Posted by Idiot Bird View Post
    Quote Originally Posted by Velocity View Post
    lol np mate looks like the community brought ur rep down to ur IQ
    Not too sure about that, it's at 0 . It would have to go minus to even be remotely close to his IQ.
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  6. #75  
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    Hey Guys,

    We've wrapped up yet another successful and busy day of development. We've been working all day on quite a bit of things and can definitely say we've completed nearly our entire todo list for today. We've unfortunately ran out of time to finish a couple things, however, we'll be finishing them in tomorrow's list. Here's the list of what we've completed today.

    Updates:
    • Fletching has been implemented
      • Ability to create bows
      • Ability to make arrows
      • Ability to make bolts
      • Ability to make darts
    • Thieving has been implemented
      • Ability to pickpocket NPCs
      • Ability to steal from wall safes
    • Ability to customize your completionist cape and max cape


    Spoiler for Fletching Media:







    Spoiler for Thieving Media:





    NOTE: I am aware of pickpocketing not having animations, we've addressed the problem not allowing the animation to execute and this should no longer be a problem.




    We'd also like to take the time and give a shout out to funkE for the web design he made us earlier in the project. We've spent a good portion of today making it functional, and getting the site itself functional. You can see a preview of our homepage below.



    In other news we'd also like to point our we've started configuring a forums in hopes of preparing everything for a beta in the next upcoming week or so. This date is only soft stone as of right now and is certainly subject to change. We'd advise you to stay in touch on our discord to hear more information regarding a beta, or better yet, our forums when they're launched.

    Be sure to join our discord https://discord.gg/CrCVUcd to stay up to date with announcements, updates, and anything concerning development and the future of Astrect!

    As always we'd like to thank everyone who's been supporting the project and look forward to seeing you guys hopefully participating in our beta when we get that far! We truly appreciate it and are grateful you guys are still giving this thread attention!
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  8. #76  
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    good shit man great job
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  9. #77  
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    Attached image
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  10. #78  
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    Quote Originally Posted by Titanium View Post
    Version with max cape properly added: https://pastebin.com/czQyGZZ1
    (makes it so it doesnt show comp cape when editing max cape)

    After adding:

    Attached image
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  11. #79  
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    Hey Guys,

    We've been extremely busy today with yet another strong day of development. We've spent majority of our day working on a few new game updates and well making more progress on our website. We've been working around the clock ensuring we meet our planned deadlines for everything and can build a game that's up to par with modern player standards. Here's a look at what we've been up to today.

    Updates:
    • Cooking has been implemented
      • Ability to cook most frequently used fish
      • Proper level requirements
      • Burn rate system
    • Runecrafting has been implemented
      • Locate option on talisman teleports you inside respected altar
      • Proper level requirements
      • Multiple runes
    • Mithril seeds are now added
    • Wilderness obelisks are now functional
    • Ability to slash through webs
    • Fixed pickpocketing not displaying the animation


    Spoiler for Cooking Media:







    Spoiler for RuneCrafting Media:









    Be sure to join our discord https://discord.gg/CrCVUcd to stay up to date with announcements, updates, and anything concerning development and the future of Astrect!

    As always we'd like to thank everyone who's been supporting the project and look forward to seeing you guys hopefully participating in our beta when we get that far! We truly appreciate it and are grateful you guys are still giving this thread attention!
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  13. #80  
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    Hey Guys,

    Today's been a rather busy day for us as we've been wrapping up the last few skills we've planned to get finished before releasing. We've still got a bit of work left to do over the next day or so, however, once we finish up the skills we will begin work on bosses and minigames. We're unsure as to when we'll be hosting a beta yet, however, we do see it coming in the near future. Here's what we've accomplished today.

    Updates:
    • Slayer has been implemented
      • 34 currently possible slayer task assignments
      • Assignments require correct items in order to successfully slay the creature
      • Slayer point system has been implemented
      • Slayer reward shop functional
        Information regarding the slayer tasks can be found here: https://hastebin.com/epakawubox.md
    • Summoning has been implemented
      • Pouch Creation
      • Familiar summoning
      • Summoning orb functioning properly
      • Beast of Burden(b.o.b) system
      • Obelisks functional to recharge summoning points


    Spoiler for Slayer Media:








    NOTE: I am aware of the slayer interface being the older one, however, we're curious to get player feedback on which style you guys would prefer. We'd appreciate if we can get some feedback below if you guys would prefer the new style or the old style of the interface.


    Spoiler for Summoning Media:









    In other news we'd also like to point out we've officially launched our community forum. It's unfortunate we can't post the link directly here without affiliate, however, head over to our discord https://discord.gg/CrCVUcd and you can find the link in the pinned announcements. We would also like to point out that over the next couple of days we'll be wrapping up the work with skills and starting development on bosses!

    Be sure to join our discord https://discord.gg/CrCVUcd to stay up to date with announcements, updates, and anything concerning development and the future of Astrect!

    As always we'd like to thank everyone who's been supporting the project and look forward to seeing you guys hopefully participating in our beta when we get that far! We truly appreciate it and are grateful you guys are still giving this thread attention!
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