Thread: [742] Astrect

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  1. #61  
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    Hey Guys,

    I apologize for the lack of updates the past couple of days. I've had a few unexpected things happen that I had to attend to, but we're back in full force once again. Unfortunately we don't really have anything extensive to talk about in this post, but we have managed to get a few things done.

    Updates:
    • Skill Guides
    • Implemented a better command system
    • Ability to lock your combat experience
    • Ability to use more than one experience counter





    In other news, we'll be working hard over the next week finishing up the current things we've started. We'll be putting in maximum effort over the next couple weeks doing our best to get things rolling quicker.

    Be sure to join our discord https://discord.gg/CrCVUcd to stay up to date with announcements, updates, and anything concerning development and the future of Astrect!

    As always we'd like to thank everyone who's been supporting the project and look forward to seeing you guys hopefully participating in our beta when we get that far! We truly appreciate it and are grateful you guys are still giving this thread attention!
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  2. #62  
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    Hey Guys,

    Today we've made some excellent progress towards some more skills and general game improvements. We're continuing to make excellent progress each day, and won't be slowing down anytime soon! Here's a look at some of the work that's been done today.

    Updates:
    • Mining has been implemented
      • Ore & Essence mining
      • Pickaxe requirements
      • Pickaxe speeds
    • Appearance customization
    • Player count system implemented







    Be sure to join our discord https://discord.gg/CrCVUcd to stay up to date with announcements, updates, and anything concerning development and the future of Astrect!

    As always we'd like to thank everyone who's been supporting the project and look forward to seeing you guys hopefully participating in our beta when we get that far! We truly appreciate it and are grateful you guys are still giving this thread attention!
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  4. #63  
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    New updates:
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  5. #64  
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    Hey Guys,

    Today's been a very busy day! We've been extremely focused most of the day on finishing most of the stuff on our current todo list as well as implementing a couple more core components into Astrect. The updates today may not seem like much, but it's been enough to certainly keep us busy and productive. Here's what we've accomplished today.

    Updates:
    • World map has been added
    • Fixed an issue with dialogues not starting when interacting with an NPC
    • Fixed an issue with customizing your character looks
    • Fixed an issue with collapsing bank tabs
    • Fixed an issue with noting items
    • Fixed an issue with ore respawning




    Be sure to join our discord https://discord.gg/CrCVUcd to stay up to date with announcements, updates, and anything concerning development and the future of Astrect!

    As always we'd like to thank everyone who's been supporting the project and look forward to seeing you guys hopefully participating in our beta when we get that far! We truly appreciate it and are grateful you guys are still giving this thread attention!
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  6. #65  
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    Hey Guys,

    As we wrap up another productive day of development, we'd like to let you guys know some of the changes we've done over the past couple days. I've stated this numerous times in the thread, but i'll iterate it again. We will continuously implement bug fixes for the bugs we come across each day alongside implementing new content. The updates you'll read about below are a combination of the fixes and new additions we've done over the past couple of days.

    Updates:
    • Choking ivy has been implemented in the woodcutting skill.
    • Agility has been implemented
      • Gnome regular course
      • Gnome advanced course
      • Barbarian regular course
      • Barbarian advanced course
      • Wilderness course
    • Fixed an object facing issue.


    Spoiler for Agility Media:








    For those of you who are going to point out the player facing problem while starting the barbarian advanced course, I've already gone ahead and fixed the problem after I recorded the gif.



    Be sure to join our discord https://discord.gg/CrCVUcd to stay up to date with announcements, updates, and anything concerning development and the future of Astrect!

    As always we'd like to thank everyone who's been supporting the project and look forward to seeing you guys hopefully participating in our beta when we get that far! We truly appreciate it and are grateful you guys are still giving this thread attention!
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  8. #66  
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    Cool updates, I like the world map.
    Quote Originally Posted by Idiot Bird View Post
    Quote Originally Posted by Velocity View Post
    lol np mate looks like the community brought ur rep down to ur IQ
    Not too sure about that, it's at 0 . It would have to go minus to even be remotely close to his IQ.
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  9. #67  
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    Great updates man
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  10. #68  
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    Hey Guys,

    Today we've been quite busy working on another semi-large batch of updates. I've stated this before in our previous posts, but each day we're focusing on applying fixes to bugs we've stumbled across whilst testing existing features and well of course implementing a few new things as well. Today's list covers another set of additions to the game as well as a few noticeable bugs fixed.

    Updates:
    • Smithing has been implemented
      • Bar smelting
      • Item creation
    • Fixed an issue with pathfinding in falador
    • Implemented a few additional things to our game logging system
    • Fixed a bug with dialogues that wouldn't let you close them
    • Added a few alterations to our account security system





    Be sure to join our discord https://discord.gg/CrCVUcd to stay up to date with announcements, updates, and anything concerning development and the future of Astrect!

    As always we'd like to thank everyone who's been supporting the project and look forward to seeing you guys hopefully participating in our beta when we get that far! We truly appreciate it and are grateful you guys are still giving this thread attention!
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  11. #69  
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    Quote Originally Posted by Titanium View Post
    Hey Guys,

    Today we've been quite busy working on another semi-large batch of updates. I've stated this before in our previous posts, but each day we're focusing on applying fixes to bugs we've stumbled across whilst testing existing features and well of course implementing a few new things as well. Today's list covers another set of additions to the game as well as a few noticeable bugs fixed.

    Updates:
    • Smithing has been implemented
      • Bar smelting
      • Item creation
    • Fixed an issue with pathfinding in falador
    • Implemented a few additional things to our game logging system
    • Fixed a bug with dialogues that wouldn't let you close them
    • Added a few alterations to our account security system





    Be sure to join our discord https://discord.gg/CrCVUcd to stay up to date with announcements, updates, and anything concerning development and the future of Astrect!

    As always we'd like to thank everyone who's been supporting the project and look forward to seeing you guys hopefully participating in our beta when we get that far! We truly appreciate it and are grateful you guys are still giving this thread attention!
    Nice updates like usual Nice to see quality updates such as this one
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  12. #70  
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    The interface for smelting is outdated I think, 718+ use the new skilldialogue I believe
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