Thread: [614] Azelka

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  1. #11  
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    Quote Originally Posted by omglolomghi View Post
    Really like your project man, Goodluck with it.just a small question. How did you handler your hover buttons?
    One of the object scripts handles them just go to send in sprite for not hover and hover.

    Quote Originally Posted by chaflie View Post
    Hi, my name is Charlie too

    Good luck on your project, lad
    Thank you!
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  2. #12  
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    Couple small updates which might not end up in final version of server but wanted to experiment a bit.



    In the image you can see the new Server Information Tab now while it may look like a mixture between Alora/OSScapes quest tabs it's really just there as a place holder so I could see what it looks like.

    Also added a little button to open up teleports which has a overlay sprite on it.



    That button opens up this interface which needs to be reworked with tabs.

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  3. #13  
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    Looks decent as always, Good Luck!
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    Quote Originally Posted by alexsmith1097 View Post
    Looks decent as always, Good Luck!
    Thank you! Just updated thread design a bit
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  5. #15  
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    gl man
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  6. #16  
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    http://prntscr.com/ecwsmz that looks horrible, but looks good the rest.
    Loyalty_





    Quote Originally Posted by Falconpunch View Post
    Player.java buddy. find init() or something like that and find where it adds the starter and do what someone mentioned above (Although an int is 4 scrublords)
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    Quote Originally Posted by Loyalty_ View Post
    http://prntscr.com/ecwsmz that looks horrible, but looks good the rest.
    Unsure about it atm, just saw something like that on simplicity and thought I'd replicate it and see how it fits. I like the idea of convienent teleportation to stop players always having to run to an npc or an object at home not sure that is going to be the final form it takes though.

    Thank you for your comment becuase it's gonna help me make the final decision on whether or not to keep stuff like that as the server progresses!
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    Quote Originally Posted by Simbiotic View Post
    Unsure about it atm, just saw something like that on simplicity and thought I'd replicate it and see how it fits. I like the idea of convienent teleportation to stop players always having to run to an npc or an object at home not sure that is going to be the final form it takes though.

    Thank you for your comment becuase it's gonna help me make the final decision on whether or not to keep stuff like that as the server progresses!
    It's fine to have a button in a quest tab interface or something but imo you shouldnt really alter the gameframe with custom buttons etc, looks weird.
    Nando Studios
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    Quote Originally Posted by Simbiotic View Post
    Unsure about it atm, just saw something like that on simplicity and thought I'd replicate it and see how it fits. I like the idea of convienent teleportation to stop players always having to run to an npc or an object at home not sure that is going to be the final form it takes though.

    Thank you for your comment becuase it's gonna help me make the final decision on whether or not to keep stuff like that as the server progresses!
    iI'd say figure out a better place on the orb, and add it there don't get me wrong Simbiotic, it was a wonderful idea.
    Loyalty_





    Quote Originally Posted by Falconpunch View Post
    Player.java buddy. find init() or something like that and find where it adds the starter and do what someone mentioned above (Although an int is 4 scrublords)
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  10. #20  
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    Quote Originally Posted by Valli View Post
    It's fine to have a button in a quest tab interface or something but imo you shouldnt really alter the gameframe with custom buttons etc, looks weird.
    Quote Originally Posted by Loyalty_ View Post
    iI'd say figure out a better place on the orb, and add it there don't get me wrong Simbiotic, it was a wonderful idea.
    Thanks for the input What do you think of these designs.

    Spoiler for Images:




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