+ Added proper vine whip special (vines spawned every tick 10 times that can hit up to 20% of your max damage, with 125% of your accuracy)
- It can also poison your target, starting at 48 damage.
+ Improved poison management system
- Poison dies off after 3 minutes
- Poison dies off when the damage being applied is less than 10.
+ You must now pay 5K blood money to have your own house.
- You can't enter anyones house if they haven't paid this
+ Shorted makeover mage dialogue + removed no-armour requirement unless its necessary (gender selection is the only one that you can have armour on for)
+ Updated loyalty point incrementation formula
- You receive 10 points for every minute of legitimate playtime
+ Updated the game worker slightly and fixed an issue where player's location wouldn't be synchronized
+ Fixed items not showing up in bank after depositing everything with a preset
+ Updated wildywyrm combat
- Magic hits are now more accurate
- Ranged hits are now more accurate
+ Removed summoning from the list of skills that are settable
- Charms are tradeable
+ Added unscammable dicing
- Automatically rolls with both players, whoever rolls higher wins.
- If you disconnect or the server disconnects while this happens you get your items back.
+ Added completionist cape requirements and max cape requirements
+ Added all the proper requirements for the current pets we have
- 100 abyssal demon kills for abyssal minions
- 50 blue dragon pets for blue hatchling pet
- 5 fire capes for tzrek jad
+ Completionist cape & max cape reqs redone
- Completionist cape [20K BM]
+ 99 summoning
+ 100 kills
+ Completed fight caves
+ Completed 20 pest control games
+ Won 10 clan wars
+ Have at least 12 hours of playtime
+ Win at least 20 duels
- Max cape [12.5K BM]
+ You need at least 50 kills for this cape.
+ Added scroll bar back to notes interface