Thread: [592] ScapeEmulator project thread

Page 4 of 4 FirstFirst ... 234
Results 31 to 37 of 37
  1. #31  
    Registered Member
    Teemuzz's Avatar
    Join Date
    Oct 2009
    Posts
    2,710
    Thanks given
    1,132
    Thanks received
    400
    Rep Power
    701
    Quote Originally Posted by Sambu View Post
    Woodcutting or firemaking
    Right after i care to move my ass to finish the pathfinder and add a basic on-demand object manager & stuff like that.
    I'm back.
    ScapeEmulator #592 Convert [Only registered and activated users can see links. ]/[Only registered and activated users can see links. ]
    [Only registered and activated users can see links. ]
    [Only registered and activated users can see links. ]
    [Only registered and activated users can see links. ]
    Reply With Quote  
     

  2. #32  
    Registered Member
    Teemuzz's Avatar
    Join Date
    Oct 2009
    Posts
    2,710
    Thanks given
    1,132
    Thanks received
    400
    Rep Power
    701
    So i kinda low key ditched this project for a while.

    [Only registered and activated users can see links. ]
    I'm back.
    ScapeEmulator #592 Convert [Only registered and activated users can see links. ]/[Only registered and activated users can see links. ]
    [Only registered and activated users can see links. ]
    [Only registered and activated users can see links. ]
    [Only registered and activated users can see links. ]
    Reply With Quote  
     

  3. #33  
    Registered Member
    s1ckman's Avatar
    Join Date
    Apr 2015
    Posts
    1,200
    Thanks given
    257
    Thanks received
    461
    Rep Power
    2755
    Quote Originally Posted by Teemuzz View Post
    So i kinda low key ditched this project for a while.

    [Only registered and activated users can see links. ]
    Oh I was looking forward to this. Thanks for the release though.
    Reply With Quote  
     

  4. #34  
    Registered Member
    Teemuzz's Avatar
    Join Date
    Oct 2009
    Posts
    2,710
    Thanks given
    1,132
    Thanks received
    400
    Rep Power
    701
    Don't worry. I already decided what I'm doing and I'll be starting again, posting updates once major features are done. I'll rework the whole world server and lots and lots of other things. I'll be changing revision for a reason yet to be announced.
    Reply With Quote  
     

  5. #35  
    Contributor
    Kris's Avatar
    Join Date
    Jun 2016
    Age
    23
    Posts
    3,536
    Thanks given
    703
    Thanks received
    2,322
    Discord
    View profile
    Rep Power
    5000
    Quote Originally Posted by Teemuzz View Post
    Don't worry. I already decided what I'm doing and I'll be starting again, posting updates once major features are done. I'll rework the whole world server and lots and lots of other things. I'll be changing revision for a reason yet to be announced.
    What revision are you jumping to now?
    Reply With Quote  
     

  6. #36  
    Registered Member
    Teemuzz's Avatar
    Join Date
    Oct 2009
    Posts
    2,710
    Thanks given
    1,132
    Thanks received
    400
    Rep Power
    701
    Quote Originally Posted by Eldritch View Post
    What revision are you jumping to now?
    well technically i only change client revision. I'll be packing most of the 592 data to the cache, including maps, items, npcs, objects, and so on... More info later today as i manage to finish this thing i'm working on atm.
    I'm back.
    ScapeEmulator #592 Convert [Only registered and activated users can see links. ]/[Only registered and activated users can see links. ]
    [Only registered and activated users can see links. ]
    [Only registered and activated users can see links. ]
    [Only registered and activated users can see links. ]
    Reply With Quote  
     

  7. Thankful user:


  8. #37  
    Registered Member
    s1ckman's Avatar
    Join Date
    Apr 2015
    Posts
    1,200
    Thanks given
    257
    Thanks received
    461
    Rep Power
    2755
    Quote Originally Posted by Teemuzz View Post
    well technically i only change client revision. I'll be packing most of the 592 data to the cache, including maps, items, npcs, objects, and so on... More info later today as i manage to finish this thing i'm working on atm.
    Interesting, I'll look forward to it
    Reply With Quote  
     

Page 4 of 4 FirstFirst ... 234

Thread Information
Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)


User Tag List

Similar Threads

  1. [592] ScapeEmulator Release Thread
    By Teemuzz in forum Downloads
    Replies: 60
    Last Post: 01-31-2017, 12:35 AM
  2. PvP Meltdown - Project Thread
    By Jinrake in forum Projects
    Replies: 21
    Last Post: 05-31-2009, 12:37 PM
  3. Replies: 58
    Last Post: 05-23-2009, 07:55 PM
  4. Project iSoft 508: Offical Project Thread!
    By Inspired Dreams in forum Projects
    Replies: 9
    Last Post: 05-05-2009, 08:22 PM
  5. [RSCP]: Link to the Rune-Server Community Project thread
    By blakeman8192 in forum RS2 Server
    Replies: 4
    Last Post: 12-30-2008, 03:02 AM
Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •