Thread: [759] Emerald - RS2 Evolution of Combat

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  1. #21  
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    Recently started working on this once again. I will only be working on this when I have the free time so expect updates from time to time.

    Currently in the process of writing abilities using the new foundation.

    Updates

    - Reworked the ability system's foundation
    • Ranged abilities will deal area damage when using chinchompas
    • Binding shot will fail to stun and bind the target if the user happens to hit a 0
    • NPCs are able to use abilities (TODO proper damage calculations for npcs)
    • Support for one click abilities such as Surge


    Snap Shot Ability

    Spoiler for GIF:
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  2. #22  
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    good job and goodluck
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  4. #23  
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    Been busy writing more of dem abilities. I'm almost done with ranged and magic abilities will be next. Also the trainning dummy now has a defending animation lol

    Ranged Abilities

    9/12 (75%) completed

    Missing Unload, Rapid Fire and Escape


    Incendiary Shot

    - deals damage equal to 40% of target's maximum hp


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  5. #24  
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    This is some good shit, keep it up man.
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  7. #25  
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    liking the updates.
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  9. #26  
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    Minor adjustments to the Combat Information tab:

    - Will now show "..." if the target's name is too long
    - NPCs that do not have a chat head model will show a skull sprite




    Snipe Ability

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  11. #27  
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    I didn't care too much for this era, but progress looks good, keep it up
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  12. #28  
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    Quote Originally Posted by Cedia View Post
    Minor adjustments to the Combat Information tab:

    - Will now show "..." if the target's name is too long
    - NPCs that do not have a chat head model will show a skull sprite




    Snipe Ability

    Hope you have a chance to read my message. And good work.!
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    Two things are infinite: the universe and human stupidity; and I'm not sure about the universe.
    Life is one big road with lots of signs. So when you riding through the ruts, don't complicate your mind. Flee from hate, mischief and jealousy
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  13. #29  
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    Hey everyone! I finally have some time to work on this project again though only for the end of this month, progress will halt again unfortunately due to school.

    I'm shifting the project's goal from focusing 100% on combat to focusing on all types of content in general. Do not worry, combat will be worked on again in the near future. A lot of code was outdated and so I would like to implement a scripting system that will help me write content more efficiently. Stay tuned for more info on that.

    In other news....

    - Unfortunately 751 still used xteas for maps
    - Found out that I only had like 44% of maps (around 1000ish out of 2200ish)
    - Recently started to find more xteas for maps so I don't have to worry about them in the future once i write content.

    Example: Rogue's Den






    Got any suggestion coords for me to try out? Post some below so I can test them out.
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  14. #30  
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    just load rs3 landscape data for regions ur missing ?
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