So since I've spent almost a year now making custom maps for Kratos (using a basic editor that I made a long time ago), I've decided to start a project to build an editor with capabilities similar to the real runescape one. I'll keep posting & updating the main post with my progress as I go. With very little tuning, this editor could be used for any RS2 revision.
Major things left to do:
- A "paintbrush" type style to editing the tiles.
- Object definitions
- Tile flags (no-walk or removing roofs for example)
- Support for the "weird" objects (such as piers and bridges) - will explain later on when I get to it... clients handle these in a weird way (drops down a level)
- And much more that I can't think of yet!
Current media & updates:
October 9th: Start of project - Configuring client to barebones.
October 10th: Rendering tile shapes and texture colors.
October 11th: Created texture & shape swatches.
October 12th: QOL Updates - found how RS stores overlay colors, added toggles for rendering components, right-mouse-click to copy tile to clipboard.
October 13th: Going to take a break for a week or two - have to do some development for Kratos.
January 19th: Took client out of the UI - runs in a separate window, re-organized current UI, added height adjustment.
January 20th: Added object editing/adding.
January 21st: Added selection tool - select large areas to edit at once. Added dungeon building tool - automatically builds dungeon walls based on map tiles.
Dungeon Builder (version 1):
If this is how it ends up when finished, I would honestly pay for a copy. Good luck with this mate.
looks neat although did u just use client as base?
Good luck with the development of this
Good luck on this.
So yeah; would be silly to make a custom renderer just for this. You can pretty much easily strip down any existing client anyway (even if it's not refactored). You can literally remove a few lines of code and all you'll have rendering is the mapscape (without objects), but for this project I'm also going to have an editor for object placement alongside the maps (so I'll just leave the client as it is for the most part).
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