goodluck looks good
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goodluck looks good
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Look where I am and what I'm holding ;)
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November 14th 2015
- Updated dragonkk cache editor. Cache packing is about 1000x~ faster (literally)
- Added milestone capes (crafting + requirements)
- Repacked properly and fixed decoders for models, npcs and items:
Looks really good clem & Paty, always more than willing to help / talk wherever possible. As I've said before, I'll be on when this goes live! If you need any assistance with anything content related, don't hesitate to ask!
November 15th 2015
- Nothing much, just worked on making a custom script + packet that keeps you from logging in before your cache has finished loading. The packet will verify in the client if everything is loaded and the script will be an edited version of the login messages so there can be one for cache loading.
Why would you not allow players to login before the cache is finished downloading?Quote:
Originally Posted by clem585 [Only registered and activated users can see links. Click Here To Register...]
Textures crash them. And without textures, the models look bad. Also, it's a really good exercise for me to create both an ingoing and outgoing packet. It will help me redo it later on if I already have experience with it.Quote:
Originally Posted by _jordan [Only registered and activated users can see links. Click Here To Register...]
Update: Quest - Demon Slayer
I have made significant progress on the full Demon Slayer quest today, dialogues + camera controlled cutscenes inclusive. Will hopefully post a video in a few days showing off some quests :)
November 16th 2015
- Added a boolean to the login decoding to check if the player had loaded the textures. Still haven't made the script (tomorrow).
goodluck clem :), gj