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I looked at the decoder actinium used and there seems to be part where it just simply skip bytes. Could you elaborate on what their use might be?
I'm not sure what Actinium is, but I can't tell you a real answer without looking at your login read block.
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I checked it with Mgi's cache reader and everything looked good, I don't see what's broken with them. What should I be looking at?
Way back when I used RuneNova's cache, I had a lot of nulled items in the cache. Not sure from where, but I did.
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Do you mean the things like private messaging where they just sent some random parameters or literally packets sending with the wrong params/encoding?
The receive private message packet in matrix works (obviously), but the block for the packet doesn't exactly match that in the client. It doesn't really make an issue but I don't know what else matrix has that could be like that, but personally I'd rather have it match the block.
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Chryonic had that issue but I never ran into it, one less problem to worry about. I think it was caused by 742 using no equip ids for items and just getting their ids compared to a 718.
The year is 2015, you shouldn't be using item equip ids anymore from Matrix lol. And no, it wouldn't cause an issue, there's a difference between player appearance and player rendering(updating)
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Rune evo v3 which would indeed be based on Matrix. It's in my plan to code every packet so I'll do a check up for what each parameter is for at some point.
That should be priority #1.
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Thanks! Your reply has been much more useful than anything I was expecting to get!