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What is Maiestas 2011
Our goal is to simply create a great 637 server. There aren't many around these days, and we want to give the RSPS community a great 2010/early 2011 RS experience. We will do this by replicating some of RuneScape content back in the 637 revision, while adding our own twist so the game is still easier and enjoyable. The server will be be released upon project completion, but actually when the server is playable. We will make weekly updates bring more content to the game as time passes. Maiestas 2011 will be great for all types of RS players. One at a time, we will focus on PvP, PvM, or skilling. We want to create flawless systems to make the game enjoyable for everyone. If you support the project, leave a thanks or comment!
Time period of 637 Revision
Spoiler for Revision:
Player Versus Monster
Spoiler for PVM Media:
The Skills
Spoiler for Skills progress:
Spoiler for Skills media:
The Wilderness
Spoiler for Wilderness related media:
Miscellaneous activities and content
Spoiler for Media:
Code:~ 9/25/2015 - Autocasts now reset when equipping items - Autocasts and active prayers now reset when switching spellbooks - Prayers now reset when switching prayer books - New outgoing packets handler ~ 9/26/2015 - Kuradal's Dungeon and dialogues - Cleaned up a lot of server code - New Music controller - Sounds to skills - Sounds to some combat actions - Cleaned out ActionSender(which is cancerous, equivalent of PlayerAssistant in a PI) - Organized outgoing packets - Living rock caverns - More server code cleaned ~ 9/27/2015 - Fixed up Dialogue part of cutscenes - Made a lot of improvements to the cutscene manager. A lot easier to make cutscenes now. - Wilderness entry warning interface - Music for more areas - Undroppable dialogue: Screenshot by Lightshot - Lobby integrated with website: Screenshot by Lightshot ~ 9/29/2015 - Small bug fixing - XP lamps - Randomized charm drops based off the NPC's level (because I couldn't think of any other way, suggestions pl0x) - Forinthry Dungeon has been redone (because some idiot thought it was okay to put black dragons and jads in it) ~ 10/2-3/2015 - Began a home change (We started to not like Nardah) - Main teleportation portal because we do not want our teleports in a magic book or something - New starting cutscene that shows plays around the home - Went through server and added all dialogues again (They didn't work because of or new dialogue handler) - Fixed overlay interfaces that weren't closing in resizable/fullscreen game modes ~10/5/2015 - Edgeville Dungeon complete - Taverly Dungeon complete - NPC aggressiveness redone - Fremmy (cause I keep forgetting how to spell it) Slayer Dungeon complete - Asgarnia Ice Dungeon complete - Got rid of the old drop system and implemented this ~10/7/2015 - Summoning pouch creation - PvP Artefacts in wilderness - Global event systems for things such as shooting stars every 2 hours - Small combat aggressiveness fix - More stuff I forgot x) - A start of Summoning familiars ~ 10/8/2015 - Wilderness (PvP) currency added - Killstreaks - PvP Artefact claiming - Revenant drops - Barrows minigame fixed - Warriors guild bug fixes - Dragon Slayer quest (shorter length)
Credits
Teek - He provided us with a great refactored client for free. Very grateful for that!
Dementhium base
I hope this goes good for you guys, I am looking forward to updates in the future!


pftt thought u left the rsps scene xD, Gl man, will be following.


637
Best of luck, I will follow the developement

Bump because of thread update.
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