Based open the popular First Person Shooter DayZ, RuneZ, the original zombie survival server, takes RuneScape Private Servers to a whole new level of creativity. The world has been engulfed by a zombie apocalypse, however, you, a 'survivor', wash upon the shore of this God forsaken world. Zombies roam through towns & cities, getting in your way of the precious items that you need to survive. Items can be found in houses, shops, banks, barracks, fortresses, or anywhere with a door to get into, or a ladder to climb up to. You need essentials to survive. You need food, and you need water. As time passes, you start to get hungry, and thirsty. You have to pillage villages to find food, weapons, and armor to protect yourself from the vicious zombies...
...but...
Zombies are not your only problem.
There are other survivors, trying to live through this Hell. And they may be friendly, and they may not be. At any given moment, another survivor can jump out of the shadows, and kill you for ALL of your items. If you do die... if you fail to survive... you will be given the chance to start again, at the cost of combat levels being reset.
Hello everyone and welcome back to RuneZ. After a very long hiatus I've returned to the RSPS scene to try and perfect my original idea, RuneZ. Through college I've learned a lot more about programming and will still be learning a lot more in the days to come. Through my new knowledge I'll have the tools to create a significantly better server than before. If you ever looked at the leaked source code of RuneZ 1, you'll see that I took a lot of 'shortcuts' in the code and didn't think things through, sort of "glued" it all together. That's not happening this time. I'm planning things out, and doing it right.
The content in RuneZ 2 will also look and feel a lot different than the first. I'm going to be taking some different approaches to things that didn't work the first time. For example, I'm going to be dialing back the DayZ emulation a little bit. Before, my goal was to create DayZ, but inside of RuneScape. This sounded great at first but it's really hard to run a RSPS that way and made things quite difficult for myself, and players. In RuneZ 2, I'll still be going for about an 80-90% DayZ emulation, but with 10-20% RS themed ideas and content. You'll learn more about some of these ideas in the days to come, as for now I'd like to thank everyone for their support on this thread, but also in the past when RuneZ 1 was still alive.
I'm starting on a fresh source, and not using any of the past RuneZ code except some of the work with treasure chests (tents in DayZ).
The Team
Spoiler for Read me! Now!:
Luke - Owner/Developer
Conner - Content Designer
Paul - Server Manager
Steven A - Media/Marketing
Unique Skilling System
Spoiler for Read me!:
For obvious reasons, the Runescape skilling system was not designed for a type of game like RuneZ. Because of those reasons, we will be piloting a unique skilling environment that will be quite different than many are use to, while still holding key elements to that traditional system. Here are our current plans for skills in RuneZ. If a skill is not mentioned here (excluding combat skills) that means we have no current plans to implement it into RuneZ.
(Note: These ideas and features could change before release & the * symbol means these numbers are very likely to change.)
Woodcutting, Firemaking, Fletching, Mining
Will stay the same as they are in Runescape.
Fishing
You can fish from all fishing spots from level 1, however the higher the level the faster you can catch that fish.
The higher the tier of the fishing spot the more rare it is on the map, and these will have random locations that will change every server restart (every two days or so).
Cooking
- You can eat raw fish, but you have a chance of getting sick. 1/30* chance of getting sick from it.
- You can cook food at any level, but the higher your cooking level the better chance you have of not burning it.
Smithing
- Can smith anything at any level, but your armor and weapons have a chance to break when making them. 1/50* chance for it to break.
Herblore
- Will follow their respective runescape level requirements
Here are the only potions that will be in the game/be able to be made:
antipoison
attack regular
strength regular
defence reguler
Combat potion
super attack
super energy potion
super strength
super defence
ranging potion
magic potion
saradomin brew
super combat potion
Prayer
- 2 Methods of training
1) Burying bones like normal. This will be relatively slow.
2) Pray at all the altars on the map, each altar will grant you XP, and if you pray at all the altars you will have 99.
This may seem overpowered, however, we are just using the normal prayer book so there isn't much difference after level
70. We will see how this goes in the Beta.
Crafting
Unique crafting recipe system.
- Level 1: Can make bandages with with 2* pecies of bear fur.
- Level 10: Can make a splint for when you break your leg. 2* planks and a rope.
- Level 20: Can make a barricade that you place on the ground. 3* planks and a rope.
- Level 30: Can make a Land mine. These you place on the ground AND CAN BE SEEN BY OTHER PLAYERS on the ground. There will be a 5 second wind-up time. Hammer required.
- Level 40: Anit-Zombie spray. This is made by placing an antipoison inside of a metal container. Severly damages all zombies around you.
- Level 50: Diving Backpack. 8* bear fur, 1 pecie of string. Needle and thread required.
- Level 60: Bear trap. Placed on the ground. Visible on the ground. 15* second stun duration. Made with 8 pecies of metal. Hammer required.
- Level 70: Small bonesack backpack. 8* pecies of wolf fur and 3 bones.
- Level 80: IED. Place 3* pecies of wolf fur on top of the land mine. Same damage, but becomes invisible on the ground.
- Level 90: Large Bonesack backpack. 8* pecies of Larupia fur. 5 bones.
- Level 99: Silver torch. 100% chance to cook any kind of food. Equip it, right click it in equipment, click cook, then you'll select the food you want to cook.
Requires a gas canister every 20 uses.
Thieving
Thieving will be a lot different. There will be three tiers of chests placed across the map that, if the player has the required theiving level to pick, can be picked by the players
and opened for loot inside. However, each chest can only be picked by the player every 3* hours so that the player can't just sit in front of the chest and breaking into it for it's items.
Also, there will be certain doors throughout the map that will be locked shut and can only be opened by having a certain thieving level. Behind these doors will be better than average loot
for that specific area. For both the chests and doors, the player will need a lockpick in order to break into them.
- Level 1: Have the ability to pick tier 1 chests
- Level 50: Have the ability to pick tier 2 chests
- Level 75: Have the ability to pick tier 3 chests
Media
Spoiler for Read me!:
Bombs! Check the Updates section for more on this. [Only registered and activated users can see links. Click Here To Register...]
Sneak Peak of Some items you can find! The drop tables are significantly larger than those of RuneZ 1 [Only registered and activated users can see links. Click Here To Register...]
Bombs (sorry for the greenish tint, its something wrong with the GIF capture program) [Only registered and activated users can see links. Click Here To Register...]
6/24 - Created the Burthorpe/Taverley Survivor Camp
6/24 - Rewrote the NPC combat script, NPC's hits now take into affect the player's armor, and defence level
6/26 - Finished the Varrock Camp
6/26 - We redid most of the Item spawn tables. They are more balanced now and have more utility
6/26 - Finished all the faction camps (barbarian and desert was today)
6/30 - Created the backpack system! There will be 4 types of backpacks. I have yet to name them, but their sizes will be 6, 10, 18, and 24.
7/1 - Finished up everything related to backpacks. That includes item options, handling death, picking them up, etc. All contents of the backpack will be dropped on the ground upon death.
7/5 - Finished the Hunger and Thirst systems. They both start at 100, and deplete by 3 every 3 minutes (subject to change). Added waterskin support for thirst. If you have a waterskin in your inventory when it comes time to deplete your thirst, you will drink one dose of the waterskin and your thirst will not deplete. There will be water sources available (bottled water, bowls of water, etc) that will replenish your thirst by 20. Food will replenish your hunger by the amount at which they heal your HP.
7/6 - Bought webhosting, a domain, and a genuine IPB forums license! Also, I purchased the VPS today to get ready for final development and the private beta.
I've still been busy with classes but one of them is ending tomorrow so I should have more time on my hands. As far as content goes, I've added animals around the map (bears, wolves, rabbits, and chickens) along with their corresponding drops of meats, bones, etc.
7/7 - We have launched the forums! Go to [Only registered and activated users can see links. Click Here To Register...] to discuss the server and chat with other players!
7/7 - See 'Unique Skilling System'
7/9 - Created the Thieving chests system. Chests can only be looted by one player, then can't be looted for a random time between 3 and 5 hours. Chests give a lot of thieving XP. Placed all the chests on the map. 4 tiers of chests, level 1, 50, 75, and 90.
7/10 - Finished Raw Food eating
7/10 - You can now cook any food at any level, fish at any spot at any level, and smith anything at any level (with slower rates and chance of failing for lower levels). This is all per the unique skilling system. Lastly, finished crafting.
7/11 - Created the traps system. Added in land mines, bear traps, and invisible land mines. You can only have 1 trap setup at a time, added in dialogue asking if you want to remove your previous trap
if you try to setup another. When you logout, your traps are removed. If your legs are broken, you cannot run
7/16 - Added the Goddess Eir dialogue. Added the death handling system. Gathered the spawn points and implemented the corresponding system.
What can I do to help?
Spoiler for Read me! Please read me! Read it! Do it! Now!:
There's a number of things you can do to help out! First of all, please stay updated on this thread! The more involvement we get from you, the more motivated we are to work harder and get done faster! If we get a lot of involvement perhaps we will move to a social media platform to keep you updated.
On a different note, where our support banner in your signatures! It really helps spread the word that we a re back and make the return even more grand!
Lastly, PLEASE play the server on it's release. Even if you don't play RSPS any more, just give it a try and leave us some feedback. This server is unlike any others (literally), so I really want you to give it a try. On a related note invite your friends who used to play RS or RSPS to come play with you! Playing RuneZ with a friend is insanely fun! All that should come sooner to release.
Updates And Media
*Revamping, will return soon...*
01-05-2015, 01:17 AM
Sam'
Good-luck!
01-05-2015, 01:18 AM
Old Oak
You can see how im handling item spawning and some of the logic behind the code in this thread: [Only registered and activated users can see links. Click Here To Register...]
Once I complete all of the item spawn system I'll release a detailed description of how exactly it works, along with each individual item and it's loot percentage.
01-05-2015, 01:32 AM
Bow
About time you're back!
01-05-2015, 01:38 AM
kingfish
Good luck with this, will follow for educational purposes. Would be interested in seeing how you handle this.
01-05-2015, 01:41 AM
Old Oak
Quote:
Originally Posted by Bow[Only registered and activated users can see links. Click Here To Register...]
About time you're back!
Haha, thanks!
Quote:
Originally Posted by Tortas[Only registered and activated users can see links. Click Here To Register...]
Good luck with this, will follow for educational purposes. Would be interested in seeing how you handle this.
Thanks, I like to detail a lot of what I do, so if you're following for education then you should get a lot of it.