Thread: RuneZ II - The Original Zombie Survival Server

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  1. #101  

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    SilverNova's Avatar
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    Quote Originally Posted by Godfrey View Post
    Update:

    The server will be enriched with a lore filled story line. There will be factions of NPCs scattered across the world (gnomes, trolls, drwaves, elfs, desert people, white knights, etc), trying to rebuild what they lost after the zombie invasion.
    These factions will be actively updated, meaning every week or every other week they will undergo slight changes. Then every other month or so, there will be very big changes. They may gain more territory and members, or they may lose a leader, territory, or even become extinct.

    You can interact with these factions as you please, they will offer "quests" (very short/not like RS). They will offer shops and unique ways to interact with them. Also, most of them will enforce a "no-fighting" policy between players. This means that you still have the OPTION to attack other players in their camps/bases, but they will fuck you up.

    You may be asking what the point of that is, but these NPCs will be very powerful, meaning if you are on your own and attack someone in their base/camp/whatever you will probably die. Now, if you have a a large powerful team, you can raid these camps and take that faction's loot etc. I'll keep statistics on how often a faction gets raided and then contribute that to how the faction changes etc.

    If you have any ideas let me know!
    Maybe once you've done all quests in one faction, you will gain access to the resources they have in their base.
    Dwarves: Ores, Anvil + Furnace (Falador Underground + Mining Guild?)
    Gnomes: Gnome Agility Course
    Desert People: Ancient Spells
    etc.
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    I ponder of something great...
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  2. #102  
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    Finishing up the tutorial/opening scene today. Don't expect too much more updates for about a week and a half, finals next week.
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  3. #103  
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    Quote Originally Posted by Godfrey View Post
    Finishing up the tutorial/opening scene today. Don't expect too much more updates for about a week and a half, finals next week.
    looks nice.
    I'm here waiting for it to open or atleast the beta/alpha (wtv i just want it )
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  4. #104  
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    Tutorial/opening scene is finished. I'll post pictures soon. Also came up with a use for the thieving skill, the ability to steal items from chests that are locked and scattered around the map.
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  5. #105  
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    Is there a beta for this? I wanna play
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  6. #106  
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    Quote Originally Posted by dutty View Post
    Is there a beta for this? I wanna play
    Not yet my friend, but there will be a week long testing period that is invite only.
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  7. #107  
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    Quote Originally Posted by Godfrey View Post
    Not yet my friend, but there will be a week long testing period that is invite only.
    i hope i get it . Or i'll find u and kill u (meme)
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  8. #108  
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    Good luck on your project.
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  9. #109  
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    Updates looking good as usual. Can't wait to play this again!
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  10. #110  

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    Not sure if you've alredy answerd, but is it possible for you to do updates more frequently? If not, aint you able to hire another developer?
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