Thread: [637] Rewrite from Scratch - Solo.

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  1. #111  
    Registered Member mastakevi's Avatar
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    Looks like some nice work, keep it up.
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  2. #112  
    Registered Member Matchbox 20's Avatar
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    Quote Originally Posted by Cuzzbuzz View Post
    I have been busy on a lot of refactoring work. Constantly learning about the client mechanisms and having fun.

    Nether is, as always, focussing on a cleaner, better and more secure server.
    Are you his PR Rep? I read every single page of this thread and it at least has one instance of "Nether is, as always, focussing on a cleaner, better and more secure server", give or take the wording. Lol

    This is a really nice project good luck @netherfoam. Scripting in game looks cool gj
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  3. #113  
    Registered Member netherfoam's Avatar
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    Quote Originally Posted by Bob the Cat View Post
    Are you his PR Rep? I read every single page of this thread and it at least has one instance of "Nether is, as always, focussing on a cleaner, better and more secure server", give or take the wording. Lol

    This is a really nice project good luck @netherfoam. Scripting in game looks cool gj
    Haha no no he has done some truely impressive word on the server purely from the kindness of his heart. I'm glad to hear people look forward to a v1 release of this project though! Perhaps over the Christmas holidays when I get time off work!
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  4. #114  
    Registered Member netherfoam's Avatar
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    Another update:
    • May now run project from a .JAR file instead of bin/ folder
    • Replaced the idea of "Scripts" with a ScriptsModule, handling item/NPC/object options such as "Use", "Eat", "Attack". It's cleaner and actually leads to faster startup (100ms or so)
    • Fix for AIModule preventing bots from calculating paths 99% of the time
    • Events are now thrown where Scripts used to be executed
    • Commands & Events are now manually registered
    • System ClassLoader hack removed
    • Bug fix for some attacks being executed twice
    • Added build.xml to all projects (Titan project & all modules)
    • Deployment of a Jenkins server with automatic building of Titan.jar and *Module.jar files.


    Currently working on getting Jenkins to hide our precious modules (Since we plan to release some of them later, or even sell some of the like the AI module)

    EDIT: Jenkins now available [Only registered and activated users can see links. ] - Try not to kill it, it's running on a [Only registered and activated users can see links. ]
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  5. #115  
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    Little update:

    Did tons of client refactoring lately. Found helpful and interesting features. Did some small modifications myself, such as adding a way to show current position, edit news items, etc. (I think 15-20% of the client is completely refactored)

    We're also in search of a few additional developers. Netherfoam will post about this very soon.
    I'm working on: [Only registered and activated users can see links. ]
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  7. #116  
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    No coding, no progress, nothing will happen until the 7th of November.
    You can expect amazing things from that day on.
    I'm working on: [Only registered and activated users can see links. ]
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  8. #117  
    Registered Member netherfoam's Avatar
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    Quote Originally Posted by Cuzzbuzz View Post
    No coding, no progress, nothing will happen until the 7th of November.
    You can expect amazing things from that day on.
    I'll be starting up development again - I've just finished my Bachelor of Software Engineering (Yay!) - so I'll have time for this project when I'm not at work again

    We've been contacted by another developer who's interested in helping us develop, it'll be great to have another member on board once we bring him up to speed!
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  10. #118  
    Registered Member Plasmetic's Avatar
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    Quote Originally Posted by netherfoam View Post
    I'll be starting up development again - I've just finished my Bachelor of Software Engineering (Yay!) - so I'll have time for this project when I'm not at work again

    We've been contacted by another developer who's interested in helping us develop, it'll be great to have another member on board once we bring him up to speed!
    Awesome work so far man, and congratz to your Bachelors!

    Keep it up, I am dying to see what this looks like as a finished project!
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  12. #119  
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    The past week we've done quite some work. (Not tons of work, but more than we are used to c: ): check them out over here: [Only registered and activated users can see links. ]

    Client-sided refactoring is going pretty well. Also, our third developer, Wildskiller, is setup and I hope that he'll have as much fun as I (we) have!

    And as far as I'm informed we've got 'Rhino' (?) almost implemented in order to script dialogues, I believe; isn't that wonderful!
    I'm working on: [Only registered and activated users can see links. ]
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  13. #120  
    Registered Member netherfoam's Avatar
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    Quote Originally Posted by Plasmetic View Post
    Awesome work so far man, and congratz to your Bachelors!

    Keep it up, I am dying to see what this looks like as a finished project!
    I think being finished will be quite a while away!

    This week on Titan:
    • Minor bug patches - NPC's stopping wandering after death, player health displaying incorrectly when > 32,000, ground items not showing correctly
    • Mobs now have an 'idle' handler method when they become 'idle' - Allows for better wandering and perhaps usage for AI's later
    • Quasar is now part of the build process, so running the server is as simple as 'java -jar Titan.jar'
    • Added interfaces representing Speech, Thought and Fork (Options) dialogues.
    • RSA can now be enabled for the server - Clients not using RSA can still connect, while clients using RSA with the correct key can connect at the same time. Naturally, the server modulus and exponent are configurable


    Lastly, I'm working on a dialogue engine now. Essentially, because there are so many dialogues in RuneScape, it is silly to attempt to hard code them all. Instead, I'm working on making a JavaScript environment that is focused on dialogues and being extremely easy to use. I've recorded a quick demo of what I'm doing here:
    (May have to check it out in HD to read anything, though!)
    [Only registered and activated users can see links. ]
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