Novite 666 Novite is a 666 revision project using the Matrix framework.
This project will consist of perfection from all aspects of the game.
The small things - walking, chatting, button clicking - to the huge content developments - construction, dungeoneering, quests. We will ensure that they are perfected for the player.
We are not a remake! This server will contain the features that RuneScape should've had during their era.
Media
Spoiler for :
Clans Completed (All packets identified and handled):
Selecting teleport locations complete! Now to add more locations to the list...
Interested in Joining?
Contact me over Skype if you're an advanced developer, would be interested in having a place in our staff team, or great with graphics: Lazarus.RS
Update Logs
Spoiler for :
Code:
June 19th
* Adding questing dome location which will be a destination for all quest progression
* Added information tab with listener for reopening
* Added world map opening confirmation dialogue
* Added bank pins as well as notification upon bank opening for non-existant bank pin
* Added items kept on death perfectly in wilderness and non-wilderness locations
* Added items kept on death interface
* Added home altar for healing your character
* Added sending of dialogues (npc & player) without the continue button, and it will display after a parameterized tick delay
* Added class-per-packet system using @Annotation implementation & dynamic loading
* Added complete gravestones with [inscription reading, blessing, demolishing] all supported
Spoiler for :
Code:
June 20th
* Converted all packets to my new packet handling system
* Quest interface will be used for quests. Wrote the handling system and will format all characters appropriately; no overflow on lines.
* Added a help interface and dialogue using the ? next to the logout button on the gameframe
* Wrote rock crabs listeners for local players so they transform into the real ones & made rock crabs in east relleka easily accessible
* Completed a quest management system with support for all types of quests, quest tab information, and a custom quest journal.
* Added caskets on NPC death. Chances increase for receiving a casket if the monster is your slayer task
Casket loot is 50-125K
* Small bug fixes and message notifications.
Spoiler for :
Code:
June 21st
* Completed sandwich lady random event - we now have 2 100% random events
{ Dr Jeklly & Sandwich Lady }
They will teleport you to a random position on the world map if you fail to interact correctly.
* Populated the fishing guild with fishing spots that will bring you from 1-99 fishing.
* Completed slayer with task types { EASY, MEDIUM, HARD, ELITE }
All task types have unique number of tasks available per type.
The user selects what type of task they want.
Slayer rewards shop is completely set up.
All right click options on Lapalok (slayer master) work
* Fixed some interface bugs
* Added general store at home via shopkeeper
* Started development on clue scrolls, there will be 20+ clue scrolls supported with different types { EASY, MEDIUM, HARD, ELITE }
Completed basic clue scroll class design, all left is implementation
Based on real runescape interfaces
Info: Loaded 0 clue scrolls [easy=0, medium=0, hard=0, elite=0]