Thread: [614 loading 634] Dementhium by 'Mystic Flow, `Discardedx2, and Steve

Page 8 of 44 FirstFirst ... 67891018 ... LastLast
Results 71 to 80 of 435
  1. #71  
    Community Veteran



    Join Date
    Jan 2008
    Posts
    3,448
    Thanks given
    46
    Thanks received
    973
    Rep Power
    4723
    i heard u editing gpi so is gpi to slow for u lot lol.
    this comment prob gonna get delected but there a reason why jagex did it the way they did it so before u argue research why the fck it is used

     

  2. Thankful user:


  3. #72  
    :doge:

    Join Date
    Jan 2009
    Posts
    3,759
    Thanks given
    221
    Thanks received
    816
    Rep Power
    2113
    Implemented the DMI System from Parenthium (Myself and Mystic's player updating system).
    This is both client and server sided update, but the system is faster than jagex's GPI system.

    These benchmarks are from when we had 5 of us on the server.

    Nano units
    Code:
    [UpdateEvent] Delay nano 306920
    [UpdateEvent] Delay nano 298080
    [UpdateEvent] Delay nano 297120
    [UpdateEvent] Delay nano 311640
    [UpdateEvent] Delay nano 1294080
    [UpdateEvent] Delay nano 347080
    [UpdateEvent] Delay nano 304280
    [UpdateEvent] Delay nano 346800
    [UpdateEvent] Delay nano 997360
    [UpdateEvent] Delay nano 1164360
    [UpdateEvent] Delay nano 300840
    [UpdateEvent] Delay nano 310360
    [UpdateEvent] Delay nano 758360
    Bytes required for 5 players
    Code:
    [UpdateTask] Bytes required 56
    [UpdateEvent] Bytes required 5
    [UpdateEvent] Bytes required 5
    [UpdateEvent] Bytes required 5
    [UpdateEvent] Bytes required 5
    [UpdateEvent] Bytes required 5
    [UpdateEvent] Bytes required 11
     

  4. #73  
    Community Veteran



    Join Date
    Jan 2008
    Posts
    3,448
    Thanks given
    46
    Thanks received
    973
    Rep Power
    4723
    Quote Originally Posted by `Discardedx2 View Post
    Implemented the DMI System from Parenthium (Myself and Mystic's player updating system).
    This is both client and server sided update, but the system is faster than jagex's GPI system.

    These benchmarks are from when we had 5 of us on the server.

    Nano units
    Code:
    [UpdateEvent] Delay nano 306920
    [UpdateEvent] Delay nano 298080
    [UpdateEvent] Delay nano 297120
    [UpdateEvent] Delay nano 311640
    [UpdateEvent] Delay nano 1294080
    [UpdateEvent] Delay nano 347080
    [UpdateEvent] Delay nano 304280
    [UpdateEvent] Delay nano 346800
    [UpdateEvent] Delay nano 997360
    [UpdateEvent] Delay nano 1164360
    [UpdateEvent] Delay nano 300840
    [UpdateEvent] Delay nano 310360
    [UpdateEvent] Delay nano 758360
    lol
    [UpdateEvent] Delay nano 1294080
    u can ask laz i showed him a bench mark before where my updating was way faster. also how do we know if you appending masks.

     

  5. #74  
    Hi.

    'Mystic Flow's Avatar
    Join Date
    Nov 2007
    Posts
    7,141
    Thanks given
    256
    Thanks received
    1,247
    Rep Power
    3636
    Quote Originally Posted by `Discardedx2 View Post
    Implemented the DMI System from Parenthium (Myself and Mystic's player updating system).
    This is both client and server sided update, but the system is faster than jagex's GPI system.

    These benchmarks are from when we had 5 of us on the server.

    Nano units
    Code:
    [UpdateEvent] Delay nano 306920
    [UpdateEvent] Delay nano 298080
    [UpdateEvent] Delay nano 297120
    [UpdateEvent] Delay nano 311640
    [UpdateEvent] Delay nano 1294080
    [UpdateEvent] Delay nano 347080
    [UpdateEvent] Delay nano 304280
    [UpdateEvent] Delay nano 346800
    [UpdateEvent] Delay nano 997360
    [UpdateEvent] Delay nano 1164360
    [UpdateEvent] Delay nano 300840
    [UpdateEvent] Delay nano 310360
    [UpdateEvent] Delay nano 758360
    Bytes required for 5 players
    Code:
    [UpdateTask] Bytes required 56
    [UpdateEvent] Bytes required 5
    [UpdateEvent] Bytes required 5
    [UpdateEvent] Bytes required 5
    [UpdateEvent] Bytes required 5
    [UpdateEvent] Bytes required 5
    [UpdateEvent] Bytes required 11
    P.S The speed is based off my shitty laggy computer, would probably faster on a system that doesnt go Not responding every 10 seconds

    [Only registered and activated users can see links. ]

     

  6. #75  
    Banned

    Join Date
    Sep 2010
    Age
    26
    Posts
    860
    Thanks given
    303
    Thanks received
    203
    Rep Power
    0
    Quote Originally Posted by 'Mystic Flow View Post
    Cool people:
    Sir Sean
    lolwaitwhat why dat
     

  7. #76  
    Registered Member
    Join Date
    Sep 2010
    Posts
    216
    Thanks given
    25
    Thanks received
    37
    Rep Power
    15
    haha guys wanna a secret the framework is dragonkks EVERONE LAUGH IN THERE FACE!!!

    - payback is a bitch -

    they dont sound so good anymore do they?
     

  8. #77  
    Registered Member
    Join Date
    Apr 2010
    Posts
    134
    Thanks given
    3
    Thanks received
    3
    Rep Power
    1
    Quote Originally Posted by nosz View Post
    haha guys wanna a secret the framework is dragonkks EVERONE LAUGH IN THERE FACE!!!

    - payback is a bitch -

    they dont sound so good anymore do they?
    Oh wow... Nice comeback kid, and why would anyone trust you that it's Dragonkks?
     

  9. #78  
    Banned

    Join Date
    May 2009
    Age
    28
    Posts
    1,555
    Thanks given
    11
    Thanks received
    66
    Rep Power
    0
    Quote Originally Posted by ClawzPkz View Post
    Oh wow... Nice comeback kid, and why would anyone trust you that it's Dragonkks?
    i can back him for thaqt, but they have redun most of it so like, ownedk
     

  10. #79  
    Banned

    Join Date
    Sep 2009
    Posts
    1,878
    Thanks given
    411
    Thanks received
    1,637
    Rep Power
    0
    Yes we did start off with his base, and re did nearly all of it.
     

  11. #80  
    Hi.

    'Mystic Flow's Avatar
    Join Date
    Nov 2007
    Posts
    7,141
    Thanks given
    256
    Thanks received
    1,247
    Rep Power
    3636
    Yeah, we are using dkk's framework, but if you saw the Player class, you wouldn't recognize it anymore.

    If I recall, it's only 9 kb.

    [Only registered and activated users can see links. ]

     

Page 8 of 44 FirstFirst ... 67891018 ... LastLast

Thread Information
Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)


User Tag List

Similar Threads

  1. Replies: 49
    Last Post: 01-04-2011, 01:49 AM
  2. [582] Parenthium by 'Mystic Flow and `Discardedx2
    By Discardedx2 in forum Projects
    Replies: 264
    Last Post: 09-05-2010, 11:48 PM
Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •