Implemented the DMI System from Parenthium (Myself and Mystic's player updating system).
This is both client and server sided update, but the system is faster than jagex's GPI system.
These benchmarks are from when we had 5 of us on the server.
Nano units
Code:
[UpdateEvent] Delay nano 306920
[UpdateEvent] Delay nano 298080
[UpdateEvent] Delay nano 297120
[UpdateEvent] Delay nano 311640
[UpdateEvent] Delay nano 1294080
[UpdateEvent] Delay nano 347080
[UpdateEvent] Delay nano 304280
[UpdateEvent] Delay nano 346800
[UpdateEvent] Delay nano 997360
[UpdateEvent] Delay nano 1164360
[UpdateEvent] Delay nano 300840
[UpdateEvent] Delay nano 310360
[UpdateEvent] Delay nano 758360
Bytes required for 5 players
Code:
[UpdateTask] Bytes required 56
[UpdateEvent] Bytes required 5
[UpdateEvent] Bytes required 5
[UpdateEvent] Bytes required 5
[UpdateEvent] Bytes required 5
[UpdateEvent] Bytes required 5
[UpdateEvent] Bytes required 11