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You guys seem very capable, I wish you good luck. Were you planning on making it open-source?


cjay0091 bsed us.. sooo.. i guess projects done

Project is finished, and no I didn't bs them. Mystic wants to work by himself and source was deleted so yea...


It would have but source got deleted![]()

Yes. The speed of the projectile is set using the projectile packet. But they're grabbing the tiles away and setting the delay for each tile away. Which is stupid. That is not needed. If i remember correctly. It is 3 cycles (600ms ticks) and the projectile will arrive on time. The tile check is not needed.
I guess i was pretty vague at explaining it earlier, my apologizes.
It would be something like: On the attack cycle (tick) when it reaches zero send the projectile and the hit cycle (tick) to 3 once the hit cycle is at zero set the hit. No matter how far away you are. It will always hit correctly and on time. I have it done this way on my server. There is no formula calculating the tiles away and then setting the hit delay and it works perfectly.
ya i was right again![]()
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