Thread: Jolt Environment: RuneScape Emulator - RS2E

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  1. #1 Jolt Environment: RuneScape Emulator - RS2E 
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    Jolt Environment: RuneScape Emulator

    Jolt Environment is a powerful RuneScape emulator. Assembled in the programming language C#, it is powered by MySQL database storage and Ion database storage. It is also a user friendly environment for the simpler users who don't have quite the knowledge yet. Jolt Environment is an open-source project currently being devoloped by AJ Ravindiran. Under the GNU License agreement, the project files are free for distribution and devoloping. It is required that you do not remove the banner in the source files to show support for the original devloper.

    Information:
    - Written in C# (.NET Framework, CLR 4.0)
    - RuneScape 508 version
    - Uses MySQL database storage (w/ Ion)


    Project Homepage: [Only registered and activated users can see links. ]


    PS. I could not edit my other thread, so instead I made a new one.

    [Only registered and activated users can see links. ]
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  2. #2  
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    Goodluck
    [rsimg]1042[/rsimg][rsimg]1044[/rsimg][rsimg]1046[/rsimg][rsimg]1038[/rsimg][rsimg]1048[/rsimg][rsimg]1040[/rsimg]Mario[rsimg]1040[/rsimg][rsimg]1048[/rsimg][rsimg]1038[/rsimg][rsimg]1046[/rsimg][rsimg]1044[/rsimg][rsimg]1042[/rsimg]

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  3. #3  
    Hi.

    'Mystic Flow's Avatar
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    Wow AJ your so smart, that's some sexy/fruity loading you got there , good luck on this

    [Only registered and activated users can see links. ]

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  4. #4  
    Aza
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    Goodluck Aj, finally a 508 in C haha
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  5. #5  
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    Revising some code atm,
    As almost all programmers, when they look back at thier older coding, it seems like crap to them

    Thanks for the comments.

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  6. #6  
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    nice work i like it
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  7. #7  
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    ƅʅ1ƭȥȥ ツ's Avatar
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    nice, but Are we Alllowed to Post other Websites? I tought not

    Bl1tzz,
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  8. #8  
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    That's a SVN. I wouldn't think thats advertising, as it's for project purposes.

    Anyways, I've started to restart my progress cause the more i learn, and look back at the work i've done, it's so crap And it'll be useless trying to revise it now

    So i've started the progress over again, but im doing it slowly and using the best resources and methods instead of rushing and adding useless shit.

    Project SVN has been allocated to google code. [Only registered and activated users can see links. ]

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  9. #9  
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    Code:
    public virtual void LoadRegions()
            {
                try
                {
                    FileStream mFile = new FileStream(@".\Bin\Data\MapData\Regions.dat", FileMode.Open);
                    BufferedStream mBuf = new BufferedStream(mFile);
                    BinaryReader mBin = new BinaryReader(mBuf);
                    do
                    {
                        int i = mBin.ReadInt32();
                        if (i == 0)
                        {
                            break;
                        }
                        else
                            if (i != 0)
                            {
                                mMapId = mBin.ReadInt32();
                                for (int mData = 0; mData < 4; mData++)
                                {
                                    mMapData[mData] = mBin.ReadInt32();
                                }
                            }
                        mMapRegions.Add(mMapId, new int[] { mMapData[0], mMapData[1], mMapData[2], mMapData[3] });
                    } while (true);
                    JoltEnvironment.GetLogger().WriteClean("Successfully loaded " + mMapRegions.Count + " map regions.");
                }
                catch (Exception ex)
                {
                    JoltEnvironment.GetLogger().WriteError(ex.Message);
                    JoltEnvironment.ShutDown();
                }
            }
    you dont need to use the array , you can just do a straight
    Code:
    mBin.ReadInt32()
    Code:
    mMapRegions.Add(mMapId, new int[] { mBin.ReadInt32(), mBin.ReadInt32(), mBin.ReadInt32(), mBin.ReadInt32()});
    when zee best fixed my loader, he done this but when i redone, it did not need to use the array
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  10. #10  
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    Thanks for the tip mate.


    Anyways, got some things done. Things going well so far.
    Check out my new project page: [Only registered and activated users can see links. ]

    You can check out the source and what not there.

    [Only registered and activated users can see links. ]
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