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Jolt Environment: RuneScape Emulator
Jolt Environment is a powerful RuneScape emulator. Assembled in the programming language C#, it is powered by MySQL database storage and Ion database storage. It is also a user friendly environment for the simpler users who don't have quite the knowledge yet. Jolt Environment is an open-source project currently being devoloped by AJ Ravindiran. Under the GNU License agreement, the project files are free for distribution and devoloping. It is required that you do not remove the banner in the source files to show support for the original devloper.
Information:
- Written in C# (.NET Framework, CLR 4.0)
- RuneScape 508 version
- Uses MySQL database storage (w/ Ion)
Project Homepage: [Only registered and activated users can see links. ]
PS. I could not edit my other thread, so instead I made a new one.
Goodluck![]()
Goodluck Aj, finally a 508 in C haha
That's a SVN. I wouldn't think thats advertising, as it's for project purposes.
Anyways, I've started to restart my progress cause the more i learn, and look back at the work i've done, it's so crapAnd it'll be useless trying to revise it now
So i've started the progress over again, but im doing it slowly and using the best resources and methods instead of rushing and adding useless shit.
Project SVN has been allocated to google code. [Only registered and activated users can see links. ]
you dont need to use the arrayCode:public virtual void LoadRegions() { try { FileStream mFile = new FileStream(@".\Bin\Data\MapData\Regions.dat", FileMode.Open); BufferedStream mBuf = new BufferedStream(mFile); BinaryReader mBin = new BinaryReader(mBuf); do { int i = mBin.ReadInt32(); if (i == 0) { break; } else if (i != 0) { mMapId = mBin.ReadInt32(); for (int mData = 0; mData < 4; mData++) { mMapData[mData] = mBin.ReadInt32(); } } mMapRegions.Add(mMapId, new int[] { mMapData[0], mMapData[1], mMapData[2], mMapData[3] }); } while (true); JoltEnvironment.GetLogger().WriteClean("Successfully loaded " + mMapRegions.Count + " map regions."); } catch (Exception ex) { JoltEnvironment.GetLogger().WriteError(ex.Message); JoltEnvironment.ShutDown(); } }
, you can just do a straight
Code:mBin.ReadInt32()
when zee best fixed my loader, he done this but when i redone, it did not need to use the arrayCode:mMapRegions.Add(mMapId, new int[] { mBin.ReadInt32(), mBin.ReadInt32(), mBin.ReadInt32(), mBin.ReadInt32()});
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