Great, we have two smart people working on the framework and we have mapdata collectors. All i can say on the frame work. Is have the framework easy enough for the newer people to figure out things.
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Hey guys, just making a quick announcement that super_ and I are working on a 530 framework for future release, called Apollo (hopefully a beta will be out in a few days), it'll be the real-deal, scalable and stable. We're hoping to build the core framework for all future 530 servers, and have 530 be the official new milestone in Runescape Emulation.
We need to get out of the 317 era, so please, please please! keep collecting "map data" and get as much as you can, because when RuneScape updates, all we have is all we'll get.
I don't care what you guys had going with any competitions to get the most data/etc., but we need to band together and do this as a community, so we can improve the community to the best of our joined abilities.
What we need: full "mapdata" - including dungeons/etc (the more you get, the more you'll be able to play on), and a working client that we can use to test with.
The more "map data" you guys get, the more capable the Apollo framework will be, as we will have less map restrictions.
So please, let's take a huge step forward as a whole community, and do this!
Development log
IRC: irc.freenode.com ##apollo (two hashes on IRC channel)Code:Done: * Builder/etc. set up (ant) * Network multiplexer/gateway set up * NIO reactor pattern completed * Base Game-engine created * Codec/Protocol system base set-up Being worked on: * Implement actual codecs inside the codec framework. To be worked on next: * Login/updating system
SVN: http://subversion.assembla.com/svn/apollorsps
Great, we have two smart people working on the framework and we have mapdata collectors. All i can say on the frame work. Is have the framework easy enough for the newer people to figure out things.
yes, this seems like it will be good!
good job storm rider, im getting the p2p wildy mapdata now
because we wanted to be the only one who would release a 530 server
oh well, i hope our project doesn't die because of this
and i wonder why doesn't anybody what t x said some months aago
dump all the objects for runescape (coords and so) then disable the mapdata loading method and let all the dumped objects load again server or client-side, i can't do this but this would be the solution for the mapdata problem
he is making a 530 because of us. and the more people working the better. we basically are the frame packets and such getters. these are the exelled coders i guess
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