Thread: RS No longer encrypts Xteas.

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  1. #61  
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    Quote Originally Posted by Maxi View Post
    That doesn't make sense. Whether you are talking about packet injection bots (for which isaac and rsa were introduced) or injection/reflection bots, in both cases it is not hard to get access to the map files. For travelling the entire map you will have to generate a walking web. Encrypting the map files with XTEA just makes for a couple of extra steps to decrypt the files. If you have a couple of thousand users and you are missing an area in your web because you don't have the XTEA, the players simply go to that region and you regenerate your web.

    If it was to stop bots, we can conclude it was a pretty stupid and useless move and I don't consider JaGeX no Java Gaming Experts anymore.
    Also, what would the point be in having a bot transverse the entire map at once? For normal players I can understand why (as you could click once then go afk for several minutes), but a bot can automatically generate a new path when it enters a new region very easily.
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    Quote Originally Posted by Maxi View Post
    That doesn't make sense. Whether you are talking about packet injection bots (for which isaac and rsa were introduced) or injection/reflection bots, in both cases it is not hard to get access to the map files. For travelling the entire map you will have to generate a walking web. Encrypting the map files with XTEA just makes for a couple of extra steps to decrypt the files. If you have a couple of thousand users and you are missing an area in your web because you don't have the XTEA, the players simply go to that region and you regenerate your web.

    If it was to stop bots, we can conclude it was a pretty stupid and useless move and I don't consider JaGeX no Java Gaming Experts anymore.
    It was added to combat bots not to stop bots, and don't forget bots 9 years ago weren't so advanced like they are now so it seems so simple but it wasn't back then.
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    Quote Originally Posted by Sundays211 View Post
    Also, what would the point be in having a bot transverse the entire map at once? For normal players I can understand why (as you could click once then go afk for several minutes), but a bot can automatically generate a new path when it enters a new region very easily.
    You need to know more than your local region's info to traverse the map on a large distance.

    Quote Originally Posted by Leanbow View Post
    It was added to combat bots not to stop bots, and don't forget bots 9 years ago weren't so advanced like they are now so it seems so simple but it wasn't back then.
    They would only tackle bots using webs for large distances. Most botting activity suffices with knowledge of the local region. Bots that used webs only needed to collect the xtea and change the decoding protocol for the landscape files in their web generator. Heck, not even that. I know for a fact that Nexus used a completely manual web in 2006. So who did it tackle at all?

    I have a hard time believing it was to combat bots because I fail to see how it would have affected bots at all, if it was I'm more than willing to change my mind if you have any proof for it.
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  5. #64  
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    Quote Originally Posted by Maxi View Post
    You need to know more than your local region's info to traverse the map on a large distance.



    They would only tackle bots using webs for large distances. Most botting activity suffices with knowledge of the local region. Bots that used webs only needed to collect the xtea and change the decoding protocol for the landscape files in their web generator. Heck, not even that. I know for a fact that Nexus used a completely manual web in 2006. So who did it tackle at all?

    I have a hard time believing it was to combat bots because I fail to see how it would have affected bots at all, if it was I'm more than willing to change my mind if you have any proof for it.
    Can we just end this stupid argument please? It was obviously intended to put the brakes on rsps development but that doesn't mean it wouldn't have any effect on bots..
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    Quote Originally Posted by This is an View Post
    Can we just end this stupid argument please? It was obviously intended to put the brakes on rsps development but that doesn't mean it wouldn't have any effect on bots..
    i honestly do not think it was. it seems silly they would do that when dmca take downs are an option. furthermore the keys could be dumped by using a modified client. i know everyone thinks jagex are a bunch of idiots but they really aren't.
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    Quote Originally Posted by Songoty View Post
    i honestly do not think it was. it seems silly they would do that when dmca take downs are an option. furthermore the keys could be dumped by using a modified client. i know everyone thinks jagex are a bunch of idiots but they really aren't.
    I'm not saying they're a bunch of idiots.. it seemed to work. Afaik there weren't any servers before ~508 (and obviously after 400) that had all (or most) the new maps/content of that revision whereas botting certainly wasn't on the decline around the time.
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    Quote Originally Posted by This is an View Post
    I'm not saying they're a bunch of idiots.. it seemed to work. Afaik there weren't any servers before ~508 (and obviously after 400) that had all (or most) the new maps/content of that revision whereas botting certainly wasn't on the decline around the time.
    people knew about the landscape encryption dating back to 2006/2007. there were a few attempts at servers but it wasn't the landscape keys that was confusing people. There was a 46something server in 2007/2008, and then cellky's public release of the 474 server in early/mid 2008 is what sparked the new era of private servers.

    part of the reason for this was because the 317 protocol was not fully understood by most people during the 2005-2008 era of rsps development. those who understood had already left, those who we consider as the greats were still learning general java programming at this time, and the rest were working on content for their 317/377 servers. it wasn't because of a lack of landscape keys that kept emulation stuck at 317/377, it was a lack of knowledge and understanding.

    cellky's 474 server is when landscape keys became general knowledge amongst the rsps communities, although there was a lot of confusion as to what encryption it was, etc. it was known by a few but most people before this time never had a new revision server with multiplayer, rendering, etc, so therefore did not attempt it. cellky's public release changed that and sparked interest in people.

    iirc the rs2 beta had similar encryption of landscapes but it was removed and not added back until the new engine came out. we can only speculate as to why but i firmly believe they did not do it to throttle rsps development.
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    Quote Originally Posted by Songoty View Post
    people knew about the landscape encryption dating back to 2006/2007. there were a few attempts at servers but it wasn't the landscape keys that was confusing people. There was a 46something server in 2007/2008, and then cellky's public release of the 474 server in early/mid 2008 is what sparked the new era of private servers.

    part of the reason for this was because the 317 protocol was not fully understood by most people during the 2005-2008 era of rsps development. those who understood had already left, those who we consider as the greats were still learning general java programming at this time, and the rest were working on content for their 317/377 servers. it wasn't because of a lack of landscape keys that kept emulation stuck at 317/377, it was a lack of knowledge and understanding.

    cellky's 474 server is when landscape keys became general knowledge amongst the rsps communities, although there was a lot of confusion as to what encryption it was, etc. it was known by a few but most people before this time never had a new revision server with multiplayer, rendering, etc, so therefore did not attempt it. cellky's public release changed that and sparked interest in people.

    iirc the rs2 beta had similar encryption of landscapes but it was removed and not added back until the new engine came out. we can only speculate as to why but i firmly believe they did not do it to throttle rsps development.
    yeah you're right it might have just been a little extra obstacle though. i guess we'll never know
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    Quote Originally Posted by Maxi View Post
    Whatever reason they did it for doesn't make your point valid. How would XTEA encryption of the landscape files stop bots? Bots don't need the landscape files as the client loads all the local landscape stuff in to its 104 x 104 grid, built from 4 to 9 different region files, decrypted with the XTEA keys sent by the server. And if they would need it to create a walking web it's rather easy to collect most XTEA keys by injecting the bot client with an XTEA dumper that get collected on a server.

    As for the reason why they used XTEA encryption for maps we can't be sure. However I would believe it if they said it was to stop RSPS from progressing at that time. The reason why they removed it is probably because it wasn't a good way of doing it or they decided it was not worth the slight delay sending the keys over the network or something else. However at the time, for example when 474's were around, they managed to stop 474's from being developed for a long time. This is mainly because only a small part of the community knew how the encryption worked at the time (Celkyborg for example) and nobody dumped any XTEA's. Only until people started to understand how to load different caches/maps 474's started to get developed for real. But like I said, this is just all guessing. One thing is for sure though, XTEA wasn't invented to stop bots.
    xtea's was infact added to combat bots i remember them saying on a video before also they removed xtea's @ html5 beta release due to the distance view option. due to u can see lummy from edge
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