Thread: maps issue i believe this is texture related

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  1. #1 maps issue i believe this is texture related 
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    no problems on 742/896 but anything over 900 does this can anyone point me in the direction i need to fix this ik 718/900 have this fixed so if anyone can tell me what needs changed on the 718 side i can get it fixed with my 742
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  2. #2  
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    anyone?
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  3. #3  
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    Which indexes did you update (and what do they correspond to)? Texture definitions and texture themselves don't map 1:1 starting from around 8XX. So if you only update 1 of them then you can get some mistmatches like shown in this picture.
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    Code:
    transport_index(source_cache, 0, target_cache, 0);
    		 transport_index(source_cache, 1, target_cache, 1);
    		 transport_index(source_cache, 3, target_cache, 3, true);
    		 transport_index(source_cache, 5, target_cache, 5);
    	 transport_index(source_cache, 7, target_cache, 7);
    		 transport_index(source_cache, 8, target_cache, 8, true);
    		 transport_index(source_cache, 13, target_cache, 13);
    		 transport_index(source_cache, 16, target_cache, 16);
    		 transport_index(source_cache, 18, target_cache, 18);
    		 transport_index(source_cache, 19, target_cache, 19);
    		 transport_index(source_cache, 20, target_cache, 20);
    //		 //transport_index(source_cache, 26, target_cache, 26);
    		 transport_index(source_cache, 27, target_cache, 27);
    		 transport_index(source_cache, 29, target_cache, 29);
    		transport_index(source_cache, 53, target_cache, 9);
    //		 //transport_index(source_cache, 54, target_cache, 37);
    		 transport_archive(source_cache, 2, target_cache, 2, 1);
    		 transport_archive(source_cache, 2, target_cache, 2, 3);
    		 transport_archive(source_cache, 2, target_cache, 2, 4);
    		 transport_archive(source_cache, 2, target_cache, 2, 29);
    		 transport_archive(source_cache, 2, target_cache, 2, 30);
    		 transport_archive(source_cache, 2, target_cache, 2, 31);
    		 transport_archive(source_cache, 2, target_cache, 2, 32);
    	 transport_archive(source_cache, 2, target_cache, 2, 33);
    		 transport_archive(source_cache, 2, target_cache, 2, 34);
    		 transport_archive(source_cache, 2, target_cache, 2, 77);
    		 transport_archive(source_cache, 2, target_cache, 2, 71, 71);
     transport_archive(source_cache, 2, target_cache, 2, 72, 72);//crashes hp bars
    		 transport_index(source_cache, 21, target_cache, 21);
    		 transportCombatMaps(source_cache, target_cache);
    		transport_archive(source_cache, 2, target_cache, 2, 35);
    this is what i packed.
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  5. #5  
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    Quote Originally Posted by oblivion742 View Post
    Code:
    transport_index(source_cache, 0, target_cache, 0);
    		 transport_index(source_cache, 1, target_cache, 1);
    		 transport_index(source_cache, 3, target_cache, 3, true);
    		 transport_index(source_cache, 5, target_cache, 5);
    	 transport_index(source_cache, 7, target_cache, 7);
    		 transport_index(source_cache, 8, target_cache, 8, true);
    		 transport_index(source_cache, 13, target_cache, 13);
    		 transport_index(source_cache, 16, target_cache, 16);
    		 transport_index(source_cache, 18, target_cache, 18);
    		 transport_index(source_cache, 19, target_cache, 19);
    		 transport_index(source_cache, 20, target_cache, 20);
    //		 //transport_index(source_cache, 26, target_cache, 26);
    		 transport_index(source_cache, 27, target_cache, 27);
    		 transport_index(source_cache, 29, target_cache, 29);
    		transport_index(source_cache, 53, target_cache, 9);
    //		 //transport_index(source_cache, 54, target_cache, 37);
    		 transport_archive(source_cache, 2, target_cache, 2, 1);
    		 transport_archive(source_cache, 2, target_cache, 2, 3);
    		 transport_archive(source_cache, 2, target_cache, 2, 4);
    		 transport_archive(source_cache, 2, target_cache, 2, 29);
    		 transport_archive(source_cache, 2, target_cache, 2, 30);
    		 transport_archive(source_cache, 2, target_cache, 2, 31);
    		 transport_archive(source_cache, 2, target_cache, 2, 32);
    	 transport_archive(source_cache, 2, target_cache, 2, 33);
    		 transport_archive(source_cache, 2, target_cache, 2, 34);
    		 transport_archive(source_cache, 2, target_cache, 2, 77);
    		 transport_archive(source_cache, 2, target_cache, 2, 71, 71);
     transport_archive(source_cache, 2, target_cache, 2, 72, 72);//crashes hp bars
    		 transport_index(source_cache, 21, target_cache, 21);
    		 transportCombatMaps(source_cache, target_cache);
    		transport_archive(source_cache, 2, target_cache, 2, 35);
    this is what i packed.
    This is the index with texture defs on 8XX:

    Code:
    //		 //transport_index(source_cache, 26, target_cache, 26);
    Not sure if they were moved later on, but if not, there's your issue. You need to pack them.
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