Code:
transport_index(source_cache, 0, target_cache, 0);
transport_index(source_cache, 1, target_cache, 1);
transport_index(source_cache, 3, target_cache, 3, true);
transport_index(source_cache, 5, target_cache, 5);
transport_index(source_cache, 7, target_cache, 7);
transport_index(source_cache, 8, target_cache, 8, true);
transport_index(source_cache, 13, target_cache, 13);
transport_index(source_cache, 16, target_cache, 16);
transport_index(source_cache, 18, target_cache, 18);
transport_index(source_cache, 19, target_cache, 19);
transport_index(source_cache, 20, target_cache, 20);
// //transport_index(source_cache, 26, target_cache, 26);
transport_index(source_cache, 27, target_cache, 27);
transport_index(source_cache, 29, target_cache, 29);
transport_index(source_cache, 53, target_cache, 9);
// //transport_index(source_cache, 54, target_cache, 37);
transport_archive(source_cache, 2, target_cache, 2, 1);
transport_archive(source_cache, 2, target_cache, 2, 3);
transport_archive(source_cache, 2, target_cache, 2, 4);
transport_archive(source_cache, 2, target_cache, 2, 29);
transport_archive(source_cache, 2, target_cache, 2, 30);
transport_archive(source_cache, 2, target_cache, 2, 31);
transport_archive(source_cache, 2, target_cache, 2, 32);
transport_archive(source_cache, 2, target_cache, 2, 33);
transport_archive(source_cache, 2, target_cache, 2, 34);
transport_archive(source_cache, 2, target_cache, 2, 77);
transport_archive(source_cache, 2, target_cache, 2, 71, 71);
transport_archive(source_cache, 2, target_cache, 2, 72, 72);//crashes hp bars
transport_index(source_cache, 21, target_cache, 21);
transportCombatMaps(source_cache, target_cache);
transport_archive(source_cache, 2, target_cache, 2, 35);
this is what i packed.