Thread: Using 667 sprites on 718

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  1. #1 Using 667 sprites on 718 
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    I'm in the process of using 667 sprites for my 718, but since I then had to change these icons, as you can see below, it does not really fit.

    Attached image

    The Bar sprites, and the Map doesn't fit in.

    What should I look for?
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  2. #2  
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    robstever's Avatar
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    the coordinates of the sprite component. update those to make the sprites fit in place =]
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    Quote Originally Posted by robstever View Post
    the coordinates of the sprite component. update those to make the sprites fit in place =]
    Thank you, that's what I'm trying to find, but just don't know where to look at.
    Can you tell me where to look?

    I found this for the run bar, but doesn't say that much:
    Code:
    public void sendRunEnergy() {
    		OutputStream stream = new OutputStream(2);
    		stream.writePacket(player, 25);
    		stream.writeByte(player.getRunEnergy());
    		session.write(stream);
    	}
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  4. #4  
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    interface editing tools usually can help change positions of sprites easily but displees editor isnt free, not really sure of any other way tbh
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  5. #5  
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    Quote Originally Posted by khayam View Post
    interface editing tools usually can help change positions of sprites easily but displees editor isnt free, not really sure of any other way tbh
    Thanks for letting me know that.
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  6. #6  
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    Quote Originally Posted by SupGuys View Post
    Thanks for letting me know that.
    What he said. You can either buy an interface editor, or if you know what you're doing you can just implement a method to re-encode widgets (interface components) without the need for a GUI.

    Edit: Forgot an interface editor had been released, you can try the one Stugger linked
    Project thread
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  7. #7  
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    Here's a free opensource interface editor - granted it can be a pain to use and can't really compare to one you would purchase, however it does get the job done in most cases. I've done some pretty amazing stuff with it. (Not 100% sure of it's 718 compatibility though)
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