Thread: [Cache] Adding RS3 data to a 718/901

Results 1 to 7 of 7
  1. #1 [Cache] Adding RS3 data to a 718/901 
    Registered Member
    Join Date
    May 2018
    Posts
    19
    Thanks given
    16
    Thanks received
    0
    Rep Power
    11
    Guys, i'm currently trying to add new data to my 718/901 test server, but my textures are buggy

    See:
    What i got | What was supposed to be




    i tried the code above from Valkyr Source:

    Code:
    transport_index(rs3Cache, 53, rs2Cache, 9);
    Code:
    private static void transport_index(Store source_cache, int source_id, Store target_cache, int target_id)
                 throws IOException {
                     System.out.println(
                         "Attempting to transport index from source id of " + source_id + " and target id of " + target_id);
                     Index source_index = source_cache.getIndexes()[source_id];
                     if (target_cache.getIndexes().length <= target_id) {
                             if (target_cache.getIndexes().length != target_id) {
                                     throw new IllegalStateException(
                                         "The cache has more than one gap between the source_index and the target_index!");
                             }
                             target_cache.addIndex(source_index.getTable().isNamed(), source_index.getTable().usesWhirpool(),
                                 Constants.GZIP_COMPRESSION);
                             System.out.println("\t ^ Index was created!");
                     }
    
                     Index target_index = target_cache.getIndexes()[target_id];
                     int num_groups = source_index.getLastArchiveId() - 1;
                     System.out.println("\t ^ Attempting to pack " + num_groups + " group(s)..");
    
                     double last = 0.0D;
                     for (int group_id = 0; group_id < num_groups; group_id++) {
                             if (source_index.archiveExists(group_id)) {
                                     target_index.putArchive(source_id, group_id, source_cache, false, true);
                                     double percentage = (double) group_id / (double) num_groups * 100D;
                                     if (group_id == num_groups - 1 || percentage - last >= 1.0D) {
                                             System.out.println("\t ^ Percentage Completed: " + format.format(percentage) + "%");
                                             last = percentage;
                                     }
                             }
                     }
                     System.out.println("\t ^ Rewriting table..");
                     target_index.rewriteTable();
                     System.out.println("\t ^ Finished!");
                     System.out.println();
             }
    And i've tried using the [Only registered and activated users can see links. ]

    But i got the same thing.
    If anyone could help, appreciate so much!
    Reply With Quote  
     

  2. #2  
    Registered Member

    Join Date
    Dec 2009
    Posts
    756
    Thanks given
    330
    Thanks received
    403
    Rep Power
    799
    You have to update your texture rendering client sided.
    link removed
    Reply With Quote  
     

  3. #3  
    Registered Member
    Join Date
    May 2018
    Posts
    19
    Thanks given
    16
    Thanks received
    0
    Rep Power
    11
    Quote Originally Posted by Displee View Post
    You have to update your texture rendering client sided.
    You know what class the Texture Render is?


    I dumped the textures from both caches (RS3, RS2), so i think its not the textures
    RS3 | RS2
    Reply With Quote  
     

  4. #4  
    van 't stad

    Shnek's Avatar
    Join Date
    Oct 2013
    Posts
    1,053
    Thanks given
    333
    Thanks received
    281
    Rep Power
    95
    Quote Originally Posted by MobileOp View Post
    You know what class the Texture Render is?


    I dumped the textures from both caches (RS3, RS2), so i think its not the textures
    RS3 | RS2
    Having the data and reading the data are 2 different things


    Do not use the vps from ovh, blocking vps without reason and no customer support
    Reply With Quote  
     

  5. #5  
    Registered Member

    Join Date
    Dec 2009
    Posts
    756
    Thanks given
    330
    Thanks received
    403
    Rep Power
    799
    Quote Originally Posted by MobileOp View Post
    You know what class the Texture Render is?


    I dumped the textures from both caches (RS3, RS2), so i think its not the textures
    RS3 | RS2
    Well, it is the model that decides how to apply the texture. That is what changed in RS3.

    What is the name of the RS3 armour?
    link removed
    Reply With Quote  
     

  6. #6  
    Registered Member
    Melvin's Avatar
    Join Date
    Aug 2011
    Posts
    977
    Thanks given
    472
    Thanks received
    291
    Rep Power
    883
    bluetooth platelegs is a solid feature


    A creative man is motivated by the desire to achieve, not by the desire to beat others.


    ― Ayn Rand
    Reply With Quote  
     


  7. #7  
    Registered Member
    Join Date
    May 2018
    Posts
    19
    Thanks given
    16
    Thanks received
    0
    Rep Power
    11
    Quote Originally Posted by Displee View Post
    Well, it is the model that decides how to apply the texture. That is what changed in RS3.

    What is the name of the RS3 armour?
    First, i tried to add this armor in-game


    In second, this armor
    [/IMG]



    But both armors, doesn't have the texture as you can see
    Reply With Quote  
     


Thread Information
Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)


User Tag List

Similar Threads

  1. [718] Adding OSRS Animations to Matrix 718
    By efinmeechum in forum Help
    Replies: 11
    Last Post: 03-07-2019, 03:14 AM
  2. [PI] Client & Cache [Requesting 634 Data to be added]
    By OMG Rockst4r in forum Requests
    Replies: 0
    Last Post: 05-30-2016, 04:04 PM
  3. Replies: 1
    Last Post: 08-08-2013, 06:33 PM
  4. Replies: 0
    Last Post: 04-09-2013, 02:17 AM
  5. Adding map data to cache
    By sk8rdude461 in forum Help
    Replies: 1
    Last Post: 01-17-2012, 09:51 AM
Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •